/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "cfile/cfile.h" #include "cutscene/cutscenes.h" #include "freespace.h" #include "gamesnd/eventmusic.h" #include "graphics/font.h" #include "hud/hudconfig.h" #include "hud/hudsquadmsg.h" #include "io/joy.h" #include "io/mouse.h" #include "menuui/playermenu.h" #include "menuui/readyroom.h" #include "menuui/techmenu.h" #include "mission/missionbriefcommon.h" #include "mission/missioncampaign.h" #include "mission/missionload.h" #include "missionui/missionscreencommon.h" #include "missionui/missionshipchoice.h" #include "missionui/redalert.h" #include "mod_table/mod_table.h" #include "network/multi.h" #include "osapi/osregistry.h" #include "pilotfile/pilotfile.h" #include "playerman/managepilot.h" #include "playerman/player.h" #include "popup/popup.h" #include "ship/ship.h" #include "sound/audiostr.h" #include "sound/sound.h" #include "weapon/weapon.h" // pilot pic image list stuff ( call pilot_load_pic_list() to make these valid ) char Pilot_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN]; char *Pilot_image_names[MAX_PILOT_IMAGES]; int Num_pilot_images = 0; // squad logo list stuff (call pilot_load_squad_pic_list() to make these valid ) char Pilot_squad_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN]; char *Pilot_squad_image_names[MAX_PILOT_IMAGES]; int Num_pilot_squad_images = 0; // internal function to delete a player file. Called after a pilot is obsoleted, and when a pilot is deleted // used in barracks and player_select //returns 0 on failure, 1 on success bool delete_pilot_file(const char *pilot_name) { int delreturn; char filename[MAX_FILENAME_LEN]; char basename[MAX_FILENAME_LEN]; // get the player file. _splitpath(pilot_name, NULL, NULL, basename, NULL); strcpy_s( filename, basename ); strcat_s( filename, NOX(".plr") ); cf_delete(filename, CF_TYPE_PLAYERS, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT); strcpy_s( filename, basename ); strcat_s( filename, NOX(".json") ); delreturn = cf_delete(filename, CF_TYPE_PLAYERS, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT); // we must try and delete the campaign save files for a pilot as well. if (delreturn) { mission_campaign_delete_all_savefiles(basename); return true; } else { return false; } } // this works on barracks and player_select interface screens void init_new_pilot(player *p, int reset) { if (reset) { hud_set_default_hud_config(p, HC_default_preset_file); // use a default hud config control_config_use_preset(Control_config_presets[0]); // get a default keyboard config player_set_pilot_defaults(p); // set up any player struct defaults // set the default detail preset based on tabling rather than the above method DefaultDetailPreset cur_speed = Default_detail_preset; static_assert(static_cast(DefaultDetailPreset::Num_detail_presets) == 4, "Code in ManagePilot assumes Num_detail_presets = 4"); detail_level_set(cur_speed); Game_skill_level = game_get_default_skill_level(); mprintf(( "Setting detail level to %d because of new pilot\n", static_cast(cur_speed) )); Use_mouse_to_fly = true; Mouse_sensitivity = 4; if (!Using_in_game_options) { // This is handled by the in game options in this case Joy_sensitivity = 9; Joy_dead_zone_size = 10; } snd_set_effects_volume(Default_sound_volume); event_music_set_volume(Default_music_volume); snd_set_voice_volume(Default_voice_volume); p->variables.clear(); p->containers.clear(); } // unassigned squadron strcpy_s(p->s_squad_name, XSTR("Unassigned", 1255)); strcpy_s(p->s_squad_filename, ""); strcpy_s(p->m_squad_name, XSTR("Unassigned", 1255)); strcpy_s(p->m_squad_filename, ""); // set him to be a single player pilot by default (the actual creation routines will change this if necessary) p->flags &= ~PLAYER_FLAGS_IS_MULTI; // effectively sets the length return by strlen() to 0 Campaign.filename[0] = 0; // pick a random pilot image for this guy if (reset){ pilot_set_random_pic(p); p->insignia_texture = -1; pilot_set_random_squad_pic(p); } p->stats.init(); Pilot.reset_stats(); p->stats.score = 0; p->stats.rank = 0; p->tips = 1; // set pilot language to the current language lcl_get_language_name(p->language); Multi_options_g.protocol = NET_TCP; // initialize default multiplayer options multi_options_set_netgame_defaults(&p->m_server_options); multi_options_set_local_defaults(&p->m_local_options); Player_loadout.filename[0] = 0; // reset the cutscenes which can be viewed if ( reset ){ cutscene_init(); } pilot_set_start_campaign(p); if (OnCampaignBeginHook->isActive()) { OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', p->current_campaign))); } } int local_num_campaigns = 0; int campaign_file_list_filter(const char *filename) { SCP_string name; int type, max_players; if ( mission_campaign_get_info( filename, name, &type, &max_players) ) { if ( type == CAMPAIGN_TYPE_SINGLE) { Campaign_names[local_num_campaigns] = vm_strdup(name.c_str()); local_num_campaigns++; return 1; } } return 0; } //Generates a list of available campaigns. Sets active campaign to "freespace2.fc2", or if that is unavailable, the first campaign found void pilot_set_start_campaign(player* p) { char wild_card[10]; int i, j, incr = 0; char *t = NULL; int rc = 0; char *campaign_file_list[MAX_CAMPAIGNS]; memset(wild_card, 0, sizeof(wild_card)); strcpy_s(wild_card, NOX("*")); strcat_s(wild_card, FS_CAMPAIGN_FILE_EXT); // set filter for cf_get_file_list() if there isn't one set already (the simroom has a special one) if (Get_file_list_filter == NULL) Get_file_list_filter = campaign_file_list_filter; // now get the list of all campaign names // NOTE: we don't do sorting here, but we assume CF_SORT_NAME, and do it manually below rc = cf_get_file_list(MAX_CAMPAIGNS, campaign_file_list, CF_TYPE_MISSIONS, wild_card, CF_SORT_NONE); for (i = 0; i < rc; i++) { if (!stricmp(campaign_file_list[i], Default_campaign_file_name)) { strcpy_s(p->current_campaign, campaign_file_list[i]); return; } } // now sort everything incr = local_num_campaigns / 2; while (incr > 0) { for (i = incr; i < local_num_campaigns; i++) { j = i - incr; while (j >= 0) { char *name1 = Campaign_names[j]; char *name2 = Campaign_names[j + incr]; // if we hit this then a coder probably did something dumb (like not needing to sort) if ( (name1 == NULL) || (name2 == NULL) ) { Int3(); break; } if ( !strnicmp(name1, "the ", 4) ) name1 += 4; if ( !strnicmp(name2, "the ", 4) ) name2 += 4; if (stricmp(name1, name2) > 0) { // first, do filenames t = campaign_file_list[j]; campaign_file_list[j] = campaign_file_list[j + incr]; campaign_file_list[j + incr] = t; j -= incr; } else { break; } } } incr /= 2; } if (rc > 0) strcpy_s(p->current_campaign, campaign_file_list[0]); else strcpy_s(p->current_campaign, ""); } void pilot_set_short_callsign(player *p, int max_width) { strcpy_s(p->short_callsign, p->callsign); font::set_font(font::FONT1); p->short_callsign_width = font::force_fit_string(p->short_callsign, CALLSIGN_LEN - 1, max_width); } // pick a random image for the passed player void pilot_set_random_pic(player *p) { // if there are no available pilot pics, set the image filename to null if (Num_pilot_images <= 0) { strcpy_s(p->image_filename, ""); } else { // pick a random name from the list int random_index = Random::next(Num_pilot_images); Assert((random_index >= 0) && (random_index < Num_pilot_images)); strcpy_s(p->image_filename, Pilot_images_arr[random_index]); } } /* * pick a random squad image for the passed player * sets single & multi squad pic to the same image * * @param p pointer to player */ void pilot_set_random_squad_pic(player *p) { // if there are no available pilot pics, set the image filename to null if (Num_pilot_squad_images <= 0) { player_set_squad_bitmap(p, "", true); player_set_squad_bitmap(p, "", false); } else { // pick a random name from the list int random_index = Random::next(Num_pilot_squad_images); Assert((random_index >= 0) && (random_index < Num_pilot_squad_images)); player_set_squad_bitmap(p, Pilot_squad_images_arr[random_index], true); player_set_squad_bitmap(p, Pilot_squad_images_arr[random_index], false); } } // format a pilot's callsign into a "personal" form - ie, adding a 's or just an ' as appropriate void pilot_format_callsign_personal(char *in_callsign,char *out_callsign) { // don't do anything if we've got invalid strings if((in_callsign == NULL) || (out_callsign == NULL)){ return; } // copy the original string strcpy(out_callsign,in_callsign); // tack on the appropriate postfix if(in_callsign[strlen(in_callsign) - 1] == 's'){ strcat(out_callsign,XSTR( "\'", 45)); } else { strcat(out_callsign,XSTR( "\'s", 46)); } } // throw up a popup asking the user to verify the overwrite of an existing pilot name // 1 == ok to overwrite, 0 == not ok int pilot_verify_overwrite() { return popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_TITLE_RED | PF_TITLE_BIG, 2, XSTR( "&No", 47), XSTR( "&Yes", 48), XSTR( "Warning\nA duplicate pilot exists\nOverwrite?", 49)); } // load up the list of pilot image filenames (do this at game startup as well as barracks startup) void pilot_load_pic_list() { Num_pilot_images = 0; // load pilot images from the player images directory Num_pilot_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_images_arr, Pilot_image_names, CF_TYPE_PLAYER_IMAGES, NOX("*.pcx")); // sort all filenames cf_sort_filenames(Num_pilot_images, Pilot_image_names, CF_SORT_NAME); } // load up the list of pilot squad filenames void pilot_load_squad_pic_list() { Num_pilot_squad_images = 0; // load pilot images from the player images directory Num_pilot_squad_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_squad_images_arr, Pilot_squad_image_names, CF_TYPE_SQUAD_IMAGES, NOX("*.pcx")); // sort all filenames cf_sort_filenames(Num_pilot_squad_images, Pilot_squad_image_names, CF_SORT_NAME); } // will attempt to load an insignia bitmap and set it as active for the player void player_set_squad_bitmap(player *p, const char *fname, bool ismulti) { // sanity check if(p == NULL){ return; } char *squad_pic_p; if (ismulti) { squad_pic_p = p->m_squad_filename; } else { squad_pic_p = p->s_squad_filename; } // if he has another bitmap already - unload it if (p->insignia_texture > 0) { bm_release(p->insignia_texture); } p->insignia_texture = -1; // try and set the new one if (fname != squad_pic_p) { strncpy(squad_pic_p, fname, MAX_FILENAME_LEN); } if (squad_pic_p[0] != '\0') { p->insignia_texture = bm_load_duplicate(fname); // lock is as a transparent texture if (p->insignia_texture != -1) { bm_lock(p->insignia_texture, 16, BMP_TEX_XPARENT); bm_unlock(p->insignia_texture); } } } // set squadron void player_set_squad(player *p, char *squad_name) { // sanity check if(p == NULL){ return; } if (Game_mode & GM_MULTIPLAYER) { strcpy_s(p->m_squad_name, squad_name); } else { strcpy_s(p->s_squad_name, squad_name); } } void player::reset() { memset(callsign, 0, sizeof(callsign)); memset(short_callsign, 0, sizeof(short_callsign)); short_callsign_width = 0; memset(image_filename, 0, sizeof(image_filename)); memset(s_squad_filename, 0, sizeof(s_squad_filename)); memset(s_squad_name, 0, sizeof(s_squad_name)); memset(m_squad_filename, 0, sizeof(m_squad_filename)); memset(m_squad_name, 0, sizeof(m_squad_name)); memset(current_campaign, 0, sizeof(current_campaign)); readyroom_listing_mode = 0; flags = 0; save_flags = 0; memset(keyed_targets, 0, sizeof(keyed_targets)); current_hotkey_set = -1; lead_target_pos = vmd_zero_vector; lead_target_cheat = 0; lead_indicator_active = 0; lock_indicator_x = 0; lock_indicator_y = 0; lock_indicator_start_x = 0; lock_indicator_start_y = 0; lock_indicator_visible = 0; lock_time_to_target = 0.0f; lock_dist_to_target = 0.0f; last_ship_flown_si_index = -1; objnum = -1; memset(&bi, 0, sizeof(bi)); memset(&ci, 0, sizeof(ci)); stats.init(); // only reset Pilotfile stats if we're resetting Player // remember: multi has many Players... if (Player == this) { Pilot.reset_stats(); } friendly_hits = 0; friendly_damage = 0.0f; friendly_last_hit_time = 0; last_warning_message_time = 0; control_mode = 0; saved_viewer_mode = 0; check_warn_timestamp = -1; distance_warning_count = 0; distance_warning_time = -1; allow_warn_timestamp = -1; warn_count = 0; damage_this_burst = 0.0f; repair_sound_loop = sound_handle::invalid(); cargo_scan_loop = sound_handle::invalid(); praise_count = 0; allow_praise_timestamp = -1; praise_delay_timestamp = -1; ask_help_count = 0; allow_ask_help_timestamp = -1; scream_count = 0; allow_scream_timestamp = -1; low_ammo_complaint_count = 0; allow_ammo_timestamp = -1; praise_self_count = 0; praise_self_timestamp = -1; subsys_in_view = -1; request_repair_timestamp = -1; cargo_inspect_time = -1; target_is_dying = -1; current_target_sx = 0; current_target_sy = 0; target_in_lock_cone = 0; locking_subsys = NULL; locking_subsys_parent = -1; locking_on_center = 0; killer_objtype = -1; killer_species = 0; killer_weapon_index = -1; memset(killer_parent_name, 0, sizeof(killer_parent_name)); check_for_all_alone_msg = -1; update_dumbfire_time = -1; update_lock_time = -1; threat_flags = 0; auto_advance = 1; multi_options_set_local_defaults(&m_local_options); multi_options_set_netgame_defaults(&m_server_options); insignia_texture = -1; tips = 1; shield_penalty_stamp = -1; failures_this_session = 0; show_skip_popup = 0; variables.clear(); containers.clear(); death_message = ""; memset(&lua_ci, 0, sizeof(lua_ci)); memset(&lua_bi, 0, sizeof(lua_bi)); memset(&lua_bi_full, 0, sizeof(lua_bi_full)); player_was_multi = 0; memset(language, 0, sizeof(language)); } void player::assign(const player *other) { int i; strcpy_s(callsign, other->callsign); strcpy_s(short_callsign, other->short_callsign); short_callsign_width = other->short_callsign_width; strcpy_s(image_filename, other->image_filename); strcpy_s(s_squad_filename, other->s_squad_filename); strcpy_s(s_squad_name, other->s_squad_name); strcpy_s(m_squad_filename, other->m_squad_filename); strcpy_s(m_squad_name, other->m_squad_name); strcpy_s(current_campaign, other->current_campaign); readyroom_listing_mode = other->readyroom_listing_mode; flags = other->flags; save_flags = other->save_flags; memcpy(keyed_targets, other->keyed_targets, sizeof(keyed_targets)); // make sure we correctly set the pointers for (i = 0; i < MAX_KEYED_TARGETS; i++) { if (other->keyed_targets[i].next == NULL) keyed_targets[i].next = NULL; else { size_t index = (other->keyed_targets[i].next - &other->keyed_targets[0]); keyed_targets[i].next = &keyed_targets[index]; } if (other->keyed_targets[i].prev == NULL) keyed_targets[i].prev = NULL; else { size_t index = (other->keyed_targets[i].prev - &other->keyed_targets[0]); keyed_targets[i].prev = &keyed_targets[index]; } } current_hotkey_set = other->current_hotkey_set; lead_target_pos = other->lead_target_pos; lead_target_cheat = other->lead_target_cheat; lead_indicator_active = other->lead_indicator_active; lock_indicator_x = other->lock_indicator_x; lock_indicator_y = other->lock_indicator_y; lock_indicator_start_x = other->lock_indicator_start_x; lock_indicator_start_y = other->lock_indicator_start_y; lock_indicator_visible = other->lock_indicator_visible; lock_time_to_target = other->lock_time_to_target; lock_dist_to_target = other->lock_dist_to_target; last_ship_flown_si_index = other->last_ship_flown_si_index; // this one might be dicey objnum = other->objnum; memcpy(&bi, &other->bi, sizeof(button_info)); memcpy(&ci, &other->ci, sizeof(control_info)); stats.assign(other->stats); friendly_hits = other->friendly_hits; friendly_damage = other->friendly_damage; friendly_last_hit_time = other->friendly_last_hit_time; last_warning_message_time = other->last_warning_message_time; control_mode = other->control_mode; saved_viewer_mode = other->saved_viewer_mode; check_warn_timestamp = other->check_warn_timestamp; distance_warning_count = other->distance_warning_count; distance_warning_time = other->distance_warning_time; allow_warn_timestamp = other->allow_warn_timestamp; warn_count = other->warn_count; damage_this_burst = other->damage_this_burst; repair_sound_loop = other->repair_sound_loop; cargo_scan_loop = other->cargo_scan_loop; praise_count = other->praise_count; allow_praise_timestamp = other->allow_praise_timestamp; praise_delay_timestamp = other->praise_delay_timestamp; ask_help_count = other->ask_help_count; allow_ask_help_timestamp = other->allow_ask_help_timestamp; scream_count = other->scream_count; allow_scream_timestamp = other->allow_scream_timestamp; low_ammo_complaint_count = other->low_ammo_complaint_count; allow_ammo_timestamp = other->allow_ammo_timestamp; praise_self_count = other->praise_self_count; praise_self_timestamp = other->praise_self_timestamp; subsys_in_view = other->subsys_in_view; request_repair_timestamp = other->request_repair_timestamp; cargo_inspect_time = other->cargo_inspect_time; target_is_dying = other->target_is_dying; current_target_sx = other->current_target_sx; current_target_sy = other->current_target_sy; target_in_lock_cone = other->target_in_lock_cone; locking_subsys = other->locking_subsys; locking_subsys_parent = other->locking_subsys_parent; locking_on_center = other->locking_on_center; killer_objtype = other->killer_objtype; killer_species = other->killer_species; killer_weapon_index = other->killer_weapon_index; strcpy_s(killer_parent_name, other->killer_parent_name); check_for_all_alone_msg = other->check_for_all_alone_msg; update_dumbfire_time = other->update_dumbfire_time; update_lock_time = other->update_lock_time; threat_flags = other->threat_flags; auto_advance = other->auto_advance; memcpy(&m_local_options, &other->m_local_options, sizeof(multi_local_options)); memcpy(&m_server_options, &other->m_server_options, sizeof(multi_server_options)); insignia_texture = other->insignia_texture; tips = other->tips; shield_penalty_stamp = other->shield_penalty_stamp; failures_this_session = other->failures_this_session; show_skip_popup = other->show_skip_popup; variables.clear(); variables.reserve(other->variables.size()); for (SCP_vector::const_iterator ii = other->variables.begin(); ii != other->variables.end(); ++ii) { sexp_variable temp; memcpy(&temp, &(*ii), sizeof(sexp_variable)); variables.push_back(temp); } containers = other->containers; death_message = other->death_message; memcpy(&lua_ci, &other->lua_ci, sizeof(control_info)); memcpy(&lua_bi, &other->lua_bi, sizeof(button_info)); memcpy(&lua_bi_full, &other->lua_bi_full, sizeof(button_info)); player_was_multi = other->player_was_multi; strcpy_s(language, other->language); Assertion(*this == *other, "Equality comparison failed after pilot assignment!"); } template bool array_compare(const T (&left)[N], const T (&right)[N]) { auto left_el = std::begin(left); auto right_el = std::begin(right); auto left_end = std::end(left); auto right_end = std::end(right); for (; left_el != left_end && right_el != right_end; ++left_el, ++right_el) { if (!(*left_el == *right_el)) { return false; } } return true; } bool operator==(const htarget_list& left, const htarget_list& right) { return left.how_added == right.how_added && obj_compare(left.objp, right.objp); } bool operator==(const button_info& left, const button_info& right) { return array_compare(left.status, right.status); } bool operator==(const control_info& left, const control_info& right) { return left.pitch == right.pitch && left.vertical == right.vertical && left.heading == right.heading && left.sideways == right.sideways && left.bank == right.bank && left.forward == right.forward && left.forward_cruise_percent == right.forward_cruise_percent && left.fire_primary_count == right.fire_primary_count && left.fire_secondary_count == right.fire_secondary_count && left.fire_countermeasure_count == right.fire_countermeasure_count && left.fire_debug_count == right.fire_debug_count && left.afterburner_start == right.afterburner_start && left.afterburner_stop == right.afterburner_stop; } bool operator==(const multi_local_options& left, const multi_local_options& right) { return left.flags == right.flags && left.obj_update_level == right.obj_update_level; } bool operator==(const multi_server_options& left, const multi_server_options& right) { return left.squad_set == right.squad_set && left.endgame_set == right.endgame_set && left.flags == right.flags && left.respawn == right.respawn && left.max_observers == right.max_observers && left.skill_level == right.skill_level && left.voice_qos == right.voice_qos && left.voice_token_wait == right.voice_token_wait && left.voice_record_time == right.voice_record_time && left.mission_time_limit == right.mission_time_limit && left.kill_limit == right.kill_limit; } bool operator==(const sexp_variable& left, const sexp_variable& right) { return left.type == right.type && !strcmp(left.text, right.text) && !strcmp(left.variable_name, right.variable_name); } bool operator==(const player& lhs, const player& rhs) { return !strcmp(lhs.callsign, rhs.callsign) && !strcmp(lhs.short_callsign, rhs.short_callsign) && lhs.short_callsign_width == rhs.short_callsign_width && !strcmp(lhs.image_filename, rhs.image_filename) && !strcmp(lhs.s_squad_filename, rhs.s_squad_filename) && !strcmp(lhs.s_squad_name, rhs.s_squad_name) && !strcmp(lhs.m_squad_filename, rhs.m_squad_filename) && !strcmp(lhs.m_squad_name, rhs.m_squad_name) && !strcmp(lhs.current_campaign, rhs.current_campaign) && lhs.readyroom_listing_mode == rhs.readyroom_listing_mode && lhs.flags == rhs.flags && lhs.save_flags == rhs.save_flags && array_compare(lhs.keyed_targets, rhs.keyed_targets) && lhs.current_hotkey_set == rhs.current_hotkey_set && lhs.lead_target_pos == rhs.lead_target_pos && lhs.lead_target_cheat == rhs.lead_target_cheat && lhs.lead_indicator_active == rhs.lead_indicator_active && lhs.lock_indicator_x == rhs.lock_indicator_x && lhs.lock_indicator_y == rhs.lock_indicator_y && lhs.lock_indicator_start_x == rhs.lock_indicator_start_x && lhs.lock_indicator_start_y == rhs.lock_indicator_start_y && lhs.lock_indicator_visible == rhs.lock_indicator_visible && lhs.lock_time_to_target == rhs.lock_time_to_target && lhs.lock_dist_to_target == rhs.lock_dist_to_target && lhs.last_ship_flown_si_index == rhs.last_ship_flown_si_index && lhs.objnum == rhs.objnum && lhs.bi == rhs.bi && lhs.ci == rhs.ci && lhs.stats == rhs.stats && lhs.friendly_hits == rhs.friendly_hits && lhs.friendly_damage == rhs.friendly_damage && lhs.friendly_last_hit_time == rhs.friendly_last_hit_time && lhs.last_warning_message_time == rhs.last_warning_message_time && lhs.control_mode == rhs.control_mode && lhs.saved_viewer_mode == rhs.saved_viewer_mode && lhs.check_warn_timestamp == rhs.check_warn_timestamp && lhs.distance_warning_count == rhs.distance_warning_count && lhs.distance_warning_time == rhs.distance_warning_time && lhs.allow_warn_timestamp == rhs.allow_warn_timestamp && lhs.warn_count == rhs.warn_count && lhs.damage_this_burst == rhs.damage_this_burst && lhs.repair_sound_loop == rhs.repair_sound_loop && lhs.cargo_scan_loop == rhs.cargo_scan_loop && lhs.praise_count == rhs.praise_count && lhs.allow_praise_timestamp == rhs.allow_praise_timestamp && lhs.praise_delay_timestamp == rhs.praise_delay_timestamp && lhs.ask_help_count == rhs.ask_help_count && lhs.allow_ask_help_timestamp == rhs.allow_ask_help_timestamp && lhs.scream_count == rhs.scream_count && lhs.allow_scream_timestamp == rhs.allow_scream_timestamp && lhs.low_ammo_complaint_count == rhs.low_ammo_complaint_count && lhs.allow_ammo_timestamp == rhs.allow_ammo_timestamp && lhs.praise_self_count == rhs.praise_self_count && lhs.praise_self_timestamp == rhs.praise_self_timestamp && lhs.subsys_in_view == rhs.subsys_in_view && lhs.request_repair_timestamp == rhs.request_repair_timestamp && lhs.cargo_inspect_time == rhs.cargo_inspect_time && lhs.target_is_dying == rhs.target_is_dying && lhs.current_target_sx == rhs.current_target_sx && lhs.current_target_sy == rhs.current_target_sy && lhs.target_in_lock_cone == rhs.target_in_lock_cone && lhs.locking_subsys == rhs.locking_subsys && lhs.locking_subsys_parent == rhs.locking_subsys_parent && lhs.locking_on_center == rhs.locking_on_center && lhs.killer_objtype == rhs.killer_objtype && lhs.killer_species == rhs.killer_species && lhs.killer_weapon_index == rhs.killer_weapon_index && !strcmp(lhs.killer_parent_name, rhs.killer_parent_name) && lhs.check_for_all_alone_msg == rhs.check_for_all_alone_msg && lhs.update_dumbfire_time == rhs.update_dumbfire_time && lhs.update_lock_time == rhs.update_lock_time && lhs.threat_flags == rhs.threat_flags && lhs.auto_advance == rhs.auto_advance && lhs.m_local_options == rhs.m_local_options && lhs.m_server_options == rhs.m_server_options && lhs.insignia_texture == rhs.insignia_texture && lhs.tips == rhs.tips && lhs.shield_penalty_stamp == rhs.shield_penalty_stamp && lhs.failures_this_session == rhs.failures_this_session && lhs.show_skip_popup == rhs.show_skip_popup && lhs.variables == rhs.variables && lhs.containers == rhs.containers && lhs.death_message == rhs.death_message && lhs.lua_ci == rhs.lua_ci && lhs.lua_bi == rhs.lua_bi && lhs.lua_bi_full == rhs.lua_bi_full && lhs.player_was_multi == rhs.player_was_multi && !strcmp(lhs.language, rhs.language); } bool operator!=(const player& lhs, const player& rhs) { return !(rhs == lhs); }