/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __FREESPACE_CORKSCREW_H__ #define __FREESPACE_CORKSCREW_H__ class object; extern int Corkscrew_num_missiles_fired; void cscrew_level_init(); void cscrew_delete(int index); int cscrew_create(object *obj); // pre process the corkscrew weapon by putting him in the "center" of his corkscrew void cscrew_process_pre(object *objp); // post process the corkscrew weapon by putting him back to the right spot on his corkscrew void cscrew_process_post(object *objp); // maybe fire another corkscrew-style missile void cscrew_maybe_fire_missile(int shipnum); #endif /* __FREESPACE_CORKSCREW_H__ */