// // #include "wingformation.h" #include "ship/ship.h" namespace scripting { namespace api { // NOTE: the wing formation index runs 1 through Wing_formations.size(), offset by 1 from the internal contents. Index 0 is Default. // This is necessary because the first formation is Default, but Default isn't actually stored internally as a formation. //**********HANDLE: WingFormation ADE_OBJ(l_WingFormation, int, "wingformation", "Wing formation handle"); ADE_OBJ_VALIDATOR_RANGE(l_WingFormation, sz2i(Wing_formations.size()) + 1); // + 1 admits the default formation ADE_FUNC(__tostring, l_WingFormation, nullptr, "Wing formation name", "string", "Wing formation name, or an empty string if handle is invalid") { int formation_id; if (!ade_get_args(L, "o", l_WingFormation.Get(&formation_id))) return ade_set_error(L, "s", ""); if (formation_id == 0) return ade_set_args(L, "s", "Default"); formation_id--; // offset from Default if (formation_id < 0 || formation_id >= (int)Wing_formations.size()) return ade_set_error(L, "s", ""); return ade_set_args(L, "s", Wing_formations[formation_id].name); } ADE_FUNC(__eq, l_WingFormation, "wingformation, wingformation", "Checks if the two formations are equal", "boolean", "true if equal, false otherwise") { int idx1, idx2; if (!ade_get_args(L, "oo", l_WingFormation.Get(&idx1), l_WingFormation.Get(&idx2))) return ade_set_error(L, "b", false); if (idx1 < 0 || idx1 >= (int)Wing_formations.size() + 1) return ade_set_error(L, "b", false); if (idx2 < 0 || idx2 >= (int)Wing_formations.size() + 1) return ade_set_error(L, "b", false); return ade_set_args(L, "b", idx1 == idx2); } ADE_VIRTVAR(Name, l_WingFormation, "string", "Wing formation name", "string", "Wing formation name, or empty string if handle is invalid") { int formation_id; if (!ade_get_args(L, "o", l_WingFormation.Get(&formation_id))) return ade_set_error(L, "s", ""); if (formation_id == 0) return ade_set_args(L, "s", "Default"); formation_id--; // offset from Default if (formation_id < 0 || formation_id >= (int)Wing_formations.size()) return ade_set_error(L, "s", ""); if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "s", Wing_formations[formation_id].name); } } }