#pragma once #include "executor/IExecutionContext.h" #include "gamesequence/gamesequence.h" #include "scripting/lua/LuaFunction.h" #include "utils/event.h" namespace scripting { namespace api { class LuaExecutionContext : public executor::IExecutionContext { public: LuaExecutionContext(luacpp::LuaFunction contextFunction); ~LuaExecutionContext() override; State determineContextState() const override; private: luacpp::LuaFunction m_contextFunction; }; } // namespace api } // namespace scripting