#include "anim/animplay.h" #include "anim/packunpack.h" #include "bmpman/bmpman.h" #include "ddsutils/ddsutils.h" #include "globalincs/systemvars.h" #include "graphics/2d.h" #include "graphics/grinternal.h" #include "jpgutils/jpgutils.h" #include "model/model.h" #include "graphics/material.h" #include "pcxutils/pcxutils.h" #include "pngutils/pngutils.h" #include "tgautils/tgautils.h" #define BMPMAN_INTERNAL #include "bmpman/bm_internal.h" uint gr_stub_lock() { return 1; } gr_buffer_handle gr_stub_create_buffer(BufferType, BufferUsageHint) { return {}; } void gr_stub_delete_buffer(gr_buffer_handle /*handle*/) {} int gr_stub_preload(int /*bitmap_num*/, int /*is_aabitmap*/) { return 0; } int gr_stub_save_screen() { return 1; } int gr_stub_zbuffer_get() { return 0; } int gr_stub_zbuffer_set(int /*mode*/) { return 0; } void gr_set_fill_mode_stub(int /*mode*/) { } void gr_stub_activate(int /*active*/) { } void gr_stub_cleanup(int /*minimize*/) { } void gr_stub_clear() { } void gr_stub_flip() { } void gr_stub_fog_set(int /*fog_mode*/, int /*r*/, int /*g*/, int /*b*/, float /*fog_near*/, float /*fog_far*/) { } void gr_stub_free_screen(int /*id*/) { } void gr_stub_get_region(int /*front*/, int /*w*/, int /*h*/, ubyte * /*data*/) { } void gr_stub_preload_init() { } void gr_stub_print_screen(const char * /*filename*/) { } void gr_stub_rect(int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*resize_mode*/) { } void gr_stub_reset_clip() { } void gr_stub_restore_screen(int /*id*/) { } void gr_stub_save_mouse_area(int /*x*/, int /*y*/, int /*w*/, int /*h*/) { } void gr_stub_update_buffer_data(gr_buffer_handle /*handle*/, size_t /*size*/, const void* /*data*/) {} void gr_stub_update_buffer_data_offset(gr_buffer_handle /*handle*/, size_t /*offset*/, size_t /*size*/, const void* /*data*/) { } void gr_stub_update_transform_buffer(void* /*data*/, size_t /*size*/) { } void gr_stub_set_clear_color(int /*r*/, int /*g*/, int /*b*/) { } void gr_stub_set_clip(int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*resize_mode*/) { } int gr_stub_set_cull(int /*cull*/) { return 0; } int gr_stub_set_color_buffer(int /*mode*/) { return 0; } void gr_stub_set_tex_env_scale(float /*scale*/) { } void gr_stub_set_texture_addressing(int /*mode*/) { } void gr_stub_stuff_fog_coord(vertex * /*v*/) { } void gr_stub_stuff_secondary_color(vertex * /*v*/, ubyte /*fr*/, ubyte /*fg*/, ubyte /*fb*/) { } void gr_stub_zbias_stub(int /*bias*/) { } void gr_stub_zbuffer_clear(int /*mode*/) { } int gr_stub_stencil_set(int /*mode*/) { return 0; } void gr_stub_stencil_clear() { } int gr_stub_alpha_mask_set(int /*mode*/, float /*alpha*/) { return 0; } /*void gr_stub_shade(int x,int y,int w,int h) { }*/ void gr_stub_post_process_set_effect(const char * /*name*/, int /*x*/, const vec3d * /*rgb*/) { } void gr_stub_post_process_set_defaults() { } void gr_stub_post_process_save_zbuffer() { } void gr_stub_post_process_blur_shadow_map() { } void gr_stub_post_process_begin() { } void gr_stub_post_process_end() { } void gr_stub_scene_texture_begin() { } void gr_stub_scene_texture_end() { } void gr_stub_copy_effect_texture() { } void gr_stub_deferred_lighting_begin() { } void gr_stub_deferred_lighting_end() { } void gr_stub_deferred_lighting_finish() { } void gr_stub_set_line_width(float /*width*/) { } void gr_stub_draw_sphere(material * /*material_def*/, float /*rad*/) { } void gr_stub_clear_states() { } void gr_stub_update_texture(int /*bitmap_handle*/, int /*bpp*/, const ubyte * /*data*/, int /*width*/, int /*height*/) { } void gr_stub_get_bitmap_from_texture(void* /*data_out*/, int /*bitmap_num*/) { } int gr_stub_bm_make_render_target(int /*n*/, int * /*width*/, int * /*height*/, int * /*bpp*/, int * /*mm_lvl*/, int /*flags*/) { return 0; } int gr_stub_bm_set_render_target(int /*n*/, int /*face*/) { return 0; } void gr_stub_bm_create(bitmap_slot* /*slot*/) { } void gr_stub_bm_free_data(bitmap_slot* /*slot*/, bool /*release*/) { } void gr_stub_bm_init(bitmap_slot* /*slot*/) { } void gr_stub_bm_page_in_start() { } bool gr_stub_bm_data(int /*n*/, bitmap* /*bm*/) { return true; } int gr_stub_maybe_create_shader(shader_type /*shader_t*/, unsigned int /*flags*/) { return -1; } void gr_stub_shadow_map_start(matrix4 * /*shadow_view_matrix*/, const matrix* /*light_matrix*/) { } void gr_stub_shadow_map_end() { } void gr_stub_render_shield_impact(shield_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, gr_buffer_handle /*buffer_handle*/, int /*n_verts*/) { } void gr_stub_render_model(model_material* /*material_info*/, indexed_vertex_source * /*vert_source*/, vertex_buffer* /*bufferp*/, size_t /*texi*/) { } void gr_stub_render_primitives(material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/, size_t /*buffer_offset*/) { } void gr_stub_render_primitives_particle(particle_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void gr_stub_render_primitives_distortion(distortion_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void gr_stub_render_movie(movie_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*n_verts*/, gr_buffer_handle /*buffer*/, size_t /*buffer_offset*/) { } void gr_stub_render_nanovg(nanovg_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void gr_stub_render_primitives_batched(batched_bitmap_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void gr_stub_render_rocket_primitives(interface_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*n_indices*/, gr_buffer_handle /*vertex_buffer*/, gr_buffer_handle /*index_buffer*/) { } bool gr_stub_is_capable(gr_capability /*capability*/) { return false; } bool gr_stub_get_property(gr_property p, void* dest) { if (p == gr_property::UNIFORM_BUFFER_OFFSET_ALIGNMENT) { // This is required by the startup code of the uniform buffer manager *reinterpret_cast(dest) = 4; return true; } return false; }; void gr_stub_push_debug_group(const char*){ } void gr_stub_pop_debug_group(){ } int gr_stub_create_query_object() { return -1; } void gr_stub_query_value(int /*obj*/, QueryType /*type*/) { } bool gr_stub_query_value_available(int /*obj*/) { return false; } std::uint64_t gr_stub_get_query_value(int /*obj*/) { return 0; } void gr_stub_delete_query_object(int /*obj*/) { } bool gr_stub_init() { if (gr_screen.res != GR_640) { gr_screen.res = GR_640; gr_screen.max_w = 640; gr_screen.max_h = 480; } Gr_red.bits = 8; Gr_red.shift = 16; Gr_red.scale = 1; Gr_red.mask = 0xff0000; Gr_t_red = Gr_red; Gr_green.bits = 8; Gr_green.shift = 8; Gr_green.scale = 1; Gr_green.mask = 0xff00; Gr_t_green = Gr_green; Gr_blue.bits = 8; Gr_blue.shift = 0; Gr_blue.scale = 1; Gr_blue.mask = 0xff; Gr_t_blue = Gr_blue; // function pointers... gr_screen.gf_flip = gr_stub_flip; gr_screen.gf_set_clip = gr_stub_set_clip; gr_screen.gf_reset_clip = gr_stub_reset_clip; gr_screen.gf_clear = gr_stub_clear; // gr_screen.gf_rect = gr_stub_rect; // gr_screen.gf_shade = gr_stub_shade; gr_screen.gf_print_screen = gr_stub_print_screen; gr_screen.gf_zbuffer_get = gr_stub_zbuffer_get; gr_screen.gf_zbuffer_set = gr_stub_zbuffer_set; gr_screen.gf_zbuffer_clear = gr_stub_zbuffer_clear; gr_screen.gf_stencil_set = gr_stub_stencil_set; gr_screen.gf_stencil_clear = gr_stub_stencil_clear; gr_screen.gf_alpha_mask_set = gr_stub_alpha_mask_set; gr_screen.gf_save_screen = gr_stub_save_screen; gr_screen.gf_restore_screen = gr_stub_restore_screen; gr_screen.gf_free_screen = gr_stub_free_screen; // UnknownPlayer : Don't recognize this - MAY NEED DEBUGGING gr_screen.gf_get_region = gr_stub_get_region; // now for the bitmap functions gr_screen.gf_bm_free_data = gr_stub_bm_free_data; gr_screen.gf_bm_create = gr_stub_bm_create; gr_screen.gf_bm_init = gr_stub_bm_init; gr_screen.gf_bm_page_in_start = gr_stub_bm_page_in_start; gr_screen.gf_bm_data = gr_stub_bm_data; gr_screen.gf_bm_make_render_target = gr_stub_bm_make_render_target; gr_screen.gf_bm_set_render_target = gr_stub_bm_set_render_target; gr_screen.gf_set_cull = gr_stub_set_cull; gr_screen.gf_set_color_buffer = gr_stub_set_color_buffer; gr_screen.gf_set_clear_color = gr_stub_set_clear_color; gr_screen.gf_preload = gr_stub_preload; gr_screen.gf_set_texture_addressing = gr_stub_set_texture_addressing; gr_screen.gf_zbias = gr_stub_zbias_stub; gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub; gr_screen.gf_create_buffer = gr_stub_create_buffer; gr_screen.gf_delete_buffer = gr_stub_delete_buffer; gr_screen.gf_update_transform_buffer = gr_stub_update_transform_buffer; gr_screen.gf_update_buffer_data = gr_stub_update_buffer_data; gr_screen.gf_update_buffer_data_offset = gr_stub_update_buffer_data_offset; gr_screen.gf_map_buffer = [](gr_buffer_handle) -> void* { return nullptr; }; gr_screen.gf_flush_mapped_buffer = [](gr_buffer_handle, size_t, size_t) {}; gr_screen.gf_post_process_set_effect = gr_stub_post_process_set_effect; gr_screen.gf_post_process_set_defaults = gr_stub_post_process_set_defaults; gr_screen.gf_post_process_begin = gr_stub_post_process_begin; gr_screen.gf_post_process_end = gr_stub_post_process_end; gr_screen.gf_post_process_save_zbuffer = gr_stub_post_process_save_zbuffer; gr_screen.gf_post_process_restore_zbuffer = []() {}; gr_screen.gf_scene_texture_begin = gr_stub_scene_texture_begin; gr_screen.gf_scene_texture_end = gr_stub_scene_texture_end; gr_screen.gf_copy_effect_texture = gr_stub_copy_effect_texture; gr_screen.gf_deferred_lighting_begin = gr_stub_deferred_lighting_begin; gr_screen.gf_deferred_lighting_end = gr_stub_deferred_lighting_end; gr_screen.gf_deferred_lighting_finish = gr_stub_deferred_lighting_finish; gr_screen.gf_set_line_width = gr_stub_set_line_width; gr_screen.gf_sphere = gr_stub_draw_sphere; gr_screen.gf_shadow_map_start = gr_stub_shadow_map_start; gr_screen.gf_shadow_map_end = gr_stub_shadow_map_end; gr_screen.gf_render_shield_impact = gr_stub_render_shield_impact; gr_screen.gf_maybe_create_shader = gr_stub_maybe_create_shader; gr_screen.gf_clear_states = gr_stub_clear_states; gr_screen.gf_update_texture = gr_stub_update_texture; gr_screen.gf_get_bitmap_from_texture = gr_stub_get_bitmap_from_texture; gr_screen.gf_render_model = gr_stub_render_model; gr_screen.gf_render_primitives = gr_stub_render_primitives; gr_screen.gf_render_primitives_particle = gr_stub_render_primitives_particle; gr_screen.gf_render_primitives_distortion = gr_stub_render_primitives_distortion; gr_screen.gf_render_movie = gr_stub_render_movie; gr_screen.gf_render_nanovg = gr_stub_render_nanovg; gr_screen.gf_render_primitives_batched = gr_stub_render_primitives_batched; gr_screen.gf_render_rocket_primitives = gr_stub_render_rocket_primitives; gr_screen.gf_is_capable = gr_stub_is_capable; gr_screen.gf_get_property = gr_stub_get_property; gr_screen.gf_push_debug_group = gr_stub_push_debug_group; gr_screen.gf_pop_debug_group = gr_stub_pop_debug_group; gr_screen.gf_create_query_object = gr_stub_create_query_object; gr_screen.gf_query_value = gr_stub_query_value; gr_screen.gf_query_value_available = gr_stub_query_value_available; gr_screen.gf_get_query_value = gr_stub_get_query_value; gr_screen.gf_delete_query_object = gr_stub_delete_query_object; gr_screen.gf_create_viewport = [](const os::ViewPortProperties&) { return std::unique_ptr(); }; gr_screen.gf_use_viewport = [](os::Viewport*) {}; gr_screen.gf_bind_uniform_buffer = [](uniform_block_type, size_t, size_t, gr_buffer_handle) {}; gr_screen.gf_sync_fence = []() -> gr_sync { return nullptr; }; gr_screen.gf_sync_wait = [](gr_sync /*sync*/, uint64_t /*timeoutns*/) { return true; }; gr_screen.gf_sync_delete = [](gr_sync /*sync*/) {}; gr_screen.gf_set_viewport = [](int /*x*/, int /*y*/, int /*width*/, int /*height*/) {}; return true; }