// // #include "team.h" #include "iff_defs/iff_defs.h" #include "scripting/api/objs/color.h" namespace scripting { namespace api { //**********HANDLE: Team ADE_OBJ(l_Team, int, "team", "Team handle"); ADE_OBJ_VALIDATOR(l_Team, idx, Iff_info.in_bounds(idx)); ADE_FUNC(__eq, l_Team, "team, team", "Checks whether two teams are the same team", "boolean", "true if equal, false otherwise") { int t1, t2; if(!ade_get_args(L, "oo", l_Team.Get(&t1), l_Team.Get(&t2))) return ADE_RETURN_FALSE; return ade_set_args(L, "b", (t1 == t2)); } ADE_VIRTVAR(Name, l_Team, "string", "Team name", "string", "Team name, or empty string if handle is invalid") { int tdx=-1; const char* s = nullptr; if(!ade_get_args(L, "o|s", l_Team.Get(&tdx), &s)) return ade_set_error(L, "s", ""); if(!SCP_vector_inbounds(Iff_info, tdx)) return ade_set_error(L, "s", ""); if(ADE_SETTING_VAR && s != nullptr) { auto len = sizeof(Iff_info[tdx].iff_name); strncpy(Iff_info[tdx].iff_name, s, len); Iff_info[tdx].iff_name[len - 1] = 0; } return ade_set_args(L, "s", Iff_info[tdx].iff_name); } ADE_FUNC(getColor, l_Team, "boolean ReturnType", "Gets the IFF color of the specified Team. False to return raw rgb, true to return color object. Defaults to false.", "number, number, number, number | color", "rgb color for the specified team or nil if invalid") { int idx; bool rc = false; if(!ade_get_args(L, "o|b", l_Team.Get(&idx), &rc)) return ADE_RETURN_NIL; if(!SCP_vector_inbounds(Iff_info, idx)) return ADE_RETURN_NIL; color* cur = iff_get_color_by_team(idx, 0, 0); if (!rc) { return ade_set_args(L, "iiii", (int)cur->red, (int)cur->green, (int)cur->blue, (int)cur->alpha); } else { return ade_set_args(L, "o", l_Color.Set(*cur)); } } ADE_FUNC(getBreedName, l_Team, nullptr, "Gets the FreeSpace type name", "string", "'Team', or empty string if handle is invalid") { int idx; if (!ade_get_args(L, "o", l_Team.Get(&idx))) return ade_set_error(L, "s", ""); if (!SCP_vector_inbounds(Iff_info, idx)) return ade_set_error(L, "s", ""); return ade_set_args(L, "s", "Team"); } ADE_FUNC(attacks, l_Team, "team", "Checks the IFF status of another team", "boolean", "True if this team attacks the specified team") { int x, y; ade_get_args(L, "oo", l_Team.Get(&x), l_Team.Get(&y)); if (iff_x_attacks_y(x, y)) return ADE_RETURN_TRUE; return ADE_RETURN_FALSE; } } }