// // #include "cockpit_display.h" #include "texture.h" namespace scripting { namespace api { cockpit_disp_info_h::cockpit_disp_info_h() : m_ship_info_idx( -1 ), m_display_num( INVALID_ID ) {} cockpit_disp_info_h::cockpit_disp_info_h(int ship_info_idx, size_t display_num) : m_ship_info_idx( ship_info_idx ), m_display_num( display_num ) {} cockpit_display_info* cockpit_disp_info_h::Get() { if (!this->isValid()) return NULL; return &Ship_info[m_ship_info_idx].displays[m_display_num]; } bool cockpit_disp_info_h::isValid() const { if (m_ship_info_idx < 0 || m_ship_info_idx >= ship_info_size()) { return false; } if (m_display_num == INVALID_ID) { return false; } if (m_display_num >= Ship_info[m_ship_info_idx].displays.size()) { return false; } if (!Ship_info[m_ship_info_idx].hud_enabled) { return false; } return true; } ADE_OBJ(l_DisplayInfo, cockpit_disp_info_h, "display_info", "Ship cockpit display information handle"); ADE_FUNC(getName, l_DisplayInfo, NULL, "Gets the name of this cockpit display as defined in ships.tbl", "string", "Name string or empty string on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ade_set_error(L, "s", ""); if (!cdh->isValid()) return ade_set_error(L, "s", ""); cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ade_set_error(L, "s", ""); return ade_set_args(L, "s", cdi->name); } ADE_FUNC(getFileName, l_DisplayInfo, NULL, "Gets the file name of the target texture of this cockpit display", "string", "Texture name string or empty string on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ade_set_error(L, "s", ""); if (!cdh->isValid()) return ade_set_error(L, "s", ""); cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ade_set_error(L, "s", ""); return ade_set_args(L, "s", cdi->filename); } ADE_FUNC(getForegroundFileName, l_DisplayInfo, NULL, "Gets the file name of the foreground texture of this cockpit display", "string", "Foreground texture name string or nil if texture is not set or on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ADE_RETURN_NIL; if (!cdh->isValid()) return ADE_RETURN_NIL; cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ADE_RETURN_NIL; if (cdi->fg_filename[0] == 0) return ADE_RETURN_NIL; return ade_set_args(L, "s", cdi->fg_filename); } ADE_FUNC(getBackgroundFileName, l_DisplayInfo, NULL, "Gets the file name of the background texture of this cockpit display", "string", "Background texture name string or nil if texture is not set or on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ADE_RETURN_NIL; if (!cdh->isValid()) return ADE_RETURN_NIL; cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ADE_RETURN_NIL; if (cdi->bg_filename[0] == 0) return ADE_RETURN_NIL; return ade_set_args(L, "s", cdi->bg_filename); } ADE_FUNC(getSize, l_DisplayInfo, nullptr, "Gets the size of this cockpit display", "number, number", "Width and height of the display or -1, -1 on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ade_set_error(L, "ii", -1, -1); if (!cdh->isValid()) return ade_set_error(L, "ii", -1, -1); cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ade_set_error(L, "ii", -1, -1); return ade_set_args(L, "ii", cdi->size[0], cdi->size[1]); } ADE_FUNC(getOffset, l_DisplayInfo, nullptr, "Gets the offset of this cockpit display", "number, number", "x and y offset of the display or -1, -1 on error") { cockpit_disp_info_h *cdh = NULL; if (!ade_get_args(L, "o", l_DisplayInfo.GetPtr(&cdh))) return ade_set_error(L, "ii", -1, -1); if (!cdh->isValid()) return ade_set_error(L, "ii", -1, -1); cockpit_display_info *cdi = cdh->Get(); if (cdi == NULL) return ade_set_error(L, "ii", -1, -1); return ade_set_args(L, "ii", cdi->offset[0], cdi->offset[1]); } cockpit_display_h::cockpit_display_h() : m_obj_num( -1 ), m_display_num( INVALID_ID ) {} cockpit_display_h::cockpit_display_h(int obj_num, size_t display_num) : m_obj_num( obj_num ), m_display_num( display_num ) {} cockpit_display* cockpit_display_h::Get() { if (!isValid()) { return NULL; } return &Player_displays[m_display_num]; } size_t cockpit_display_h::GetId() const { if (!isValid()) { return INVALID_ID; } return m_display_num; } bool cockpit_display_h::isValid() const { if (m_obj_num < 0 || m_obj_num >= MAX_OBJECTS) { return false; } if (Objects[m_obj_num].type != OBJ_SHIP) { return false; } // Only player has cockpit displays if (m_obj_num != OBJ_INDEX(Player_obj)) { return false; } if (m_display_num == INVALID_ID) { return false; } if (m_display_num >= Player_displays.size()) { return false; } return true; } //**********HANDLE: Cockpit Display ADE_OBJ(l_CockpitDisplay, cockpit_display_h, "display", "Cockpit display handle"); ADE_FUNC(startRendering, l_CockpitDisplay, "[boolean setClip = true]", "Starts rendering to this cockpit display. That means if you get a valid texture handle from this function then the rendering system is ready to do a render to texture. If setClip is true then the clipping region will be set to the region of the cockpit display.
Important: You have to call stopRendering after you're done or this render target will never be released!", "texture", "texture handle that is being drawn to or invalid handle on error") { cockpit_display_h *cdh = NULL; bool setClip = true; if (!ade_get_args(L, "o|b", l_CockpitDisplay.GetPtr(&cdh), &setClip)) return ade_set_error(L, "o", l_Texture.Set(texture_h())); if (!cdh->isValid()) return ade_set_error(L, "o", l_Texture.Set(texture_h())); int bm_handle = ship_start_render_cockpit_display(cdh->GetId()); if (bm_is_valid(bm_handle) && setClip) { cockpit_display *cd = cdh->Get(); gr_set_clip(cd->offset[0], cd->offset[1], cd->size[0], cd->size[1], GR_RESIZE_NONE); } return ade_set_args(L, "o", l_Texture.Set(texture_h(bm_handle))); } ADE_FUNC(stopRendering, l_CockpitDisplay, NULL, "Stops rendering to this cockpit display", "boolean", "true if successful, false otherwise") { cockpit_display_h *cdh = NULL; if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh))) return ADE_RETURN_FALSE; if (!cdh->isValid()) return ADE_RETURN_FALSE; ship_end_render_cockpit_display(cdh->GetId()); gr_reset_clip(); return ADE_RETURN_TRUE; } ADE_FUNC(getBackgroundTexture, l_CockpitDisplay, NULL, "Gets the background texture handle of this cockpit display", "texture", "texture handle or invalid handle if no background texture or an error happened") { cockpit_display_h *cdh = NULL; if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh))) return ade_set_error(L, "o", l_Texture.Set(texture_h())); if (!cdh->isValid()) return ade_set_error(L, "o", l_Texture.Set(texture_h())); cockpit_display *cd = cdh->Get(); if (cd == NULL) return ade_set_error(L, "o", l_Texture.Set(texture_h())); return ade_set_args(L, "o", l_Texture.Set(texture_h(cd->background))); } ADE_FUNC(getForegroundTexture, l_CockpitDisplay, NULL, "Gets the foreground texture handle of this cockpit display
" "Important: If you want to do render to texture then you have to use startRendering/stopRendering", "texture", "texture handle or invalid handle if no foreground texture or an error happened") { cockpit_display_h *cdh = NULL; if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh))) return ade_set_error(L, "o", l_Texture.Set(texture_h())); if (!cdh->isValid()) return ade_set_error(L, "o", l_Texture.Set(texture_h())); cockpit_display *cd = cdh->Get(); if (cd == NULL) return ade_set_error(L, "o", l_Texture.Set(texture_h())); return ade_set_args(L, "o", l_Texture.Set(texture_h(cd->foreground))); } ADE_FUNC(getSize, l_CockpitDisplay, nullptr, "Gets the size of this cockpit display", "number, number", "Width and height of the display or -1, -1 on error") { cockpit_display_h *cdh = NULL; if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh))) return ade_set_error(L, "ii", -1, -1); if (!cdh->isValid()) return ade_set_error(L, "ii", -1, -1); cockpit_display *cd = cdh->Get(); if (cd == NULL) return ade_set_error(L, "ii", -1, -1); return ade_set_args(L, "ii", cd->size[0], cd->size[1]); } ADE_FUNC(getOffset, l_CockpitDisplay, nullptr, "Gets the offset of this cockpit display", "number, number", "x and y offset of the display or -1, -1 on error") { cockpit_display_h *cdh = NULL; if (!ade_get_args(L, "o", l_CockpitDisplay.GetPtr(&cdh))) return ade_set_error(L, "ii", -1, -1); if (!cdh->isValid()) return ade_set_error(L, "ii", -1, -1); cockpit_display *cd = cdh->Get(); if (cd == NULL) return ade_set_error(L, "ii", -1, -1); return ade_set_args(L, "ii", cd->offset[0], cd->offset[1]); } cockpit_displays_info_h::cockpit_displays_info_h() : m_ship_info_idx( -1 ) {} cockpit_displays_info_h::cockpit_displays_info_h(int ship_info_idx) { this->m_ship_info_idx = ship_info_idx; } const ship_info* cockpit_displays_info_h::GetShipInfoPtr() const { if (!isValid()) return NULL; return &Ship_info[m_ship_info_idx]; } int cockpit_displays_info_h::GetShipInfoIndex() const { if (!isValid()) return -1; return m_ship_info_idx; } bool cockpit_displays_info_h::isValid() const { if (m_ship_info_idx < 0 || m_ship_info_idx >= ship_info_size()) { return false; } if (!Ship_info[m_ship_info_idx].hud_enabled) { return false; } return true; } //**********HANDLE: CockpitDisplayArray ADE_OBJ(l_CockpitDisplayInfos, cockpit_displays_info_h, "cockpitdisplays", "Array of cockpit display information"); ADE_FUNC(__len, l_CockpitDisplayInfos, NULL, "Number of cockpit displays for this ship class", "number", "number of cockpit displays or -1 on error") { cockpit_displays_info_h *cdih = NULL; if (!ade_get_args(L, "o", l_CockpitDisplayInfos.GetPtr(&cdih))) return ade_set_error(L, "i", -1); if (!cdih->isValid()) return ade_set_error(L, "i", -1); return ade_set_args(L, "i", (int) cdih->GetShipInfoPtr()->displays.size()); } ADE_INDEXER(l_CockpitDisplayInfos, "number/string", "Returns the handle at the requested index or the handle with the specified name", "display_info", "display handle or invalid handle on error") { if (lua_isnumber(L, 2)) { cockpit_displays_info_h *cdih = NULL; int index = -1; if (!ade_get_args(L, "oi", l_CockpitDisplayInfos.GetPtr(&cdih), &index)) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } if (index < 0) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } index--; // Lua -> C/C++ return ade_set_args(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h(cdih->GetShipInfoIndex(), index))); } else { cockpit_displays_info_h *cdih = NULL; const char* name = nullptr; if (!ade_get_args(L, "os", l_CockpitDisplayInfos.GetPtr(&cdih), &name)) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } if (!cdih->isValid()) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } if (name == NULL) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } auto sip = cdih->GetShipInfoPtr(); if (!sip->hud_enabled) { return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } size_t index = 0; for (const auto &iter: sip->displays) { if (!strcmp(name, iter.name)) { break; } else { index++; } } if (index == sip->displays.size()) { LuaError(L, "Couldn't find cockpit display info with name \"%s\"", name); return ade_set_error(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h())); } return ade_set_args(L, "o", l_DisplayInfo.Set(cockpit_disp_info_h(cdih->GetShipInfoIndex(), index))); } } cockpit_displays_h::cockpit_displays_h() : m_obj_num( -1 ) {} cockpit_displays_h::cockpit_displays_h(int obj_num) : m_obj_num( obj_num ) {} bool cockpit_displays_h::isValid() const { if (m_obj_num < 0) { return false; } if (m_obj_num != OBJ_INDEX(Player_obj)) { return false; } if ( Ship_info[Player_ship->ship_info_index].cockpit_model_num < 0 ) { return false; } if ( Player_cockpit_textures == nullptr ) { return false; } return true; } //**********HANDLE: CockpitDisplayArray ADE_OBJ(l_CockpitDisplays, cockpit_displays_h, "displays", "Player cockpit displays array handle"); ADE_FUNC(__len, l_CockpitDisplays, NULL, "Gets the number of cockpit displays for the player ship", "number", "number of displays or -1 on error") { cockpit_displays_h *cdh = NULL; if(!ade_get_args(L, "o", l_CockpitDisplays.GetPtr(&cdh))) return ade_set_error(L, "i", -1); if (!cdh->isValid()) return ade_set_error(L, "i", -1); return ade_set_args(L, "i", (int) Player_displays.size()); } ADE_INDEXER(l_CockpitDisplays, "number/string", "Gets a cockpit display from the present player displays by either the index or the name of the display", "display", "Display handle or invalid handle on error") { if (lua_isnumber(L, 2)) { cockpit_displays_h *cdh = NULL; int index = -1; if (!ade_get_args(L, "oi", l_CockpitDisplays.GetPtr(&cdh), &index)) { return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } if (index < 0) { return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } index--; // Lua -> C/C++ return ade_set_args(L, "o", l_CockpitDisplay.Set(cockpit_display_h(OBJ_INDEX(Player_obj), index))); } else { cockpit_displays_h *cdh = NULL; const char* name = nullptr; if (!ade_get_args(L, "os", l_CockpitDisplays.GetPtr(&cdh), &name)) { return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } if (!cdh->isValid()) { return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } if (name == NULL) { return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } size_t index = 0; for (SCP_vector::iterator iter = Player_displays.begin(); iter != Player_displays.end(); ++iter) { if (!strcmp(name, iter->name)) { break; } else { index++; } } if (index == Player_displays.size()) { LuaError(L, "Couldn't find cockpit display info with name \"%s\"", name); return ade_set_error(L, "o", l_CockpitDisplay.Set(cockpit_display_h())); } return ade_set_args(L, "o", l_CockpitDisplay.Set(cockpit_display_h(OBJ_INDEX(Player_obj), index))); } } } }