#pragma once #include "scripting/ade_api.h" #include "object/object.h" #include "ship/ship.h" namespace scripting { namespace api { struct ship_subsys_h { object_h objh; ship_subsys *ss; //Pointer to subsystem, or NULL for the hull ship_subsys_h(); ship_subsys_h(object *objp_in, ship_subsys *sub); bool isValid() const; static void serialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, const luacpp::LuaValue& value, ubyte* data, int& packet_size); static void deserialize(lua_State* /*L*/, const scripting::ade_table_entry& /*tableEntry*/, char* data_ptr, ubyte* data, int& offset); }; DECLARE_ADE_OBJ(l_Subsystem, ship_subsys_h); } }