/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _MULTI_OBSERVER_HEADER_FILE #define _MULTI_OBSERVER_HEADER_FILE // --------------------------------------------------------------------------------------- // MULTI OBSERVER DEFINES/VARS // struct net_addr; class player; struct net_player; // --------------------------------------------------------------------------------------- // MULTI OBSERVER FUNCTIONS // // create a _permanent_ observer player void multi_obs_create_player(int player_num,char *name,net_addr *addr,player *pl); // create an explicit observer object and assign it to the passed player void multi_obs_create_observer(net_player *pl); // create observer object locally, and additionally, setup some other information // ( client-side equivalent of multi_obs_create_observer() ) void multi_obs_create_observer_client(); // create objects for all known observers in the game at level start // call this before entering a mission // this implies for the local player in the case of a client or for _all_ players in the case of a server void multi_obs_level_init(); // if i'm an observer, zoom to near my targted object (if any) void multi_obs_zoom_to_target(); #endif