#pragma once #include "globalincs/pstypes.h" #include "scripting/ade.h" #include "scripting/ade_api.h" namespace scripting { namespace api { struct texture_h { int handle = -1; int parent_handle = -1; texture_h(); explicit texture_h(int bm, bool refcount = true, int parent_handle = -1); ~texture_h(); texture_h(const texture_h&) = delete; texture_h& operator=(const texture_h&) = delete; texture_h(texture_h&&) noexcept; texture_h& operator=(texture_h&&) noexcept; bool isValid() const; }; DECLARE_ADE_OBJ(l_Texture, texture_h); } }