/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _3DINTERNAL_H #define _3DINTERNAL_H #include "render/3d.h" extern int Canvas_width,Canvas_height; //the actual width & height extern float Canv_w2,Canv_h2; //fixed-point width,height/2 extern vec3d Window_scale; extern int free_point_num; extern fov_t View_zoom; extern vec3d View_position,Matrix_scale; extern matrix View_matrix,Unscaled_matrix; extern void free_temp_point(vertex *p); extern void init_free_points(void); extern void clip_line(vertex **p0,vertex **p1,ubyte codes_or, uint flags); extern int G3_count; extern int G3_user_clip; extern vec3d G3_user_clip_normal; extern vec3d G3_user_clip_point; // Returns TRUE if point is behind user plane extern int g3_point_behind_user_plane( const vec3d *pnt ); #endif