/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __FS2_MUZZLEFLASH_HEADER_FILE #define __FS2_MUZZLEFLASH_HEADER_FILE #include "physics/physics.h" #include "particle/ParticleManager.h" // --------------------------------------------------------------------------------------------------------------------- // MUZZLE FLASH DEFINES/VARS // // prototypes class object; struct vec3d; // --------------------------------------------------------------------------------------------------------------------- // MUZZLE FLASH FUNCTIONS // // initialize muzzle flash stuff for the whole game void mflash_game_init(); // lookup type by name particle::ParticleEffectHandle mflash_lookup(const char *name); #endif