/* * Copyright (C) Volition, Inc. 2005. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __FREESPACE2_SQUAD_WAR_HEADER_FILE #define __FREESPACE2_SQUAD_WAR_HEADER_FILE #include "network/ptrack.h" // ------------------------------------------------------------------------------------ // MULTIPLAYER SQUAD WAR DEFINES/VARS // // the min # of players required from each squad for the mission to be valid #define MULTI_SW_MIN_PLAYERS 1 // set on the host in response to a standalone sw query, -1 == waiting, 0 == fail, 1 == success extern int Multi_sw_std_query; // match code #define MATCH_CODE_LEN 34 // from ptrack.h extern char Multi_sw_match_code[MATCH_CODE_LEN]; // reply from a standalone on a bad response extern char Multi_sw_bad_reply[MAX_SQUAD_RESPONSE_LEN+1]; // ------------------------------------------------------------------------------------ // MULTIPLAYER SQUAD WAR FUNCTIONS // // call before loading level - mission sync phase. only the server need do this void multi_sw_level_init(); // determine if everything is ok to move forward for a squad war match int multi_sw_ok_to_commit(); // query PXO on the standalone void multi_sw_std_query(char *match_code); // call to update everything on the tracker void multi_sw_report(int stats_saved); #endif