/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "freespace.h" #include "levelpaging.h" #include "tracing/tracing.h" // All the page in functions extern void ship_page_in(); extern void debris_page_in(); extern void stars_page_in(); extern void hud_page_in(); extern void weapons_page_in(); extern void fireballs_page_in(); extern void shockwave_page_in(); extern void shield_hit_page_in(); extern void asteroid_page_in(); extern void neb2_page_in(); extern void message_pagein_mission_messages(); extern void model_page_in_stop(); namespace particle { extern void page_in(); } // Pages in all the texutures for the currently // loaded mission. Call game_busy() occasionally... void level_page_in() { TRACE_SCOPE(tracing::LevelPageIn); // Most important ones first game_busy( NOX("*** paging in ships ***") ); ship_page_in(); //Must be called after paging in ships game_busy( NOX("*** paging in weapons ***") ); weapons_page_in(); game_busy( NOX("*** paging in various effects ***") ); fireballs_page_in(); particle::page_in(); debris_page_in(); hud_page_in(); stars_page_in(); shockwave_page_in(); shield_hit_page_in(); asteroid_page_in(); neb2_page_in(); // preload mission messages if NOT running low-memory (greater than 48MB) if (game_using_low_mem() == false) { message_pagein_mission_messages(); } if(!(Game_mode & GM_STANDALONE_SERVER)){ model_page_in_stop(); // free any loaded models that aren't used bm_page_in_stop(); } mprintf(( "Ending level bitmap paging...\n" )); }