// // #ifndef FS2_OPEN_SHIELDS_H #define FS2_OPEN_SHIELDS_H #include "globalincs/pstypes.h" #include "scripting/ade.h" #include "scripting/ade_api.h" #include "object/object.h" namespace scripting { namespace api { DECLARE_ADE_OBJ(l_Shields, object_h); } } #endif //FS2_OPEN_SHIELDS_H