#include "missionhotkey.h" #include "enums.h" #include "mission/missionhotkey.h" #include "playerman/player.h" namespace scripting { namespace api { hotkey_h::hotkey_h() : line(-1) {} hotkey_h::hotkey_h(int l_line) : line(l_line) {} hotkey_line* hotkey_h::getLine() const { if (!isValid()) return nullptr; return &Hotkey_lines[line]; } int hotkey_h::getIndex() const { return line; } bool hotkey_h::isValid() const { return line >= 0 && line < MAX_LINES; } //**********HANDLE: help section ADE_OBJ(l_Hotkey, hotkey_h, "hotkey_ship", "Hotkey handle"); ADE_VIRTVAR(Text, l_Hotkey, nullptr, "The text of this hotkey line", "string", "The text") { hotkey_h current; if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "s", ""); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } return ade_set_args(L, "s", current.getLine()->label); } ADE_VIRTVAR(Type, l_Hotkey, nullptr, "The type of this hotkey line.", "enumeration", "A HOTKEY_* enumeration") { hotkey_h current; lua_enum eh_idx = ENUM_INVALID; if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ade_set_error(L, "o", l_Enum.Set(enum_h(eh_idx))); } if (ADE_SETTING_VAR) { LuaError(L, "This property is read only."); } switch (current.getLine()->type) { case HotkeyLineType::HEADING: eh_idx = LE_HOTKEY_LINE_HEADING; break; case HotkeyLineType::WING: eh_idx = LE_HOTKEY_LINE_WING; break; case HotkeyLineType::SHIP: eh_idx = LE_HOTKEY_LINE_SHIP; break; case HotkeyLineType::SUBSHIP: eh_idx = LE_HOTKEY_LINE_SUBSHIP; break; case HotkeyLineType::NONE: default: eh_idx = LE_HOTKEY_LINE_NONE; break; } return ade_set_args(L, "o", l_Enum.Set(enum_h(eh_idx))); } ADE_VIRTVAR(Keys, l_Hotkey, nullptr, "Gets a table of hotkeys set to the ship in the order from F5 - F12", "{ number => boolean ... }", "The hotkeys table") { hotkey_h current; if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) { return ADE_RETURN_NIL; } auto table = luacpp::LuaTable::create(L); if (!current.isValid()) { return ade_set_error(L, "t", &table); } int hotkeys; if (current.getLine()->type == HotkeyLineType::WING) hotkeys = get_wing_hotkeys(current.getIndex()); // for wings else hotkeys = get_ship_hotkeys(current.getIndex()); // for everything else (there's mastercard) for (int i = 0; i < MAX_KEYED_TARGETS; i++) { bool key_active = hotkeys & (1 << i); table.addValue(i + 1, key_active); // translate to Lua index } return ade_set_args(L, "t", &table); } ADE_FUNC(addHotkey, l_Hotkey, "number Key", "Adds a hotkey to the to the ship in the list. 1-8 correspond to F5-F12. Returns nothing.", nullptr, nullptr) { SCP_UNUSED(L); hotkey_h current; int key; if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ADE_RETURN_NIL; } key--; add_hotkey(key, current.getIndex()); return ADE_RETURN_NIL; } ADE_FUNC(removeHotkey, l_Hotkey, "number Key", "Removes a hotkey from the ship in the list. 1-8 correspond to F5-F12. Returns nothing.", nullptr, nullptr) { SCP_UNUSED(L); hotkey_h current; int key; if (!ade_get_args(L, "oi", l_Hotkey.Get(¤t), &key)) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ADE_RETURN_NIL; } key--; remove_hotkey(key, current.getIndex()); return ADE_RETURN_NIL; } ADE_FUNC(clearHotkeys, l_Hotkey, nullptr, "Clears all hotkeys from the ship in the list. Returns nothing.", nullptr, nullptr) { SCP_UNUSED(L); hotkey_h current; if (!ade_get_args(L, "o", l_Hotkey.Get(¤t))) { return ADE_RETURN_NIL; } if (!current.isValid()) { return ADE_RETURN_NIL; } clear_hotkeys(current.getIndex()); return ADE_RETURN_NIL; } } // namespace api } // namespace scripting