#pragma once #include "globalincs/pstypes.h" #include "scripting/ade.h" #include "scripting/ade_api.h" #include "model.h" #include "object/object.h" #include "model/model.h" namespace scripting { namespace api { const int THT_INDEPENDENT = 0; const int THT_OBJECT = 1; const int THT_MODEL = 2; class texture_map_h { protected: int type; object_h obj; model_h mdl; texture_map *tmap; //Pointer to subsystem, or NULL for the hull public: texture_map_h(); texture_map_h(object *objp, texture_map *n_tmap = NULL); texture_map_h(int modelnum, texture_map *n_tmap = NULL); texture_map_h(polymodel *n_model, texture_map *n_tmap = NULL); texture_map *Get(); int GetSize(); bool isValid() const; }; DECLARE_ADE_OBJ(l_TextureMap, texture_map_h); } }