#pragma once #ifndef FS2_OPEN_GAMEEVENT_H #define FS2_OPEN_GAMEEVENT_H #include "scripting/ade_api.h" #include "gamesequence/gamesequence.h" namespace scripting { namespace api { class gameevent_h { private: int edx; public: gameevent_h(); explicit gameevent_h(int n_event); bool isValid() const; int Get(); static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size); static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset); }; DECLARE_ADE_OBJ(l_GameEvent, gameevent_h); } } #endif