// // #ifndef FS2_OPEN_PHYSICS_INFO_H #define FS2_OPEN_PHYSICS_INFO_H #include "globalincs/pstypes.h" #include "scripting/ade.h" #include "scripting/ade_api.h" #include "object/object.h" #include "physics/physics.h" namespace scripting { namespace api { //**********HANDLE: physics struct physics_info_h { object_h objh; physics_info *pi; physics_info_h(); explicit physics_info_h(object *objp); physics_info_h(physics_info *in_pi); bool IsValid(); }; DECLARE_ADE_OBJ(l_Physics, physics_info_h); } } #endif //FS2_OPEN_PHYSICS_INFO_H