/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "globalincs/pstypes.h" #include "io/joy.h" #include "io/joy_ff.h" #include "math/vecmat.h" #include "mod_table/mod_table.h" #include "options/Option.h" #include "osapi/osapi.h" #include "osapi/osregistry.h" #include "SDL_haptic.h" #ifndef SDL_INIT_HAPTIC #define SDL_INIT_HAPTIC 0x00001000 #endif static int Joy_ff_enabled = 0; static SDL_Haptic *haptic = NULL; static int joy_ff_handling_scaler = 0; static bool Joy_ff_directional_hit_effect_enabled = true; typedef struct { SDL_HapticEffect eff; int id; int loaded; } haptic_effect_t; static haptic_effect_t pHitEffect1; static haptic_effect_t pHitEffect2; static haptic_effect_t pAfterburn1; static haptic_effect_t pAfterburn2; static haptic_effect_t pShootEffect; static haptic_effect_t pSecShootEffect; static haptic_effect_t pSpring; static haptic_effect_t pDock; static haptic_effect_t pDeathroll1; static haptic_effect_t pDeathroll2; static haptic_effect_t pExplode; static auto ForceFeedbackOption = options::OptionBuilder("Input.ForceFeedback", "Force Feedback", "Enable or disable force feedback.") .category("Input") .level(options::ExpertLevel::Beginner) .default_val(false) .finish(); static auto HitEffectOption = options::OptionBuilder("Input.HitEffect", "Directional Hit", "Enable or disable the directional hit effect.") .category("Input") .level(options::ExpertLevel::Beginner) .default_val(false) .finish(); static auto ForceFeedbackStrength = options::OptionBuilder("Input.FFStrength", "Force Feedback Strength", "The relative strength of Force Feedback effects.") .category("Input") .level(options::ExpertLevel::Beginner) .range(0, 100) .default_val(100) .finish(); static int joy_ff_create_effects(); static int joy_ff_has_valid_effects(); static int joy_ff_effect_playing(haptic_effect_t *eff); static void joy_ff_start_effect(haptic_effect_t *eff, const char *name); static void check_and_print_haptic_feature(uint32_t flags, uint32_t check_flag, const char* description) { auto has_flag = (flags & check_flag) == check_flag; mprintf((" Supports %s: %s\n", description, has_flag ? "true" : "false")); } static void print_haptic_support() { mprintf((" Haptic feature support:\n")); auto supported = SDL_HapticQuery(haptic); check_and_print_haptic_feature(supported, SDL_HAPTIC_CONSTANT, "Constant effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_SINE, "Sine effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_LEFTRIGHT, "Left right effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_TRIANGLE, "Triangle effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_SAWTOOTHUP, "Sawtooth up effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_SAWTOOTHDOWN, "Sawtooth down effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_RAMP, "Ramp effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_SPRING, "Spring effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_DAMPER, "Damper effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_INERTIA, "Inertia effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_FRICTION, "Friction effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_CUSTOM, "Custom effect"); check_and_print_haptic_feature(supported, SDL_HAPTIC_GAIN, "global gain"); check_and_print_haptic_feature(supported, SDL_HAPTIC_AUTOCENTER, "Autocenter"); check_and_print_haptic_feature(supported, SDL_HAPTIC_STATUS, "Status query"); check_and_print_haptic_feature(supported, SDL_HAPTIC_PAUSE, "Pause effects"); } int joy_ff_init() { bool ff_enabled; if (Using_in_game_options) { ff_enabled = ForceFeedbackOption->getValue(); } else { ff_enabled = os_config_read_uint(nullptr, "EnableJoystickFF", 1) != 0; } if ( !ff_enabled || io::joystick::getCurrentJoystick() == nullptr) { return 0; } mprintf(("\n")); mprintf((" Initializing Haptic...\n")); if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) { mprintf((" ERROR: Could not initialize Haptic subsystem: %s\n", SDL_GetError())); return -1; } #ifndef NDEBUG auto numHaptics = SDL_NumHaptics(); mprintf((" Available haptic devices:\n")); if (numHaptics <= 0) { mprintf((" \n")); } else { for (int i = 0; i < numHaptics; ++i) { mprintf((" %s\n", SDL_HapticName(i))); } } #endif haptic = SDL_HapticOpenFromJoystick(io::joystick::getCurrentJoystick()->getDevice()); if (haptic == NULL) { mprintf((" ERROR: Unable to open haptic joystick: %s\n", SDL_GetError())); SDL_QuitSubSystem(SDL_INIT_HAPTIC); return -1; } Joy_ff_enabled = 1; if ( !joy_ff_has_valid_effects() ) { mprintf((" ERROR: Haptic joystick does not support the necessary effects\n")); joy_ff_shutdown(); return -1; } if ( joy_ff_create_effects() ) { mprintf((" ERROR: Unable to create effects\n")); joy_ff_shutdown(); return -1; } if (Using_in_game_options) { Joy_ff_directional_hit_effect_enabled = HitEffectOption->getValue(); } else { Joy_ff_directional_hit_effect_enabled = os_config_read_uint(nullptr, "EnableHitEffect", 1) != 0; } // ForceFeedback.Strength lets the user specify how strong the effects should be. This uses SDL_HapticSetGain which // needs to be supported by the haptic device int ff_strength; if (Using_in_game_options) { ff_strength = (int)ForceFeedbackStrength->getValue(); } else { ff_strength = os_config_read_uint("ForceFeedback", "Strength", 100); } CLAMP(ff_strength, 0, 100); if (SDL_HapticQuery(haptic) & SDL_HAPTIC_GAIN) { SDL_HapticSetGain(haptic, ff_strength); } else { if (ff_strength != 100) { ReleaseWarning(LOCATION, "The configuration file is configured with a force feedback strength value of %d%% " "but your haptic device does not support setting the global strength of the effects. All effects will be" "played with full strength.", ff_strength); } } mprintf(("\n")); mprintf((" Number of haptic axes: %d\n", SDL_HapticNumAxes(haptic))); mprintf((" Number of effects supported: %d\n", SDL_HapticNumEffects(haptic))); mprintf((" Number of simultaneous effects: %d\n", SDL_HapticNumEffectsPlaying(haptic))); print_haptic_support(); mprintf((" ... Haptic successfully initialized!\n")); return 0; } void joy_ff_shutdown() { if ( !Joy_ff_enabled ) { return; } if (pSpring.loaded) { SDL_HapticStopEffect(haptic, pSpring.id); } joy_ff_stop_effects(); SDL_HapticClose(haptic); haptic = NULL; SDL_QuitSubSystem(SDL_INIT_HAPTIC); Joy_ff_enabled = 0; } static int joy_ff_has_valid_effects() { unsigned int supported = 0; int rval = 1; supported = SDL_HapticQuery(haptic); if ( !(supported & SDL_HAPTIC_CONSTANT) ) { mprintf((" missing constant effect\n")); rval = 0; } if ( !(supported & SDL_HAPTIC_SINE) ) { mprintf((" missing sine effect\n")); rval = 0; } if ( !(supported & SDL_HAPTIC_SAWTOOTHDOWN) ) { mprintf((" missing sawtoothdown effect\n")); rval = 0; } if ( !(supported & SDL_HAPTIC_SPRING) ) { mprintf((" missing spring effect\n")); rval = 0; } //SDL_HAPTIC_SQUARE has been removed from SDL2, pending reintroduction in SDL 2.1 /*if ( !(supported & SDL_HAPTIC_SQUARE) ) { mprintf((" missing square effect\n")); rval = 0; }*/ return rval; } static int joy_ff_create_effects() { // clear all SDL errors SDL_ClearError(); // pHitEffect1 memset(&pHitEffect1, 0, sizeof(haptic_effect_t)); pHitEffect1.eff.type = SDL_HAPTIC_CONSTANT; pHitEffect1.eff.constant.direction.type = SDL_HAPTIC_POLAR; pHitEffect1.eff.constant.direction.dir[0] = 0; pHitEffect1.eff.constant.length = 300; pHitEffect1.eff.constant.level = 0x7FFF; pHitEffect1.eff.constant.attack_length = 0; pHitEffect1.eff.constant.attack_level = 0x7FFF; pHitEffect1.eff.constant.fade_length = 120; pHitEffect1.eff.constant.fade_level = 1; pHitEffect1.id = SDL_HapticNewEffect(haptic, &pHitEffect1.eff); if (pHitEffect1.id < 0) { mprintf((" Hit effect 1 failed to load:\n %s\n", SDL_GetError())); return -1; } else { pHitEffect1.loaded = 1; } // pHitEffect2 memset(&pHitEffect2, 0, sizeof(haptic_effect_t)); pHitEffect2.eff.type = SDL_HAPTIC_SINE; pHitEffect2.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pHitEffect2.eff.periodic.direction.dir[0] = 9000; pHitEffect2.eff.periodic.length = 300; pHitEffect2.eff.periodic.period = 100; pHitEffect2.eff.periodic.magnitude = 0x7FFF; pHitEffect2.eff.periodic.attack_length = 100; pHitEffect2.eff.periodic.fade_length = 100; pHitEffect2.id = SDL_HapticNewEffect(haptic, &pHitEffect2.eff); if (pHitEffect2.id < 0) { mprintf((" Hit effect 2 failed to load:\n %s\n", SDL_GetError())); } else { pHitEffect2.loaded = 1; } // pShootEffect memset(&pShootEffect, 0, sizeof(haptic_effect_t)); pShootEffect.eff.type = SDL_HAPTIC_SAWTOOTHDOWN; pShootEffect.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pShootEffect.eff.periodic.direction.dir[0] = 0; pShootEffect.eff.periodic.length = 160; pShootEffect.eff.periodic.period = 20; pShootEffect.eff.periodic.magnitude = 0x7FFF; pShootEffect.eff.periodic.fade_length = 120; pShootEffect.id = SDL_HapticNewEffect(haptic, &pShootEffect.eff); if (pShootEffect.id < 0) { mprintf((" Fire primary effect failed to load:\n %s\n", SDL_GetError())); } else { pShootEffect.loaded = 1; } // pSecShootEffect memset(&pSecShootEffect, 0, sizeof(haptic_effect_t)); pSecShootEffect.eff.type = SDL_HAPTIC_CONSTANT; pSecShootEffect.eff.constant.direction.type = SDL_HAPTIC_POLAR; pSecShootEffect.eff.constant.direction.dir[0] = 0; pSecShootEffect.eff.constant.length = 200; pSecShootEffect.eff.constant.level = 0x7FFF; pSecShootEffect.eff.constant.attack_length = 50; pSecShootEffect.eff.constant.attack_level = 0x7FFF; pSecShootEffect.eff.constant.fade_length = 100; pSecShootEffect.eff.constant.fade_level = 1; pSecShootEffect.id = SDL_HapticNewEffect(haptic, &pSecShootEffect.eff); if (pSecShootEffect.id < 0) { mprintf((" Fire secondary effect failed to load:\n %s\n", SDL_GetError())); } else { pSecShootEffect.loaded = 1; } // pSpring memset(&pSpring, 0, sizeof(haptic_effect_t)); pSpring.eff.type = SDL_HAPTIC_SPRING; pSpring.eff.condition.length = SDL_HAPTIC_INFINITY; for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) { pSpring.eff.condition.right_sat[i] = 0x7FFF; pSpring.eff.condition.left_sat[i] = 0x7FFF; pSpring.eff.condition.right_coeff[i] = 0x147; pSpring.eff.condition.left_coeff[i] = 0x147; } pSpring.id = SDL_HapticNewEffect(haptic, &pSpring.eff); if (pSpring.id < 0) { mprintf((" Spring effect failed to load:\n %s\n", SDL_GetError())); } else { pSpring.loaded = 1; joy_ff_start_effect(&pSpring, "Spring"); } // pAfterburn1 memset(&pAfterburn1, 0, sizeof(haptic_effect_t)); pAfterburn1.eff.type = SDL_HAPTIC_SINE; pAfterburn1.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pAfterburn1.eff.periodic.direction.dir[0] = 0; pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY; pAfterburn1.eff.periodic.period = 20; pAfterburn1.eff.periodic.magnitude = 0x3332; pAfterburn1.id = SDL_HapticNewEffect(haptic, &pAfterburn1.eff); if (pAfterburn1.id < 0) { mprintf((" Afterburn effect 1 failed to load:\n %s\n", SDL_GetError())); } else { pAfterburn1.loaded = 1; } // pAfterburn2 memset(&pAfterburn2, 0, sizeof(haptic_effect_t)); pAfterburn2.eff.type = SDL_HAPTIC_SINE; pAfterburn2.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pAfterburn2.eff.periodic.direction.dir[0] = 9000; pAfterburn2.eff.periodic.length = 125; pAfterburn2.eff.periodic.period = 100; pAfterburn2.eff.periodic.magnitude = 0x1999; pAfterburn2.id = SDL_HapticNewEffect(haptic, &pAfterburn2.eff); if (pAfterburn2.id < 0) { mprintf((" Afterburn effect 2 failed to load:\n %s\n", SDL_GetError())); } else { pAfterburn2.loaded = 1; } // pDock memset(&pDock, 0, sizeof(haptic_effect_t)); pDock.eff.type = SDL_HAPTIC_SINE; //SDL_HAPTIC_SQUARE; pDock.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pDock.eff.periodic.direction.dir[0] = 9000; pDock.eff.periodic.length = 125; pDock.eff.periodic.period = 100; pDock.eff.periodic.magnitude = 0x3332; pDock.id = SDL_HapticNewEffect(haptic, &pDock.eff); if (pDock.id < 0) { mprintf((" Dock effect failed to load:\n %s\n", SDL_GetError())); } else { pDock.loaded = 1; } // pExplode memset(&pExplode, 0, sizeof(haptic_effect_t)); pExplode.eff.type = SDL_HAPTIC_SAWTOOTHDOWN; pExplode.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pExplode.eff.periodic.direction.dir[0] = 9000; pExplode.eff.periodic.length = 500; pExplode.eff.periodic.period = 20; pExplode.eff.periodic.magnitude = 0x7FFF; pExplode.eff.periodic.attack_length = 0; pExplode.eff.periodic.fade_length = 500; pExplode.id = SDL_HapticNewEffect(haptic, &pExplode.eff); if (pExplode.id < 0) { mprintf((" Explosion effect failed to load:\n %s\n", SDL_GetError())); } else { pExplode.loaded = 1; } // pDeathroll1 memset(&pDeathroll1, 0, sizeof(haptic_effect_t)); pDeathroll1.eff.type = SDL_HAPTIC_SINE; pDeathroll1.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pDeathroll1.eff.periodic.direction.dir[0] = 0; pDeathroll1.eff.periodic.length = SDL_HAPTIC_INFINITY; pDeathroll1.eff.periodic.period = 200; pDeathroll1.eff.periodic.magnitude = 0x7FFF; pDeathroll1.eff.periodic.attack_length = 200; pDeathroll1.id = SDL_HapticNewEffect(haptic, &pDeathroll1.eff); if (pDeathroll1.id < 0) { mprintf((" Deathroll effect 1 failed to load:\n %s\n", SDL_GetError())); } else { pDeathroll1.loaded = 1; } // pDeathroll2 memset(&pDeathroll2, 0, sizeof(haptic_effect_t)); pDeathroll2.eff.type = SDL_HAPTIC_SINE; pDeathroll2.eff.periodic.direction.type = SDL_HAPTIC_POLAR; pDeathroll2.eff.periodic.direction.dir[0] = 9000; pDeathroll2.eff.periodic.length = SDL_HAPTIC_INFINITY; pDeathroll2.eff.periodic.period = 200; pDeathroll2.eff.periodic.magnitude = 0x7FFF; pDeathroll2.eff.periodic.attack_length = 200; pDeathroll2.id = SDL_HapticNewEffect(haptic, &pDeathroll2.eff); if (pDeathroll2.id < 0) { mprintf((" Deathroll effect 2 failed to load:\n %s\n", SDL_GetError())); } else { pDeathroll2.loaded = 1; } return 0; } static void joy_ff_start_effect(haptic_effect_t *eff, const char* /* name */) { if ( !eff->loaded ) { return; } // nprintf(("Joystick", "FF: Starting effect %s\n", name)); SDL_HapticRunEffect(haptic, eff->id, 1); } void joy_ff_stop_effects() { if ( !Joy_ff_enabled ) { return; } joy_ff_afterburn_off(); if (pDeathroll1.loaded) { SDL_HapticStopEffect(haptic, pDeathroll1.id); } if (pDeathroll2.loaded) { SDL_HapticStopEffect(haptic, pDeathroll2.id); } } void joy_ff_mission_init(vec3d v) { v.xyz.z = 0.0f; joy_ff_handling_scaler = (int) ((vm_vec_mag(&v) + 1.3f) * 5.0f); } void joy_ff_play_vector_effect(vec3d *v, float scaler) { vec3d vf; float x, y; // nprintf(("Joystick", "FF: vec = { %f, %f, %f } s = %f\n", v->xyz.x, v->xyz.y, v->xyz.z, scaler)); vm_vec_copy_scale(&vf, v, scaler); x = vf.xyz.x; vf.xyz.x = 0.0f; if (vf.xyz.y + vf.xyz.z < 0.0f) { y = -vm_vec_mag(&vf); } else { y = vm_vec_mag(&vf); } joy_ff_play_dir_effect(-x, -y); } void joy_ff_play_dir_effect(float x, float y) { int idegs, imag; float degs; if ( !Joy_ff_enabled ) { return; } if (joy_ff_effect_playing(&pHitEffect1) || joy_ff_effect_playing(&pHitEffect2)) { nprintf(("Joystick", "FF: HitEffect already playing. Skipping\n")); return; } if (Joy_ff_directional_hit_effect_enabled) { if (x > 8000.0f) { x = 8000.0f; } else if (x < -8000.0f) { x = -8000.0f; } if (y > 8000.0f) { y = 8000.0f; } else if (y < -8000.0f) { y = -8000.0f; } imag = (int) fl_sqrt(x * x + y * y); if (imag > 10000) { imag = 10000; } degs = (float)atan2(x, y); idegs = (int) (degs * 18000.0f / PI) + 90; while (idegs < 0) { idegs += 36000; } while (idegs >= 36000) { idegs -= 36000; } if (pHitEffect1.loaded) { pHitEffect1.eff.constant.direction.dir[0] = idegs; pHitEffect1.eff.constant.level = (Sint16)fl2i(0x7FFF * (imag / 10000.0f)); if ( SDL_HapticUpdateEffect(haptic, pHitEffect1.id, &pHitEffect1.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pHitEffect1:\n %s\n", SDL_GetError())); } } idegs += 9000; if (idegs >= 36000) idegs -= 36000; if (pHitEffect2.loaded) { pHitEffect2.eff.periodic.direction.dir[0] = idegs; pHitEffect2.eff.periodic.magnitude = (Sint16)fl2i(0x7FFF * (imag / 10000.0f)); if ( SDL_HapticUpdateEffect(haptic, pHitEffect2.id, &pHitEffect2.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pHitEffect2:\n %s\n", SDL_GetError())); } } } joy_ff_start_effect(&pHitEffect1, "HitEffect1"); joy_ff_start_effect(&pHitEffect2, "HitEffect2"); } static int primary_ff_level = 10000; void joy_ff_play_primary_shoot(int gain) { if ( !Joy_ff_enabled ) { return; } if ( !pShootEffect.loaded ) { return; } CLAMP(gain, 1, 10000); SDL_HapticStopEffect(haptic, pShootEffect.id); if (gain != primary_ff_level) { pShootEffect.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f)); if ( SDL_HapticUpdateEffect(haptic, pShootEffect.id, &pShootEffect.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pShootEffect:\n %s\n", SDL_GetError())); } primary_ff_level = gain; } joy_ff_start_effect(&pShootEffect, "ShootEffect"); } static int secondary_ff_level = 10000; void joy_ff_play_secondary_shoot(int gain) { if ( !Joy_ff_enabled ) { return; } if ( !pSecShootEffect.loaded ) { return; } gain = gain * 100 + 2500; CLAMP(gain, 1, 10000); SDL_HapticStopEffect(haptic, pSecShootEffect.id); if (gain != secondary_ff_level) { pSecShootEffect.eff.constant.level = (Sint16) fl2i(0x7FFF * (gain / 10000.0f)); pSecShootEffect.eff.constant.length = (150000 + gain * 25) / 1000; if ( SDL_HapticUpdateEffect(haptic, pSecShootEffect.id, &pSecShootEffect.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pSecShootEffect:\n %s\n", SDL_GetError())); } secondary_ff_level = gain; nprintf(("Joystick", "FF: Secondary force = 0x%04x\n", pSecShootEffect.eff.constant.level)); } joy_ff_start_effect(&pSecShootEffect, "SecShootEffect"); } void joy_ff_adjust_handling(int speed) { int v; short coeff = 0; if ( !Joy_ff_enabled ) { return; } if ( !pSpring.loaded ) { return; } v = speed * joy_ff_handling_scaler * 2 / 3; // v += joy_ff_handling_scaler * joy_ff_handling_scaler * 6 / 7 + 250; v += joy_ff_handling_scaler * 45 - 500; CLAMP(v, 0, 10000); coeff = (Sint16) fl2i(0x7FFF * (v / 10000.0f)); for (int i = 0; i < SDL_HapticNumAxes(haptic); i++) { pSpring.eff.condition.right_coeff[i] = coeff; pSpring.eff.condition.left_coeff[i] = coeff; } // nprintf(("Joystick", "FF: New handling force = 0x%04x\n", coeff)); SDL_HapticUpdateEffect(haptic, pSpring.id, &pSpring.eff); } static int joy_ff_effect_playing(haptic_effect_t *eff) { return (SDL_HapticGetEffectStatus(haptic, eff->id) > 0); } void joy_ff_docked() { if ( !Joy_ff_enabled ) { return; } if ( !pDock.loaded ) { return; } SDL_HapticStopEffect(haptic, pDock.id); pDock.eff.periodic.magnitude = 0x3332; if ( SDL_HapticUpdateEffect(haptic, pDock.id, &pDock.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pDock:\n %s\n", SDL_GetError())); } joy_ff_start_effect(&pDock, "Dock"); } void joy_ff_play_reload_effect() { if ( !Joy_ff_enabled ) { return; } if ( !pDock.loaded ) { return; } SDL_HapticStopEffect(haptic, pDock.id); pDock.eff.periodic.magnitude = 0x1999; if ( SDL_HapticUpdateEffect(haptic, pDock.id, &pDock.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pDock:\n %s\n", SDL_GetError())); } joy_ff_start_effect(&pDock, "Dock (Reload)"); } static int Joy_ff_afterburning = 0; void joy_ff_afterburn_on() { if ( !Joy_ff_enabled ) { return; } if (pAfterburn1.loaded) { SDL_HapticStopEffect(haptic, pAfterburn1.id); pAfterburn1.eff.periodic.length = SDL_HAPTIC_INFINITY; pAfterburn1.eff.periodic.magnitude = 0x3332; if ( SDL_HapticUpdateEffect(haptic, pAfterburn1.id, &pAfterburn1.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pAfterburn1:\n %s\n", SDL_GetError())); } } if (pAfterburn2.loaded) { SDL_HapticStopEffect(haptic, pAfterburn2.id); pAfterburn2.eff.periodic.length = SDL_HAPTIC_INFINITY; pAfterburn2.eff.periodic.magnitude = 0x1999; if ( SDL_HapticUpdateEffect(haptic, pAfterburn2.id, &pAfterburn2.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pAfterburn2:\n %s\n", SDL_GetError())); } } joy_ff_start_effect(&pAfterburn1, "Afterburn1"); joy_ff_start_effect(&pAfterburn2, "Afterburn2"); // nprintf(("Joystick", "FF: Afterburn started\n")); Joy_ff_afterburning = 1; } void joy_ff_afterburn_off() { if ( !Joy_ff_enabled ) { return; } if ( !Joy_ff_afterburning ) { return; } if (pAfterburn1.loaded) { SDL_HapticStopEffect(haptic, pAfterburn1.id); } if (pAfterburn2.loaded) { SDL_HapticStopEffect(haptic, pAfterburn2.id); } Joy_ff_afterburning = 0; // nprintf(("Joystick", "FF: Afterburn stopped\n")); } void joy_ff_explode() { if ( !Joy_ff_enabled ) { return; } if (pDeathroll1.loaded) { SDL_HapticStopEffect(haptic, pDeathroll1.id); } if (pDeathroll2.loaded) { SDL_HapticStopEffect(haptic, pDeathroll2.id); } if (pExplode.loaded) { SDL_HapticStopEffect(haptic, pExplode.id); } joy_ff_start_effect(&pExplode, "Explode"); } void joy_ff_fly_by(int mag) { int gain; if ( !Joy_ff_enabled ) { return; } if (Joy_ff_afterburning) { return; } gain = mag * 120 + 4000; CLAMP(gain, 1, 10000); if (pAfterburn1.loaded) { SDL_HapticStopEffect(haptic, pAfterburn1.id); pAfterburn1.eff.periodic.length = (6000 * mag + 400000) / 1000; pAfterburn1.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f)); if ( SDL_HapticUpdateEffect(haptic, pAfterburn1.id, &pAfterburn1.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pAfterburn1:\n %s\n", SDL_GetError())); } } if (pAfterburn2.loaded) { SDL_HapticStopEffect(haptic, pAfterburn2.id); pAfterburn2.eff.periodic.length = (6000 * mag + 400000) / 1000; pAfterburn2.eff.periodic.magnitude = (Sint16) fl2i(0x7FFF * (gain / 10000.0f)); if ( SDL_HapticUpdateEffect(haptic, pAfterburn2.id, &pAfterburn2.eff) < 0 ) { mprintf(("HapticERROR: Unable to update pAfterburn2:\n %s\n", SDL_GetError())); } } joy_ff_start_effect(&pAfterburn1, "Afterburn1 (Fly by)"); joy_ff_start_effect(&pAfterburn2, "Afterburn2 (Fly by)"); } void joy_ff_deathroll() { if ( !Joy_ff_enabled ) { return; } if (pDeathroll1.loaded) { SDL_HapticStopEffect(haptic, pDeathroll1.id); } if (pDeathroll2.loaded) { SDL_HapticStopEffect(haptic, pDeathroll2.id); } joy_ff_start_effect(&pDeathroll1, "Deathroll1"); joy_ff_start_effect(&pDeathroll2, "Deathroll2"); }