#pragma once #include "mission/missionbriefcommon.h" #include "missionui/missiondebrief.h" #include "scripting/ade_api.h" namespace scripting { namespace api { struct debrief_stage_h { debrief_stage* stage; debrief_stage_h(); explicit debrief_stage_h(debrief_stage* db_stage); bool isValid() const; debrief_stage* getStage() const; }; DECLARE_ADE_OBJ(l_DebriefStage, debrief_stage_h); DECLARE_ADE_OBJ(l_Debrief, int); } // namespace api } // namespace scripting