//
//
#include "cockpit_display.h"
#include "texture.h"
namespace scripting {
namespace api {
cockpit_disp_info_h::cockpit_disp_info_h()
: m_ship_info_idx( -1 ), m_display_num( INVALID_ID ) {}
cockpit_disp_info_h::cockpit_disp_info_h(int ship_info_idx, size_t display_num)
: m_ship_info_idx( ship_info_idx ), m_display_num( display_num ) {}
cockpit_display_info* cockpit_disp_info_h::Get() {
if (!this->isValid())
return NULL;
return &Ship_info[m_ship_info_idx].displays[m_display_num];
}
bool cockpit_disp_info_h::isValid() const {
if (m_ship_info_idx < 0 || m_ship_info_idx >= ship_info_size())
{
return false;
}
if (m_display_num == INVALID_ID)
{
return false;
}
if (m_display_num >= Ship_info[m_ship_info_idx].displays.size())
{
return false;
}
if (!Ship_info[m_ship_info_idx].hud_enabled)
{
return false;
}
return true;
}
ADE_OBJ(l_DisplayInfo, cockpit_disp_info_h, "display_info", "Ship cockpit display information handle");
ADE_FUNC(getName, l_DisplayInfo, NULL, "Gets the name of this cockpit display as defined in ships.tbl", "string", "Name string or empty string on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ade_set_error(L, "s", "");
if (!cdh->isValid())
return ade_set_error(L, "s", "");
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", cdi->name);
}
ADE_FUNC(getFileName, l_DisplayInfo, NULL, "Gets the file name of the target texture of this cockpit display", "string", "Texture name string or empty string on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ade_set_error(L, "s", "");
if (!cdh->isValid())
return ade_set_error(L, "s", "");
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ade_set_error(L, "s", "");
return ade_set_args(L, "s", cdi->filename);
}
ADE_FUNC(getForegroundFileName, l_DisplayInfo, NULL, "Gets the file name of the foreground texture of this cockpit display", "string", "Foreground texture name string or nil if texture is not set or on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ADE_RETURN_NIL;
if (!cdh->isValid())
return ADE_RETURN_NIL;
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ADE_RETURN_NIL;
if (cdi->fg_filename[0] == 0)
return ADE_RETURN_NIL;
return ade_set_args(L, "s", cdi->fg_filename);
}
ADE_FUNC(getBackgroundFileName, l_DisplayInfo, NULL, "Gets the file name of the background texture of this cockpit display", "string", "Background texture name string or nil if texture is not set or on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ADE_RETURN_NIL;
if (!cdh->isValid())
return ADE_RETURN_NIL;
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ADE_RETURN_NIL;
if (cdi->bg_filename[0] == 0)
return ADE_RETURN_NIL;
return ade_set_args(L, "s", cdi->bg_filename);
}
ADE_FUNC(getSize,
l_DisplayInfo,
nullptr,
"Gets the size of this cockpit display",
"number, number",
"Width and height of the display or -1, -1 on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ade_set_error(L, "ii", -1, -1);
if (!cdh->isValid())
return ade_set_error(L, "ii", -1, -1);
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ade_set_error(L, "ii", -1, -1);
return ade_set_args(L, "ii", cdi->size[0], cdi->size[1]);
}
ADE_FUNC(getOffset,
l_DisplayInfo,
nullptr,
"Gets the offset of this cockpit display",
"number, number",
"x and y offset of the display or -1, -1 on error")
{
cockpit_disp_info_h *cdh = NULL;
if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh)))
return ade_set_error(L, "ii", -1, -1);
if (!cdh->isValid())
return ade_set_error(L, "ii", -1, -1);
cockpit_display_info *cdi = cdh->Get();
if (cdi == NULL)
return ade_set_error(L, "ii", -1, -1);
return ade_set_args(L, "ii", cdi->offset[0], cdi->offset[1]);
}
cockpit_display_h::cockpit_display_h()
: m_obj_num( -1 ), m_display_num( INVALID_ID ) {}
cockpit_display_h::cockpit_display_h(int obj_num, size_t display_num)
: m_obj_num( obj_num ), m_display_num( display_num ) {}
cockpit_display* cockpit_display_h::Get() {
if (!isValid())
{
return NULL;
}
return &Player_displays[m_display_num];
}
size_t cockpit_display_h::GetId() const {
if (!isValid())
{
return INVALID_ID;
}
return m_display_num;
}
bool cockpit_display_h::isValid() const {
if (m_obj_num < 0 || m_obj_num >= MAX_OBJECTS)
{
return false;
}
if (Objects[m_obj_num].type != OBJ_SHIP)
{
return false;
}
// Only player has cockpit displays
if (m_obj_num != OBJ_INDEX(Player_obj))
{
return false;
}
if (m_display_num == INVALID_ID)
{
return false;
}
if (m_display_num >= Player_displays.size())
{
return false;
}
return true;
}
//**********HANDLE: Cockpit Display
ADE_OBJ(l_CockpitDisplay, cockpit_display_h, "display", "Cockpit display handle");
ADE_FUNC(startRendering, l_CockpitDisplay, "[boolean setClip = true]", "Starts rendering to this cockpit display. That means if you get a valid texture handle from this function then the rendering system is ready to do a render to texture. If setClip is true then the clipping region will be set to the region of the cockpit display.
Important: You have to call stopRendering after you're done or this render target will never be released!", "texture", "texture handle that is being drawn to or invalid handle on error")
{
cockpit_display_h *cdh = NULL;
bool setClip = true;
if (!ade_get_args(L, "o|b", l_CockpitDisplay.GetPtr(&cdh), &setClip))
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
if (!cdh->isValid())
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
int bm_handle = ship_start_render_cockpit_display(cdh->GetId());
if (bm_is_valid(bm_handle) && setClip)
{
cockpit_display *cd = cdh->Get();
gr_set_clip(cd->offset[0], cd->offset[1], cd->size[0], cd->size[1], GR_RESIZE_NONE);
}
return ade_set_args(L, "o", l_Texture.Set(texture_h(bm_handle)));
}
ADE_FUNC(stopRendering, l_CockpitDisplay, NULL, "Stops rendering to this cockpit display", "boolean", "true if successful, false otherwise")
{
cockpit_display_h *cdh = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh)))
return ADE_RETURN_FALSE;
if (!cdh->isValid())
return ADE_RETURN_FALSE;
ship_end_render_cockpit_display(cdh->GetId());
gr_reset_clip();
return ADE_RETURN_TRUE;
}
ADE_FUNC(getBackgroundTexture, l_CockpitDisplay, NULL, "Gets the background texture handle of this cockpit display", "texture", "texture handle or invalid handle if no background texture or an error happened")
{
cockpit_display_h *cdh = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh)))
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
if (!cdh->isValid())
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
cockpit_display *cd = cdh->Get();
if (cd == NULL)
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
return ade_set_args(L, "o", l_Texture.Set(texture_h(cd->background)));
}
ADE_FUNC(getForegroundTexture, l_CockpitDisplay, NULL, "Gets the foreground texture handle of this cockpit display
"
"Important: If you want to do render to texture then you have to use startRendering/stopRendering", "texture", "texture handle or invalid handle if no foreground texture or an error happened")
{
cockpit_display_h *cdh = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh)))
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
if (!cdh->isValid())
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
cockpit_display *cd = cdh->Get();
if (cd == NULL)
return ade_set_error(L, "o", l_Texture.Set(texture_h()));
return ade_set_args(L, "o", l_Texture.Set(texture_h(cd->foreground)));
}
ADE_FUNC(getSize,
l_CockpitDisplay,
nullptr,
"Gets the size of this cockpit display",
"number, number",
"Width and height of the display or -1, -1 on error")
{
cockpit_display_h *cdh = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh)))
return ade_set_error(L, "ii", -1, -1);
if (!cdh->isValid())
return ade_set_error(L, "ii", -1, -1);
cockpit_display *cd = cdh->Get();
if (cd == NULL)
return ade_set_error(L, "ii", -1, -1);
return ade_set_args(L, "ii", cd->size[0], cd->size[1]);
}
ADE_FUNC(getOffset,
l_CockpitDisplay,
nullptr,
"Gets the offset of this cockpit display",
"number, number",
"x and y offset of the display or -1, -1 on error")
{
cockpit_display_h *cdh = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh)))
return ade_set_error(L, "ii", -1, -1);
if (!cdh->isValid())
return ade_set_error(L, "ii", -1, -1);
cockpit_display *cd = cdh->Get();
if (cd == NULL)
return ade_set_error(L, "ii", -1, -1);
return ade_set_args(L, "ii", cd->offset[0], cd->offset[1]);
}
cockpit_displays_info_h::cockpit_displays_info_h() : m_ship_info_idx( -1 ) {}
cockpit_displays_info_h::cockpit_displays_info_h(int ship_info_idx) {
this->m_ship_info_idx = ship_info_idx;
}
const ship_info* cockpit_displays_info_h::GetShipInfoPtr() const {
if (!isValid())
return NULL;
return &Ship_info[m_ship_info_idx];
}
int cockpit_displays_info_h::GetShipInfoIndex() const {
if (!isValid())
return -1;
return m_ship_info_idx;
}
bool cockpit_displays_info_h::isValid() const {
if (m_ship_info_idx < 0 || m_ship_info_idx >= ship_info_size())
{
return false;
}
if (!Ship_info[m_ship_info_idx].hud_enabled)
{
return false;
}
return true;
}
//**********HANDLE: CockpitDisplayArray
ADE_OBJ(l_CockpitDisplayInfos, cockpit_displays_info_h, "cockpitdisplays", "Array of cockpit display information");
ADE_FUNC(__len, l_CockpitDisplayInfos, NULL, "Number of cockpit displays for this ship class", "number", "number of cockpit displays or -1 on error")
{
cockpit_displays_info_h *cdih = NULL;
if (!ade_get_args(L, "o", l_CockpitDisplayInfos.GetPtr(&cdih)))
return ade_set_error(L, "i", -1);
if (!cdih->isValid())
return ade_set_error(L, "i", -1);
return ade_set_args(L, "i", (int) cdih->GetShipInfoPtr()->displays.size());
}
ADE_INDEXER(l_CockpitDisplayInfos, "number/string",
"Returns the handle at the requested index or the handle with the specified name", "display_info",
"display handle or invalid handle on error")
{
if (lua_isnumber(L, 2))
{
cockpit_displays_info_h *cdih = NULL;
int index = -1;
if (!ade_get_args(L, "oi", l_CockpitDisplayInfos.GetPtr(&cdih), &index))
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
if (index < 0)
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
index--; // Lua -> C/C++
return ade_set_args(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h(cdih->GetShipInfoIndex(), index)));
}
else
{
cockpit_displays_info_h *cdih = NULL;
const char* name = nullptr;
if (!ade_get_args(L, "os", l_CockpitDisplayInfos.GetPtr(&cdih), &name))
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
if (!cdih->isValid())
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
if (name == NULL)
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
auto sip = cdih->GetShipInfoPtr();
if (!sip->hud_enabled)
{
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
size_t index = 0;
for (const auto &iter: sip->displays)
{
if (!strcmp(name, iter.name))
{
break;
}
else
{
index++;
}
}
if (index == sip->displays.size())
{
LuaError(L, "Couldn't find cockpit display info with name \"%s\"", name);
return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h()));
}
return ade_set_args(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h(cdih->GetShipInfoIndex(), index)));
}
}
cockpit_displays_h::cockpit_displays_h() : m_obj_num( -1 ) {}
cockpit_displays_h::cockpit_displays_h(int obj_num) : m_obj_num( obj_num ) {}
bool cockpit_displays_h::isValid() const {
if (m_obj_num < 0)
{
return false;
}
if (m_obj_num != OBJ_INDEX(Player_obj))
{
return false;
}
if ( Ship_info[Player_ship->ship_info_index].cockpit_model_num < 0 ) {
return false;
}
if ( Player_cockpit_textures == nullptr ) {
return false;
}
return true;
}
//**********HANDLE: CockpitDisplayArray
ADE_OBJ(l_CockpitDisplays, cockpit_displays_h, "displays", "Player cockpit displays array handle");
ADE_FUNC(__len, l_CockpitDisplays, NULL, "Gets the number of cockpit displays for the player ship", "number", "number of displays or -1 on error")
{
cockpit_displays_h *cdh = NULL;
if(!ade_get_args(L, "o", l_CockpitDisplays.GetPtr(&cdh)))
return ade_set_error(L, "i", -1);
if (!cdh->isValid())
return ade_set_error(L, "i", -1);
return ade_set_args(L, "i", (int) Player_displays.size());
}
ADE_INDEXER(l_CockpitDisplays, "number/string", "Gets a cockpit display from the present player displays by either the index or the name of the display", "display", "Display handle or invalid handle on error")
{
if (lua_isnumber(L, 2))
{
cockpit_displays_h *cdh = NULL;
int index = -1;
if (!ade_get_args(L, "oi", l_CockpitDisplays.GetPtr(&cdh), &index))
{
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
if (index < 0)
{
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
index--; // Lua -> C/C++
return ade_set_args(L, "o", l_CockpitDisplay.Set(cockpit_display_h(OBJ_INDEX(Player_obj), index)));
}
else
{
cockpit_displays_h *cdh = NULL;
const char* name = nullptr;
if (!ade_get_args(L, "os", l_CockpitDisplays.GetPtr(&cdh), &name))
{
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
if (!cdh->isValid())
{
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
if (name == NULL)
{
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
size_t index = 0;
for (SCP_vector::iterator iter = Player_displays.begin(); iter != Player_displays.end(); ++iter)
{
if (!strcmp(name, iter->name))
{
break;
}
else
{
index++;
}
}
if (index == Player_displays.size())
{
LuaError(L, "Couldn't find cockpit display info with name \"%s\"", name);
return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h()));
}
return ade_set_args(L, "o", l_CockpitDisplay.Set(cockpit_display_h(OBJ_INDEX(Player_obj), index)));
}
}
}
}