/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "hud/hudconfig.h" #include "hud/hudobserver.h" #include "hud/hudtargetbox.h" #include "network/multi.h" #include "ship/ship.h" // use these to redirect Player_ship and Player_ai when switching into ai mode ship Hud_obs_ship; ai_info Hud_obs_ai; /** * Initialize observer hud stuff */ void hud_observer_init(ship *shipp, ai_info *aip) { // setup the pseduo ship and ai Hud_obs_ai = *aip; // (we used to do a memcpy here, but that doesn't work any longer, so let's just assign the values we need) Hud_obs_ship.clear(); strcpy_s(Hud_obs_ship.ship_name, shipp->ship_name); Hud_obs_ship.display_name = shipp->display_name; Hud_obs_ship.team = shipp->team; Hud_obs_ship.ai_index = shipp->ai_index; Hud_obs_ship.flags = shipp->flags; Hud_obs_ship.ship_info_index = shipp->ship_info_index; Hud_obs_ship.objnum = shipp->objnum; Hud_obs_ship.wingnum = shipp->wingnum; Hud_obs_ship.alt_type_index = shipp->alt_type_index; Hud_obs_ship.callsign_index = shipp->callsign_index; Hud_obs_ship.ship_max_hull_strength = shipp->ship_max_hull_strength; Hud_obs_ship.ship_max_shield_strength = shipp->ship_max_shield_strength; Hud_obs_ship.weapons = shipp->weapons; HUD_config.is_observer = 1; HUD_config.show_flags = HUD_observer_default_flags; HUD_config.show_flags2 = HUD_observer_default_flags2; HUD_config.popup_flags = 0x0; HUD_config.popup_flags2 = 0x0; // shutdown any playing static animations hud_init_target_static(); } void hud_obs_render_player(int /*loc*/,net_player * /*pl*/) { }