/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "stdafx.h" #include "FRED.h" #include "ShipClassEditorDlg.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CShipClassEditorDlg dialog CShipClassEditorDlg::CShipClassEditorDlg(CWnd* pParent /*=NULL*/) : CDialog(CShipClassEditorDlg::IDD, pParent) { //{{AFX_DATA_INIT(CShipClassEditorDlg) m_ShipClassAfterburner = FALSE; m_ShipClassAIClass = -1; m_ShipClassArmor = _T(""); m_ShipClassCloak = FALSE; m_ShipClassDebrisModel = -1; m_ShipClassModel = -1; m_ShipClassEngine = _T(""); m_ShipClassExplosion1 = _T(""); m_ShipClassExplosion2 = _T(""); m_ShipClassIFF = _T(""); m_ShipClassManufacturer = _T(""); m_ShipClassMaxBank = 0; m_ShipClassMaxPitch = 0; m_ShipClassMaxRoll = 0; m_ShipClassMaxSpeed = 0; m_ShipClassName = _T(""); m_ShipClassPowerPlant = _T(""); m_ShipClassScore = 0; m_ShipClassShields = 0; m_ShipClassWarpdrive = FALSE; m_ShipClassTurretWeapon1 = _T(""); m_ShipClassTurretWeapon2 = _T(""); m_ShipClassWeaponSpecial = _T(""); m_ShipClassWeapon1 = _T(""); m_ShipClassWeapon2 = _T(""); //}}AFX_DATA_INIT } void CShipClassEditorDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CShipClassEditorDlg) DDX_Control(pDX, IDC_SOUNDS, m_SoundsEditor); DDX_Control(pDX, IDC_SCLASS_WINDOW, m_ShipClassWindow); DDX_Control(pDX, IDC_SCLASS_NEW, m_ShipClassNew); DDX_Control(pDX, IDC_SCLASS_DELETE, m_ShipClassDelete); DDX_Control(pDX, IDC_MODELS, m_ModelsEditor); DDX_Control(pDX, IDC_GOALS, m_GoalsEditor); DDX_Check(pDX, IDC_SCLASS_AFTERBURNER, m_ShipClassAfterburner); DDX_CBIndex(pDX, IDC_SCLASS_AI_CLASS, m_ShipClassAIClass); DDX_CBString(pDX, IDC_SCLASS_ARMOR, m_ShipClassArmor); DDX_Check(pDX, IDC_SCLASS_CLOAK, m_ShipClassCloak); DDX_CBIndex(pDX, IDC_SCLASS_DEBRIS_MODEL, m_ShipClassDebrisModel); DDX_CBIndex(pDX, IDC_SCLASS_3D_OBJECT, m_ShipClassModel); DDX_Text(pDX, IDC_SCLASS_ENGINES, m_ShipClassEngine); DDX_CBString(pDX, IDC_SCLASS_EXPLOSION1, m_ShipClassExplosion1); DDX_CBString(pDX, IDC_SCLASS_EXPLOSION2, m_ShipClassExplosion2); DDX_CBString(pDX, IDC_SCLASS_IFF, m_ShipClassIFF); DDX_Text(pDX, IDC_SCLASS_MANUFACTURER, m_ShipClassManufacturer); DDX_Text(pDX, IDC_SCLASS_MAX_BANK, m_ShipClassMaxBank); DDX_Text(pDX, IDC_SCLASS_MAX_PITCH, m_ShipClassMaxPitch); DDX_Text(pDX, IDC_SCLASS_MAX_ROLL, m_ShipClassMaxRoll); DDX_Text(pDX, IDC_SCLASS_MAX_SPEED, m_ShipClassMaxSpeed); DDX_CBString(pDX, IDC_SCLASS_NAME, m_ShipClassName); DDX_Text(pDX, IDC_SCLASS_POWER_PLANT, m_ShipClassPowerPlant); DDX_Text(pDX, IDC_SCLASS_SCORE, m_ShipClassScore); DDX_Text(pDX, IDC_SCLASS_SHIELDS, m_ShipClassShields); DDX_Check(pDX, IDC_SCLASS_WARPDRIVE, m_ShipClassWarpdrive); DDX_CBString(pDX, IDC_SCLASS_TURRET_WEAPON1, m_ShipClassTurretWeapon1); DDX_CBString(pDX, IDC_SCLASS_TURRET_WEAPON2, m_ShipClassTurretWeapon2); DDX_CBString(pDX, IDC_SCLASS_WEAPON_SPECIAL, m_ShipClassWeaponSpecial); DDX_CBString(pDX, IDC_SCLASS_WEAPON1, m_ShipClassWeapon1); DDX_CBString(pDX, IDC_SCLASS_WEAPON2, m_ShipClassWeapon2); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CShipClassEditorDlg, CDialog) //{{AFX_MSG_MAP(CShipClassEditorDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CShipClassEditorDlg message handlers