#pragma once #include "parse/sexp/LuaSEXP.h" #include "parse/sexp.h" #include "scripting/ade_api.h" namespace scripting { namespace api { struct lua_enum_h { int lua_enum; lua_enum_h(); explicit lua_enum_h(int idx); dynamic_sexp_enum_list* getEnum() const; bool isValid() const; }; DECLARE_ADE_OBJ(l_LuaEnum, lua_enum_h); } // namespace api } // namespace scripting