/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __JUMPNODE_H__ #define __JUMPNODE_H__ #include #include "globalincs/globals.h" #include "graphics/2d.h" struct vec3d; class object; class model_draw_list; //Jump node flags #define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color #define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe #define JN_HIDE (1<<2) //Hides a jump node #define JN_SPECIAL_MODEL (1<<3) //If non-default model class CJumpNode { private: char m_name[NAME_LENGTH]; float m_radius {0.0f}; int m_modelnum {-1}; int m_objnum {-1}; // objnum of this jump node int m_polymodel_instance_num {-1}; // polymodel instance number, used for rotations int m_flags {0}; color m_display_color; // Color node will be shown in (Default:0/255/0/255) vec3d m_pos; CJumpNode(const CJumpNode&); CJumpNode& operator=(const CJumpNode&); public: //Constructors CJumpNode(); CJumpNode(const vec3d *position); CJumpNode(CJumpNode&& other) noexcept; CJumpNode& operator=(CJumpNode&&) noexcept; //Destructor ~CJumpNode(); //Getting const char *GetName(); int GetModelNumber(); int GetSCPObjectNumber(); int GetPolymodelInstanceNum(); object *GetSCPObject(); color GetColor(); vec3d *GetPosition(); //Setting void SetAlphaColor(int r, int g, int b, int alpha); void SetModel(const char *model_name, bool show_polys=false); void SetName(const char *new_name); void SetVisibility(bool enabled); //Query bool IsHidden(); bool IsColored(); bool IsSpecialModel(); //Rendering void Render(vec3d *pos, vec3d *view_pos = NULL); void Render(model_draw_list *scene, vec3d *pos, vec3d *view_pos = NULL); }; //-----Globals------ extern SCP_list Jump_nodes; //-----Functions----- CJumpNode *jumpnode_get_by_name(const char *name); CJumpNode *jumpnode_get_by_objnum(int objnum); CJumpNode *jumpnode_get_which_in(const object *objp); void jumpnode_render_all(); void jumpnode_level_close(); #endif