#pragma once #include "scripting/ade_api.h" namespace scripting { namespace api { struct bytearray_h { SCP_vector m_data; public: bytearray_h(); explicit bytearray_h(SCP_vector data); const SCP_vector& data() const; static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size); static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset); }; DECLARE_ADE_OBJ(l_Bytearray, bytearray_h); } // namespace api } // namespace scripting