#pragma once #include "gamehelp/gameplayhelp.h" #include "scripting/ade_api.h" namespace scripting { namespace api { struct help_section_h { int section; help_section_h(); explicit help_section_h(int l_section); gameplay_help_section* getSection() const; bool isValid() const; }; DECLARE_ADE_OBJ(l_Help_Section, help_section_h); } // namespace api } // namespace scripting