/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _FS_STATISTICS_STATE_HEADER #define _FS_STATISTICS_STATE_HEADER enum class StatsType { MISSION_STATS, ALL_TIME_CAMPAIGN_STATS, ALL_TIME_EVER_STATS }; void show_stats_init(); void show_stats_close(); void set_player_stats(int pid); void init_multiplayer_stats( void ); // initializes all mission specific stats to be 0 class scoring_struct; void show_stats_label(StatsType type, int sx, int sy, int dy = 10); void show_stats_numbers(StatsType type, int sx, int sy, int dy = 10); void show_stats_numbers(const scoring_struct &stats, bool use_m_stats, int sx, int sy, int dy = 10); int stats_get_kills(StatsType type, int ship_class); int stats_get_kills(const scoring_struct &stats, bool use_m_stats, int ship_class); #endif