#pragma once #include "network/multi_dogfight.h" #include "network/multi.h" #include "network/multiui.h" #include "network/multi_pxo.h" #include "network/multiui.h" #include "object/object.h" #include "scripting/ade_api.h" namespace scripting { namespace api { struct channel_h { int channel; channel_h(); explicit channel_h(int l_channel); pxo_channel* getChannel() const; bool isCurrent() const; bool isValid() const; }; struct net_player_h { int player; net_player_h(); explicit net_player_h(int l_player); net_player* getPlayer() const; int getIndex() const; bool isValid() const; }; struct net_mission_h { int mission; net_mission_h(); explicit net_mission_h(int l_mission); multi_create_info* getMission() const; int getIndex() const; bool isValid() const; }; struct net_campaign_h { int campaign; net_campaign_h(); explicit net_campaign_h(int l_campaign); multi_create_info* getCampaign() const; int getIndex() const; bool isValid() const; }; struct net_game_h { net_game_h(); netgame_info* getNetgame() const; bool isValid() const; }; struct active_game_h { int game; active_game_h(); explicit active_game_h(int l_game); active_game* getGame() const; bool isValid() const; }; struct dogfight_scores_h { int scores; dogfight_scores_h(); explicit dogfight_scores_h(int l_scores); multi_df_score* getScores() const; bool isValid() const; }; struct join_ship_choices_h { int choice; join_ship_choices_h(); explicit join_ship_choices_h(int l_choice); object* getObject() const; int getIndex() const; bool isValid() const; }; DECLARE_ADE_OBJ(l_Channel, channel_h); DECLARE_ADE_OBJ(l_NetPlayer, net_player_h); DECLARE_ADE_OBJ(l_NetMission, net_mission_h); DECLARE_ADE_OBJ(l_NetCampaign, net_campaign_h); DECLARE_ADE_OBJ(l_NetGame, net_game_h); DECLARE_ADE_OBJ(l_Active_Game, active_game_h); DECLARE_ADE_OBJ(l_Dogfight_Scores, dogfight_scores_h); DECLARE_ADE_OBJ(l_Join_Ship_Choice, join_ship_choices_h); } // namespace api } // namespace scripting