/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "ui/ui.h" #include "ui/uidefs.h" void UI_KEYTRAP::create(UI_WINDOW *wnd, int key, void (*_user_function)(void) ) { base_create( wnd, UI_KIND_BUTTON, 0, 0, 0, 0 ); pressed_down = 0; set_hotkey(key); set_callback(_user_function); parent = this; // Ugly. This keeps KEYTRAPS from getting keyboard control. } void UI_KEYTRAP::draw() { } void UI_KEYTRAP::process(int /*focus*/) { pressed_down = 0; if (disabled_flag) { return; } if (my_wnd->keypress == hotkey) { pressed_down = 1; my_wnd->last_keypress = 0; } if (pressed_down && user_function) { user_function(); } } int UI_KEYTRAP::pressed() { return pressed_down; }