/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "network/multi.h" #include "network/multi_ping.h" #include "network/multimsgs.h" #include "io/timer.h" // ------------------------------------------------------------------------------------ // MULTIPLAYER PING DEFINES/VARS // // ------------------------------------------------------------------------------------ // MULTIPLAYER PING FUNCTIONS // // initialize all player ping times void multi_ping_reset_players() { int idx; // reset the pings for all players for(idx=0;idxping_add = 0; // set the ping start to be -1 ps->ping_start = -1L; ps->ping_avg = -1; ps->num_pings = 0; } // evaluate a pong return on the given struct void multi_ping_eval_pong(ping_struct *ps, fix pong_time) { int idx; fix ping_sum; // if the ping technically hasn't started, if(ps->ping_start < 0L){ nprintf(("Network","Processing pong for ping which hasn't started yet!\n")); return; } // if we still have room to add a ping if(ps->num_pings < MAX_PINGS){ ps->ping_times[ps->ping_add++] = pong_time - ps->ping_start; Assertion(ps->ping_times[ps->ping_add-1] > 0L, "Non-positive ping value!"); ps->num_pings++; } // otherwise if we've wrapped around else { // increment the place to add the ping time if(ps->ping_add >= MAX_PINGS - 1){ ps->ping_add = 0; } else { ps->ping_add++; } ps->ping_times[ps->ping_add] = pong_time - ps->ping_start; Assertion(ps->ping_times[ps->ping_add == 0 ? MAX_PINGS - 1 : ps->ping_add - 1] > 0L, "Non-positive ping value!"); } // calculate the average ping time ping_sum = 0L; for(idx=0;idxnum_pings;idx++){ ping_sum += ps->ping_times[idx]; } ps->ping_avg = (int)(f2d(1000L * ping_sum) / (double)ps->num_pings); } // start a ping - call this when sending a ping packet void multi_ping_start(ping_struct *ps) { ps->ping_start = timer_get_fixed_seconds(); } // send a ping to a specific player void multi_ping_send(net_player *p) { multi_ping_start(&p->s_info.ping); send_ping(&p->p_info.addr); } // send a ping to the specified address void multi_ping_send(net_addr *addr,ping_struct *ps) { multi_ping_start(ps); send_ping(addr); } // send a ping to all players void multi_ping_send_all() { int idx; for(idx = 0;idx < MAX_PLAYERS;idx++){ if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != NULL) && (Net_player->player_id != Net_players[idx].player_id)){ // start the ping multi_ping_start(&Net_players[idx].s_info.ping); // send the ping packet send_ping(&Net_players[idx].p_info.addr); } } }