// // #include "fireballclass.h" #include "model.h" #include "fireball/fireballs.h" namespace scripting { namespace api { //**********HANDLE: Fireballclass ADE_OBJ(l_Fireballclass, int, "fireballclass", "Fireball class handle"); ADE_OBJ_VALIDATOR(l_Fireballclass, idx, Fireball_info.in_bounds(idx)); ADE_FUNC(__tostring, l_Fireballclass, NULL, "Fireball class name", "string", "Fireball class unique id, or an empty string if handle is invalid") { int idx; if(!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_error(L, "s", ""); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_error(L, "s", ""); return ade_set_args(L, "s", Fireball_info[idx].unique_id); } ADE_FUNC(__eq, l_Fireballclass, "fireballclass, fireballclass", "Checks if the two classes are equal", "boolean", "true if equal, false otherwise") { int idx1,idx2; if(!ade_get_args(L, "oo", l_Fireballclass.Get(&idx1), l_Fireballclass.Get(&idx2))) return ade_set_error(L, "b", false); if (!SCP_vector_inbounds(Fireball_info, idx1)) return ade_set_error(L, "b", false); if (!SCP_vector_inbounds(Fireball_info, idx2)) return ade_set_error(L, "b", false); return ade_set_args(L, "b", idx1 == idx2); } ADE_VIRTVAR(UniqueID, l_Fireballclass, "string", "Fireball class name", "string", "Fireball class unique id, or empty string if handle is invalid") { int idx; if(!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_error(L, "s", ""); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_error(L, "s", ""); if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "s", Fireball_info[idx].unique_id); } ADE_VIRTVAR(Filename, l_Fireballclass, NULL, "Fireball class animation filename (LOD 0)", "string", "Filename, or empty string if handle is invalid") { int idx; if(!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_error(L, "s", ""); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_error(L, "s", ""); //Currently not settable as the bitmaps are only loaded once at level start if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "s", Fireball_info[idx].lod[0].filename); } ADE_VIRTVAR(NumberFrames, l_Fireballclass, NULL, "Amount of frames the animation has (LOD 0)", "number", "Amount of frames, or -1 if handle is invalid") { int idx; if(!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_error(L, "i", -1); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_error(L, "i", -1); if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "i", Fireball_info[idx].lod[0].num_frames); } ADE_VIRTVAR(FPS, l_Fireballclass, NULL, "The FPS with which this fireball's animation is played (LOD 0)", "number", "FPS, or -1 if handle is invalid") { int idx; if (!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_error(L, "i", -1); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_error(L, "i", -1); if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "i", Fireball_info[idx].lod[0].fps); } ADE_FUNC(getTableIndex, l_Fireballclass, NULL, "Gets the index value of the fireball class", "number", "index value of the fireball class") { int idx; if(!ade_get_args(L, "o", l_Fireballclass.Get(&idx))) return ade_set_args(L, "i", -1); if (!SCP_vector_inbounds(Fireball_info, idx)) return ade_set_args(L, "i", -1); return ade_set_args(L, "i", idx + 1); } } }