#include "physics_info.h" #include "vecmath.h" #include "math/vecmat.h" #include "ship/shiphit.h" namespace scripting { namespace api { physics_info_h::physics_info_h() : objh(), pi(nullptr) {} physics_info_h::physics_info_h(object* objp) : objh(objp), pi(nullptr) { if (objh.isValid()) pi = &objh.objp()->phys_info; } physics_info_h::physics_info_h(physics_info* in_pi) : objh(), pi(in_pi) {} bool physics_info_h::isValid() const { return pi != nullptr && objh.isValid(); } ADE_OBJ(l_Physics, physics_info_h, "physics", "Physics handle"); ADE_VIRTVAR(AfterburnerAccelerationTime, l_Physics, "number", "Afterburner acceleration time", "number", "Afterburner acceleration time, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->afterburner_forward_accel_time_const = f; } return ade_set_args(L, "f", pih->pi->afterburner_forward_accel_time_const); } ADE_VIRTVAR(AfterburnerVelocityMax, l_Physics, "vector", "Afterburner max velocity (Local vector)", "vector", "Afterburner max velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->afterburner_max_vel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->afterburner_max_vel)); } ADE_VIRTVAR(BankingConstant, l_Physics, "number", "Banking constant", "number", "Banking constant, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->delta_bank_const = f; } return ade_set_args(L, "f", pih->pi->delta_bank_const); } ADE_VIRTVAR(ForwardAccelerationTime, l_Physics, "number", "Forward acceleration time", "number", "Forward acceleration time, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->forward_accel_time_const = f; } return ade_set_args(L, "f", pih->pi->forward_accel_time_const); } ADE_VIRTVAR(ForwardDecelerationTime, l_Physics, "number", "Forward deceleration time", "number", "Forward deceleration time, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->forward_decel_time_const = f; } return ade_set_args(L, "f", pih->pi->forward_decel_time_const); } ADE_VIRTVAR(ForwardThrust, l_Physics, "number", "Forward thrust amount (-1 - 1), used primarily for thruster graphics and does not affect any physical behavior", "number", "Forward thrust, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->linear_thrust.xyz.z = f; } return ade_set_args(L, "f", pih->pi->linear_thrust.xyz.z); } ADE_VIRTVAR(Mass, l_Physics, "number", "Object mass", "number", "Object mass, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->mass = f; } return ade_set_args(L, "f", pih->pi->mass); } ADE_VIRTVAR(RotationalVelocity, l_Physics, "vector", "Rotational velocity (Local vector)", "vector", "Rotational velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->rotvel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->rotvel)); } ADE_VIRTVAR(RotationalVelocityDamping, l_Physics, "number", "Rotational damping, ie derivative of rotational speed", "number", "Rotational damping, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->rotdamp = f; } return ade_set_args(L, "f", pih->pi->rotdamp); } ADE_VIRTVAR(RotationalVelocityDesired, l_Physics, "vector", "Desired rotational velocity", "vector", "Desired rotational velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->desired_rotvel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->desired_rotvel)); } ADE_VIRTVAR(RotationalVelocityMax, l_Physics, "vector", "Maximum rotational velocity (Local vector)", "vector", "Maximum rotational velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->max_rotvel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->max_rotvel)); } ADE_VIRTVAR(ShockwaveShakeAmplitude, l_Physics, "number", "How much shaking from shockwaves is applied to object", "number", "Shockwave shake amplitude, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->shockwave_shake_amp = f; } return ade_set_args(L, "f", pih->pi->shockwave_shake_amp); } ADE_VIRTVAR(SideThrust, l_Physics, "number", "Side thrust amount (-1 - 1), used primarily for thruster graphics and does not affect any physical behavior", "number", "Side thrust amount, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->linear_thrust.xyz.x = f; } return ade_set_args(L, "f", pih->pi->linear_thrust.xyz.x); } ADE_VIRTVAR(SlideAccelerationTime, l_Physics, "number", "Time to accelerate to maximum slide velocity", "number", "Sliding acceleration time, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->slide_accel_time_const = f; } return ade_set_args(L, "f", pih->pi->slide_accel_time_const); } ADE_VIRTVAR(SlideDecelerationTime, l_Physics, "number", "Time to decelerate from maximum slide speed", "number", "Sliding deceleration time, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->slide_decel_time_const = f; } return ade_set_args(L, "f", pih->pi->slide_decel_time_const); } ADE_VIRTVAR(Velocity, l_Physics, "vector", "Object world velocity (World vector). Setting this value may have minimal effect unless the $Fix scripted velocity game settings flag is used.", "vector", "Object velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->vel = *v3; pih->pi->speed = vm_vec_mag(&pih->pi->vel); pih->pi->fspeed = vm_vec_dot(&pih->objh.objp()->orient.vec.fvec, &pih->pi->vel); if (Fix_scripted_velocity) pih->pi->flags |= PF_SCRIPTED_VELOCITY; // set flag to ensure physics respects this new value } return ade_set_args(L, "o", l_Vector.Set(pih->pi->vel)); } ADE_VIRTVAR(VelocityDamping, l_Physics, "number", "Damping, the natural period (1 / omega) of the dampening effects on top of the acceleration model. Called 'side_slip_time_const' in code base. ", "number", "Damping, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->side_slip_time_const = f; } return ade_set_args(L, "f", pih->pi->side_slip_time_const); } ADE_VIRTVAR(VelocityDesired, l_Physics, "vector", "Desired velocity (World vector)", "vector", "Desired velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->desired_vel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->desired_vel)); } ADE_VIRTVAR(VelocityMax, l_Physics, "vector", "Object max local velocity (Local vector)", "vector", "Maximum velocity, or null vector if handle is invalid") { physics_info_h *pih; vec3d *v3=NULL; if(!ade_get_args(L, "o|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&v3))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(!pih->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v3 != NULL) { pih->pi->max_vel = *v3; } return ade_set_args(L, "o", l_Vector.Set(pih->pi->max_vel)); } ADE_VIRTVAR(VerticalThrust, l_Physics, "number", "Vertical thrust amount (-1 - 1), used primarily for thruster graphics and does not affect any physical behavior", "number", "Vertical thrust amount, or 0 if handle is invalid") { physics_info_h *pih; float f = 0.0f; if(!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &f)) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pih->pi->linear_thrust.xyz.y = f; } return ade_set_args(L, "f", pih->pi->linear_thrust.xyz.y); } ADE_VIRTVAR(AfterburnerActive, l_Physics, "boolean", "Specifies if the afterburner is active or not", "boolean", "true if afterburner is active false otherwise") { physics_info_h *pih; bool set = false; if(!ade_get_args(L, "o|b", l_Physics.GetPtr(&pih), &set)) return ade_set_error(L, "b", false); if(!pih->isValid()) return ade_set_error(L, "b", false); if (ADE_SETTING_VAR) { if(set) pih->pi->flags |= PF_AFTERBURNER_ON; else pih->pi->flags &= ~PF_AFTERBURNER_ON; } if (pih->pi->flags & PF_AFTERBURNER_ON) return ade_set_args(L, "b", true); else return ade_set_args(L, "b", false); } ADE_VIRTVAR(GravityConst, l_Physics, "number", "Multiplier for the effect of gravity on this object", "number", "Multiplier, or 0 if handle is invalid") { physics_info_h* pih; float grav_const = 0.0f; if (!ade_get_args(L, "o|f", l_Physics.GetPtr(&pih), &grav_const)) return ade_set_error(L, "f", 0.0f); if (!pih->isValid()) return ade_set_error(L, "f", 0.0f); if (ADE_SETTING_VAR) { pih->pi->gravity_const = grav_const; } return ade_set_args(L, "f", pih->pi->gravity_const); } ADE_FUNC(getSpeed, l_Physics, NULL, "Gets total speed as of last frame", "number", "Total speed, or 0 if handle is invalid") { physics_info_h *pih; if(!ade_get_args(L, "o", l_Physics.GetPtr(&pih))) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); return ade_set_args(L, "f", pih->pi->speed); } ADE_FUNC(getForwardSpeed, l_Physics, NULL, "Gets total speed in the ship's 'forward' direction as of last frame", "number", "Total forward speed, or 0 if handle is invalid") { physics_info_h *pih; if(!ade_get_args(L, "o", l_Physics.GetPtr(&pih))) return ade_set_error(L, "f", 0.0f); if(!pih->isValid()) return ade_set_error(L, "f", 0.0f); return ade_set_args(L, "f", pih->pi->fspeed); } // Nuke's afterburner function ADE_FUNC(isAfterburnerActive, l_Physics, NULL, "True if Afterburners are on, false or nil if not", "boolean", "Detects whether afterburner is active") { physics_info_h *pih; if(!ade_get_args(L, "o", l_Physics.GetPtr(&pih))) return ADE_RETURN_NIL; if(!pih->isValid()) return ade_set_error(L, "b", false); if (pih->pi->flags & PF_AFTERBURNER_ON) return ade_set_args(L, "b", true); else return ade_set_args(L, "b", false); } //nukes glide function ADE_FUNC(isGliding, l_Physics, NULL, "True if glide mode is on, false or nil if not", "boolean", "Detects if ship is gliding") { physics_info_h *pih; if(!ade_get_args(L, "o", l_Physics.GetPtr(&pih))) return ADE_RETURN_NIL; if(!pih->isValid()) return ade_set_error(L, "b", false); if (pih->pi->flags & (PF_GLIDING|PF_FORCE_GLIDE)) return ade_set_args(L, "b", true); else return ade_set_args(L, "b", false); } ADE_FUNC(applyWhack, l_Physics, "vector Impulse, [ vector Position]", "Applies a whack to an object based on an impulse vector, indicating the direction and strength of whack and optionally at a position relative to the ship in world orientation, the ship's center being default.", "boolean", "true if it succeeded, false otherwise") { object_h objh; physics_info_h *pih; vec3d *impulse; vec3d *offset = nullptr; if (!ade_get_args(L, "oo|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&impulse), l_Vector.GetPtr(&offset))) return ADE_RETURN_NIL; objh = pih->objh; if (offset == nullptr) offset = &objh.objp()->pos; else vm_vec_add2(offset, &objh.objp()->pos); ship_apply_whack(impulse, offset, objh.objp()); return ADE_RETURN_TRUE; } ADE_FUNC(applyWhackWorld, l_Physics, "vector Impulse, [ vector Position]", "Applies a whack to an object based on an impulse vector, indicating the direction and strength of whack and optionally at a world position, the ship's center being default.", "boolean", "true if it succeeded, false otherwise") { object_h objh; physics_info_h* pih; vec3d* impulse; vec3d* world_pos = nullptr; if (!ade_get_args(L, "oo|o", l_Physics.GetPtr(&pih), l_Vector.GetPtr(&impulse), l_Vector.GetPtr(&world_pos))) return ADE_RETURN_NIL; objh = pih->objh; if (!world_pos) { world_pos = &objh.objp()->pos; } ship_apply_whack(impulse, world_pos, objh.objp()); return ADE_RETURN_TRUE; } } }