#pragma once #ifndef FS2_OPEN_FONT_H #define FS2_OPEN_FONT_H #include "scripting/ade_api.h" #include "graphics/font.h" namespace scripting { namespace api { class font_h { int _fontIndex; public: font_h(int fontIndex); font_h(); font::FSFont* Get() const; int GetIndex() const; bool isValid() const; }; DECLARE_ADE_OBJ(l_Font, font_h); } } #endif