/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "mission/missionbriefcommon.h" #include "anim/animplay.h" #include "gamesnd/gamesnd.h" #include "globalincs/alphacolors.h" #include "globalincs/linklist.h" #include "iff_defs/iff_defs.h" #include "io/mouse.h" #include "io/timer.h" #include "localization/localize.h" #include "math/fvi.h" #include "mission/missiongrid.h" #include "mission/missionparse.h" #include "missionui/missionbrief.h" #include "missionui/missioncmdbrief.h" #include "missionui/missiondebrief.h" #include "mod_table/mod_table.h" #include "options/Option.h" #include "parse/parselo.h" #include "playerman/player.h" #include "render/3d.h" #include "ship/ship.h" #include "sound/audiostr.h" #include "sound/fsspeech.h" #include "species_defs/species_defs.h" // -------------------------------------------------------------------------------------- // briefing screen // -------------------------------------------------------------------------------------- brief_screen bscreen; // briefing screen sections #define BRIEF_CUP_X1 400 #define BRIEF_CUP_Y1 70 #define BRIEF_CUP_X2 639 #define BRIEF_CUP_Y2 245 #define BRIEF_CUPINFO_X1 445 #define BRIEF_CUPINFO_Y1 247 #define BRIEF_CUPINFO_X2 639 #define BRIEF_CUPINFO_Y2 438 const char *Brief_static_name[GR_NUM_RESOLUTIONS] = { "BriefMap", "2_BriefMap" }; int Brief_static_coords[GR_NUM_RESOLUTIONS][2] = { { // GR_640 10, 130 }, { // GR_1024 15, 208 } }; int Brief_bmap_coords[GR_NUM_RESOLUTIONS][2] = { { // GR_640 0, 115 }, { // GR_1024 0, 184 } }; int Brief_grid_coords[GR_NUM_RESOLUTIONS][4] = { { // GR_640 19, 147, 555, 232 }, { // GR_1024 30, 235, 888, 371 } }; int Brief_text_coords[GR_NUM_RESOLUTIONS][4] = { { // GR_640 28, 399, 395, 74 }, { // GR_1024 46, 637, 630, 120 } }; int Brief_stage_text_coords[GR_NUM_RESOLUTIONS][2] = { { // GR_640 138, 117 }, { // GR_1024 227, 194 } }; int Brief_stage_text_coords_multi[GR_NUM_RESOLUTIONS][2] = { { // GR_640 479, 385 }, { // GR_1024 821, 616 } }; int Brief_text_max_lines[GR_NUM_RESOLUTIONS] = { 8, 13 }; #define LOOKAT_DIST 500.0f #define STAGE_ADVANCE_DELAY 1000 // time in ms to wait after voice stops before advancing stage extern const float BRIEF_TEXT_WIPE_TIME = 1.5f; // time in seconds for wipe to occur // -------------------------------------------------------------------------------------- // Game-wide global data // -------------------------------------------------------------------------------------- briefing Briefings[MAX_TVT_TEAMS]; // there is exactly one briefing per mission debriefing Debriefings[MAX_TVT_TEAMS]; // there can be multiple debriefings per mission briefing *Briefing; // pointer used in code -- points to correct briefing debriefing *Debriefing; // pointer to correct debriefing bool Briefing_voice_enabled = true; // flag which turn on/off voice playback of briefings/debriefings static auto BriefingVoiceOption = options::OptionBuilder("Audio.BriefingVoice", "Briefing voice", "Enable or disable voice playback in the briefing.") .category("Audio") .level(options::ExpertLevel::Beginner) .default_val(true) .bind_to(&Briefing_voice_enabled) .importance(4) .finish(); // -------------------------------------------------------------------------------------- // Module global data // -------------------------------------------------------------------------------------- static int Last_new_stage; int Cur_brief_id; const unicode::codepoint_t BRIEF_META_CHAR = UNICODE_CHAR('$'); const int HIGHEST_COLOR_STACK_INDEX = 9; // camera related static vec3d Current_cam_pos; // current camera position static vec3d Target_cam_pos; // desired camera position static matrix Current_cam_orient; // current camera orientation static matrix Target_cam_orient; // desired camera orientation static matrix Start_cam_orient; // start camera orientation static vec3d Start_cam_pos; // position of camera at the start of a translation static vec3d Cam_vel; // camera velocity static vec3d Current_lookat_pos; // lookat point static vec3d Target_lookat_pos; // lookat point static vec3d Start_lookat_pos; static vec3d Lookat_vel; // lookat point velocity static float Start_cam_move; // time at which camera started moving (seconds) static float Total_move_time; // time in which camera should move from current pos to target pos (seconds) static float Elapsed_time; static float Start_dist; static float End_dist; static float Dist_change_rate; static vec3d Acc_limit; static vec3d Vel_limit; static float Total_dist; static float Peak_speed; static float Cam_accel; static float Last_dist; static vec3d W_init; // flag to indicate that the sound for a spinning highlight animation has played static sound_handle Brief_stage_highlight_sound_handle = sound_handle::invalid(); // used for scrolling briefing text ( if necessary ) int Num_brief_text_lines[MAX_TEXT_STREAMS]; int Top_brief_text_line; // Used to support drawing colored text for the briefing. Gets complicated since we // need to be able to draw one character at a time as well when the briefing text // first appears. typedef struct colored_char { unicode::codepoint_t letter; char color; // tag to look up in Tagged_Colors } colored_char; typedef SCP_vector briefing_line; typedef SCP_vector briefing_stream; static briefing_stream Colored_stream[MAX_TEXT_STREAMS]; #define BRIGHTEN_LEAD 2 float Brief_text_wipe_time_elapsed; static int Max_briefing_line_len; static int Voice_started_time; static int Voice_ended_time; static sound_handle Brief_text_wipe_snd; // sound handle of sound effect for text wipe static int Play_brief_voice; // animation stuff static int Play_highlight_flag; static int Cam_target_reached; static int Cam_movement_done; // moving icons typedef struct icon_move_info { icon_move_info *next, *prev; int used; int id; vec3d start; vec3d finish; vec3d current; // used to move icons smoothly vec3d direction; float total_dist; float accel; float total_move_time; float peak_speed; int reached_dest; float last_dist; } icon_move_info; #define MAX_MOVING_ICONS MAX_STAGE_ICONS icon_move_info Icon_movers[MAX_MOVING_ICONS]; icon_move_info Icon_move_list; // head of linked list // fading out icons typedef struct icon_fade_info { hud_anim fade_anim; vec3d pos; int team; } fade_icon; #define MAX_FADING_ICONS MAX_STAGE_ICONS icon_fade_info Fading_icons[MAX_FADING_ICONS]; int Num_fade_icons; // voice id's for briefing text int Brief_voices[MAX_BRIEF_STAGES]; cmd_brief *Cur_cmd_brief; cmd_brief Cmd_briefs[MAX_TVT_TEAMS]; SCP_vector Briefing_icon_info; // -------------------------------------------------------------------------------------- // forward declarations // -------------------------------------------------------------------------------------- void brief_render_elements(vec3d *pos, grid *gridp); void brief_render_icons(int stage_num, float frametime); void brief_maybe_create_new_grid(grid *gridp, vec3d *pos, matrix *orient, int force = 0); grid *brief_create_grid(grid *gridp, vec3d *forward, vec3d *right, vec3d *center, int nrows, int ncols, float square_size); grid *brief_create_default_grid(void); void brief_render_grid(grid *gridp); void brief_modify_grid(grid *gridp); void brief_rpd_line(vec3d *v0, vec3d *v1); void brief_set_text_color(char color_tag); extern void get_camera_limits(const matrix *start_camera, const matrix *end_camera, float time, vec3d *acc_max, vec3d *w_max); int brief_text_wipe_finished(); // -------------------------------------------------------------------------------------- // brief_parse_icon_tbl() // // void brief_parse_icon_tbl() { int icon; size_t species; char name[MAX_FILENAME_LEN]; Assert(!Species_info.empty()); const size_t max_icons = Species_info.size() * MIN_BRIEF_ICONS; try { read_file_text("icons.tbl", CF_TYPE_TABLES); reset_parse(); required_string("#Start"); Briefing_icon_info.clear(); while (required_string_either("#End", "$Name:")) { if (Briefing_icon_info.size() >= max_icons) { Warning(LOCATION, "Too many icons in icons.tbl; only the first " SIZE_T_ARG " will be used", max_icons); skip_to_start_of_string("#End"); break; } briefing_icon_info bii; // parse regular frames required_string("$Name:"); stuff_string(name, F_NAME, MAX_FILENAME_LEN); generic_anim_init(&bii.regular, name); // parse fade frames required_string("$Name:"); stuff_string(name, F_NAME, MAX_FILENAME_LEN); hud_anim_init(&bii.fade, 0, 0, name); // parse highlighting frames required_string("$Name:"); stuff_string(name, F_NAME, MAX_FILENAME_LEN); hud_anim_init(&bii.highlight, 0, 0, name); // add it to the collection Briefing_icon_info.push_back(bii); } required_string("#End"); // now assign the icons to their species const size_t num_species_covered = Briefing_icon_info.size() / MIN_BRIEF_ICONS; size_t bii_index = 0; for (icon = 0; icon < MIN_BRIEF_ICONS; icon++) { for (species = 0; species < num_species_covered; species++) Species_info[species].bii_index[icon] = (int)(bii_index++); } // error check if (num_species_covered < Species_info.size()) { SCP_string errormsg = "The following species are missing icon info in icons.tbl:\n"; for (species = num_species_covered; species < Species_info.size(); species++) { errormsg += Species_info[species].species_name; errormsg += "\n"; } Error(LOCATION, "%s", errormsg.c_str()); } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "icons.tbl", e.what())); } } void brief_set_icon_color(int team) { gr_set_color_fast(iff_get_color_by_team(team, -1, 0)); } // -------------------------------------------------------------------------------------- // brief_move_icon_reset() // // void brief_move_icon_reset() { int i; list_init(&Icon_move_list); for ( i = 0; i < MAX_MOVING_ICONS; i++ ) Icon_movers[i].used = 0; } /** * Does one time initialization of the briefing and debriefing structures. * Namely setting all malloc'ble pointers to NULL. Called once at game startup. */ void mission_brief_common_init() { int i,j; // setup brief text colors gr_init_alphacolor( &Brief_color_green, 50, 100, 50, 255 ); gr_init_alphacolor( &Brief_color_red, 140, 20, 20, 255 ); gr_init_alphacolor( &Brief_color_legacy_neutral, 255, 0, 0, iff_get_alpha_value(false)); // extra catch to reset everything that's already loaded - taylor mission_brief_common_reset(); mission_debrief_common_reset(); if ( Fred_running ) { // If Fred is running malloc out max space for (i = 0; i < MAX_TVT_TEAMS; i++) { for (j = 0; j < MAX_BRIEF_STAGES; j++) { Briefings[i].stages[j].text = ""; if (Briefings[i].stages[j].icons == NULL) { Briefings[i].stages[j].icons = (brief_icon *)vm_malloc(sizeof(brief_icon) * MAX_STAGE_ICONS); Assert( Briefings[i].stages[j].icons != NULL ); memset( Briefings[i].stages[j].icons, 0, sizeof(brief_icon) * MAX_STAGE_ICONS ); } if (Briefings[i].stages[j].lines == NULL) { Briefings[i].stages[j].lines = (brief_line *)vm_malloc(sizeof(brief_line) * MAX_BRIEF_STAGE_LINES); Assert( Briefings[i].stages[j].lines != NULL ); memset( Briefings[i].stages[j].lines, 0, sizeof(brief_line) * MAX_BRIEF_STAGE_LINES ); } Briefings[i].stages[j].num_icons = 0; Briefings[i].stages[j].num_lines = 0; } } for (i = 0; i < MAX_TVT_TEAMS; i++) { for (j = 0; j < MAX_DEBRIEF_STAGES; j++) { Debriefings[i].stages[j].text = ""; Debriefings[i].stages[j].recommendation_text = ""; } } } else { // If game is running don't malloc anything for (i=0; iship_class = -1; Briefings[i].stages[j].icons->modelnum = -1; Briefings[i].stages[j].icons->bitmap_id = -1; } if ( Briefings[i].stages[j].lines ) memset( Briefings[i].stages[j].lines, 0, sizeof(brief_line) * MAX_BRIEF_STAGE_LINES ); } else { if ( Briefings[i].stages[j].icons ) { vm_free(Briefings[i].stages[j].icons); Briefings[i].stages[j].icons = NULL; } if ( Briefings[i].stages[j].lines ) { vm_free(Briefings[i].stages[j].lines); Briefings[i].stages[j].lines = NULL; } } } } } /** * Split from above since we need to clear them separately * @see mission_brief_common_reset() */ void mission_debrief_common_reset() { int i, j; for (i = 0; i < MAX_TVT_TEAMS; i++) { Debriefings[i].num_stages = 0; for (j = 0; j < MAX_DEBRIEF_STAGES; j++) { Debriefings[i].stages[j].text = ""; Debriefings[i].stages[j].recommendation_text = ""; } } } // -------------------------------------------------------------------------------------- // brief_reset() // // void brief_reset() { mission_brief_common_reset(); Briefing = NULL; Cur_brief_id = 1; } // -------------------------------------------------------------------------------------- // debrief_reset() // // void debrief_reset() { mission_debrief_common_reset(); Debriefing = NULL; // MWA 4/27/98 -- must initialize this variable here since we cannot do it as debrief // init time because race conditions between all players in the game make that type of // initialization unsafe. Debrief_multi_stages_loaded = 0; } /** * Set up the screen regions. A mulitplayer briefing will look different than a single player briefing. */ void brief_init_screen(int /*multiplayer_flag*/) { bscreen.map_x1 = Brief_grid_coords[gr_screen.res][0]; bscreen.map_x2 = Brief_grid_coords[gr_screen.res][0] + Brief_grid_coords[gr_screen.res][2]; bscreen.map_y1 = Brief_grid_coords[gr_screen.res][1]; bscreen.map_y2 = Brief_grid_coords[gr_screen.res][1] + Brief_grid_coords[gr_screen.res][3]; } // -------------------------------------------------------------------------------------- // brief_init_colors() // // void brief_init_colors() { } briefing_icon_info *brief_get_icon_info(brief_icon *bi) { if (bi->ship_class < 0) return NULL; ship_info *sip = &Ship_info[bi->ship_class]; // ship info might override the usual briefing icon if (sip->bii_index_ship >= 0) { if (bi->flags & BI_USE_WING_ICON) { if (bi->flags & BI_USE_CARGO_ICON) { if (sip->bii_index_wing_with_cargo >= 0) return &Briefing_icon_info[sip->bii_index_wing_with_cargo]; else mprintf(("Ship '%s' is missing the wing-with-cargo briefing icon!\n", sip->name)); } else { if (sip->bii_index_wing >= 0) return &Briefing_icon_info[sip->bii_index_wing]; else mprintf(("Ship '%s' is missing the wing briefing icon!\n", sip->name)); } } else { if (bi->flags & BI_USE_CARGO_ICON) { if (sip->bii_index_ship_with_cargo >= 0) return &Briefing_icon_info[sip->bii_index_ship_with_cargo]; else mprintf(("Ship '%s' is missing the ship-with-cargo briefing icon!\n", sip->name)); } } // this will be reached if we just want the plain ship icon, or if we specified icon modifiers which didn't exist return &Briefing_icon_info[sip->bii_index_ship]; } if (sip->species < 0) return NULL; int bii_index = Species_info[sip->species].bii_index[bi->type]; if (bii_index < 0) return NULL; return &Briefing_icon_info[bii_index]; } void brief_preload_icon_anim(brief_icon *bi) { briefing_icon_info *bii = brief_get_icon_info(bi); if (bii == NULL) return; generic_anim *ga = &bii->regular; if ( !stricmp(NOX("none"), ga->filename) ) return; // force read of data from disk, so we don't glitch on initial playback if ( ga->first_frame == -1 ) { ga->first_frame = bm_load_animation(ga->filename, &ga->num_frames); if ( ga->first_frame < 0 ) Warning(LOCATION, "Failed to load icon %s!", ga->filename); } } void brief_preload_fade_anim(brief_icon *bi) { briefing_icon_info *bii = brief_get_icon_info(bi); if (bii == NULL) return; hud_anim *ha = &bii->fade; if ( !stricmp(NOX("none"), ha->filename) ) return; // force read of data from disk, so we don't glitch on initial playback if ( ha->first_frame == -1 ) hud_anim_load(ha); if ( ha->first_frame >= 0 ) { gr_set_bitmap(ha->first_frame); gr_aabitmap(0, 0); } } void brief_preload_highlight_anim(brief_icon *bi) { briefing_icon_info *bii = brief_get_icon_info(bi); if (bii == NULL) return; hud_anim *ha = &bii->highlight; if ( !stricmp(NOX("none"), ha->filename) ) return; // force read of data from disk, so we don't glitch on initial playback if ( ha->first_frame == -1 ) hud_anim_load(ha); if ( ha->first_frame >= 0 ) { bi->highlight_anim = *ha; gr_set_bitmap(ha->first_frame); gr_aabitmap(0, 0); } } /** * Preload highlight, fadein and fadeout animations that are used in each stage */ void brief_preload_anims() { int num_icons, num_stages, i, j; brief_icon *bi; num_stages = Briefing->num_stages; for ( i = 0; i < num_stages; i++ ) { num_icons = Briefing->stages[i].num_icons; for ( j = 0; j < num_icons; j++ ) { bi = &Briefing->stages[i].icons[j]; brief_preload_icon_anim(bi); brief_preload_fade_anim(bi); if ( bi->flags & BI_HIGHLIGHT ) { brief_preload_highlight_anim(bi); } } } } // -------------------------------------------------------------------------------------- // brief_init_map() // // void brief_init_map() { vec3d *pos; matrix *orient; Assert( Briefing != NULL ); pos = &Briefing->stages[0].camera_pos; orient = &Briefing->stages[0].camera_orient; vm_vec_zero(&Current_lookat_pos); vm_vec_zero(&Target_lookat_pos); Elapsed_time = 0.0f; Total_move_time = 0.0f; The_grid = brief_create_default_grid(); brief_maybe_create_new_grid(The_grid, pos, orient, 1); brief_init_colors(); brief_move_icon_reset(); brief_preload_anims(); Brief_text_wipe_snd = sound_handle::invalid(); Last_new_stage = -1; Num_fade_icons=0; } #ifdef _MSC_VER #pragma optimize("", off) #endif void brief_render_fade_outs(float frametime) { int i,bx,by,w,h; float bxf,byf; vertex tv; // temp vertex used to find screen position for text fade_icon *fi; for (i=0; ipos); if (!(tv.flags & PF_PROJECTED)) g3_project_vertex(&tv); if (!(tv.flags & PF_OVERFLOW) ) { // make sure point projected before drawing text brief_set_icon_color(fi->team); if ( fi->fade_anim.first_frame < 0 ) { continue; } bm_get_info( fi->fade_anim.first_frame, &w, &h, NULL); float screenX = tv.screen.xyw.x; float screenY = tv.screen.xyw.y; gr_unsize_screen_posf( &screenX, &screenY, NULL, NULL, GR_RESIZE_MENU_NO_OFFSET ); bxf = screenX - w / 2.0f + 0.5f; byf = screenY - h / 2.0f + 0.5f; bx = fl2i(bxf); by = fl2i(byf); if ( fi->fade_anim.first_frame >= 0 ) { fi->fade_anim.sx = bx; fi->fade_anim.sy = by; hud_anim_render(&fi->fade_anim, frametime, 1, 0, 0, 0, GR_RESIZE_MENU); } } } } /** * Figure out how far an icon should move based on the elapsed time */ float brief_icon_get_dist_moved(icon_move_info *mi, float elapsed_time) { float time, dist_moved=0.0f; // first half of movement if ( elapsed_time < mi->total_move_time/2.0f ) { dist_moved=0.5f*mi->accel*elapsed_time*elapsed_time; // d = 1/2at^2 return dist_moved; } // second half of movement time=elapsed_time - mi->total_move_time/2.0f; dist_moved=(mi->total_dist/2.0f)+(mi->peak_speed*time) - 0.5f*mi->accel*time*time; return dist_moved; } /** * Draw a line between two icons on the briefing screen */ void brief_render_icon_line(int stage_num, int line_num) { brief_line *bl; brief_stage *bs; brief_icon *icon[2]; int i; vertex icon_vertex[2]; int icon_status[2] = {0,0}; int icon_w, icon_h; float icon_x[2], icon_y[2]; bl = &Briefing->stages[stage_num].lines[line_num]; bs = &Briefing->stages[stage_num]; if(bl->start_icon < 0 || bl->start_icon >= bs->num_icons) { Warning(LOCATION, "Start icon (%d/%d) missing for line %d in briefing stage %d", bl->start_icon, bs->num_icons, line_num, stage_num); //Remove line bs->num_lines--; for(i = line_num; i < bs->num_lines; i++) bs->lines[i] = bs->lines[i+1]; return; } if(bl->end_icon < 0 || bl->end_icon >= Briefing->stages[stage_num].num_icons) { Warning(LOCATION, "End icon (%d/%d) missing for line %d in briefing stage %d", bl->end_icon, bs->num_icons, line_num, stage_num); //Remove line bs->num_lines--; for(i = line_num; i < bs->num_lines; i++) bs->lines[i] = bs->lines[i+1]; return; } icon[0] = &Briefing->stages[stage_num].icons[bl->start_icon]; icon[1] = &Briefing->stages[stage_num].icons[bl->end_icon]; // project icons for (i=0; i<2; i++) { g3_rotate_vertex(&icon_vertex[i],&icon[i]->pos); if (!(icon_vertex[i].flags&PF_PROJECTED)) g3_project_vertex(&icon_vertex[i]); if (!(icon_vertex[i].flags & PF_OVERFLOW) ) { // make sure point projected before drawing text icon_status[i]=1; } } if ( !icon_status[0] || !icon_status[1] ) { return; } // get screen (x,y) for icons for (i=0; i<2; i++) { brief_common_get_icon_dimensions(&icon_w, &icon_h, icon[i]); icon_x[i] = icon_vertex[i].screen.xyw.x; icon_y[i] = icon_vertex[i].screen.xyw.y; } brief_set_icon_color(icon[0]->team); gr_line(fl2i(icon_x[0]), fl2i(icon_y[0]), fl2i(icon_x[1]), fl2i(icon_y[1]), GR_RESIZE_NONE); } /** * Draw a briefing icon * * @param stage_num briefing stage number (start at 0) * @param icon_num icon number in stage * @param frametime time elapsed in seconds * @param selected FRED only (will be 0 or non-zero) * @param w_scale_factor scale icon in width by this amount (default 1.0f) * @param h_scale_factor scale icon in height by this amount (default 1.0f) */ void brief_render_icon(int stage_num, int icon_num, float frametime, int selected, float w_scale_factor, float h_scale_factor) { brief_icon *bi, *closeup_icon; generic_anim *ga; vertex tv; // temp vertex used to find screen position for text vec3d *pos = NULL; int bx,by,bc,w,h,icon_w,icon_h,icon_bitmap=-1; float bxf, byf, dist=0.0f; bool mirror_icon; Assert( Briefing != NULL ); bi = &Briefing->stages[stage_num].icons[icon_num]; mirror_icon = (bi->flags & BI_MIRROR_ICON)? true:false; icon_move_info *mi, *next; int interp_pos_found = 0; mi = GET_FIRST(&Icon_move_list); if (mi) while ( mi != &Icon_move_list ) { next = mi->next; if ( ( mi->id != 0 ) && ( mi->id == bi->id ) ) { if ( !mi->reached_dest ) { dist = brief_icon_get_dist_moved(mi, Elapsed_time); if ( dist < mi->last_dist ) { mi->reached_dest=1; mi->last_dist=0.0f; } mi->last_dist=dist; } if ( !mi->reached_dest ) { vec3d dist_moved; vm_vec_copy_scale(&dist_moved, &mi->direction, dist); vm_vec_add(&mi->current, &mi->start, &dist_moved); } else { mi->current = mi->finish; } pos = &mi->current; interp_pos_found = 1; break; } mi = next; } if ( !interp_pos_found ) pos = &bi->pos; brief_render_elements(pos, The_grid); g3_rotate_vertex(&tv,pos); if (!(tv.flags&PF_PROJECTED)) g3_project_vertex(&tv); if (!(tv.flags & PF_OVERFLOW) ) { // make sure point projected before drawing text brief_set_icon_color(bi->team); briefing_icon_info *bii = brief_get_icon_info(bi); if (bii == NULL) { return; } ga = &bii->regular; if (ga->first_frame < 0) { return; } brief_common_get_icon_dimensions(&icon_w, &icon_h, bi); closeup_icon = brief_get_closeup_icon(); if ( bi == closeup_icon || selected ) { icon_bitmap = ga->first_frame+1; } else { icon_bitmap = ga->first_frame; } float scaled_w, scaled_h; float sx = tv.screen.xyw.x; float sy = tv.screen.xyw.y; gr_unsize_screen_posf( &sx, &sy, NULL, NULL, GR_RESIZE_MENU_NO_OFFSET ); scaled_w = icon_w * w_scale_factor; scaled_h = icon_h * h_scale_factor; bxf = sx - scaled_w / 2.0f + 0.5f; byf = sy - scaled_h / 2.0f + 0.5f; bx = fl2i(bxf); by = fl2i(byf); bc = fl2i(sx); if ( ( (bx < 0) || (bx > gr_screen.max_w_unscaled) || (by < 0) || (by > gr_screen.max_h_unscaled) ) && !Fred_running ) { bi->x = bx; bi->y = by; return; } // render highlight anim frame if ( (bi->flags&BI_SHOWHIGHLIGHT) && (bi->flags&BI_HIGHLIGHT) ) { hud_anim *ha = &bi->highlight_anim; if ( ha->first_frame >= 0 ) { ha->sx = bi->hold_x; if (bi->label[0] != '\0') { ha->sy = bi->hold_y - (int)std::lround(gr_get_font_height()/2.0f) - 2; } else { ha->sy = bi->hold_y; } //hud_set_iff_color(bi->team); brief_set_icon_color(bi->team); hud_anim_render(ha, frametime, 1, 0, 1, 0, GR_RESIZE_MENU, mirror_icon); if (!Brief_stage_highlight_sound_handle.isValid()) { if ( !Fred_running) { Brief_stage_highlight_sound_handle = snd_play(gamesnd_get_interface_sound(InterfaceSounds::ICON_HIGHLIGHT)); } } } } // render fade-in anim frame if ( bi->flags & BI_FADEIN ) { hud_anim *ha = &bi->fadein_anim; if ( ha->first_frame >= 0 ) { ha->sx = bx; ha->sy = by; brief_set_icon_color(bi->team); if ( hud_anim_render(ha, frametime, 1, 0, 0, 1, GR_RESIZE_MENU, mirror_icon) == 0 ) { bi->flags &= ~BI_FADEIN; } } else { bi->flags &= ~BI_FADEIN; } } if ( !(bi->flags & BI_FADEIN) ) { gr_set_bitmap(icon_bitmap); gr_aabitmap(bx, by, GR_RESIZE_MENU,mirror_icon); // draw text centered over the icon (make text darker) if ( bi->type == ICON_FIGHTER_PLAYER || bi->type == ICON_BOMBER_PLAYER ) { gr_get_string_size(&w,&h,Players[Player_num].callsign); gr_string(bc - fl2i(w/2.0f), by - h, Players[Player_num].callsign, GR_RESIZE_MENU); } else { if (Lcl_gr && !Disable_built_in_translations) { char buf[128]; strcpy_s(buf, bi->label); lcl_translate_brief_icon_name_gr(buf); gr_get_string_size(&w, &h, buf); gr_string(bc - fl2i(w/2.0f), by - h, buf, GR_RESIZE_MENU); } else if (Lcl_pl && !Disable_built_in_translations) { char buf[128]; strcpy_s(buf, bi->label); lcl_translate_brief_icon_name_pl(buf); gr_get_string_size(&w, &h, buf); gr_string(bc - fl2i(w/2.0f), by - h, buf, GR_RESIZE_MENU); } else { gr_get_string_size(&w,&h,bi->label); gr_string(bc - fl2i(w/2.0f), by - h, bi->label, GR_RESIZE_MENU); } } // show icon as selected (FRED only) if ( selected ) { gr_get_string_size(&w,&h,NOX("(S)")); gr_printf(bc - fl2i(w/2.0f), by - h*2, NOX("(S)")); } } // store screen x,y,w,h bi->x = bx; bi->y = by; bi->w = fl2i(scaled_w); bi->h = fl2i(scaled_h); } // end if vertex is projected } #ifdef _MSC_VER #pragma optimize("", on) #endif // ------------------------------------------------------------------------------------- // brief_render_icons() // void brief_render_icons(int stage_num, float frametime) { int i, num_icons, num_lines; Assert( Briefing != NULL ); num_icons = Briefing->stages[stage_num].num_icons; num_lines = Briefing->stages[stage_num].num_lines; if ( Cam_target_reached ) { for ( i = 0; i < num_lines; i++ ) { brief_render_icon_line(stage_num, i); } } for ( i = 0; i < num_icons; i++ ) { brief_render_icon(stage_num, i, frametime, 0); } } /** * See if there are any highlight animations to play */ void brief_start_highlight_anims(int stage_num) { brief_stage *bs; brief_icon *bi; int x,y,i,anim_w,anim_h; Assert( Briefing != NULL ); bs = &Briefing->stages[stage_num]; for ( i = 0; i < bs->num_icons; i++ ) { bi = &bs->icons[i]; if ( bi->flags & BI_HIGHLIGHT ) { bi->flags &= ~BI_SHOWHIGHLIGHT; if ( bi->highlight_anim.first_frame < 0 ) { continue; } bi->highlight_anim.time_elapsed=0.0f; bm_get_info( bi->highlight_anim.first_frame, &anim_w, &anim_h, NULL); x = fl2i( i2fl(bi->x) + bi->w/2.0f - anim_w/2.0f ); y = fl2i( i2fl(bi->y) + bi->h/2.0f - anim_h/2.0f ); bi->hold_x = x; bi->hold_y = y; bi->flags |= BI_SHOWHIGHLIGHT; bi->highlight_anim.time_elapsed=0.0f; } } } // ------------------------------------------------------------------------------------- // brief_render_map() // // void brief_render_map(int stage_num, float frametime) { gr_set_clip(bscreen.map_x1 + 1, bscreen.map_y1 + 1, bscreen.map_x2 - bscreen.map_x1 - 1, bscreen.map_y2 - bscreen.map_y1 - 2, GR_RESIZE_MENU); if (stage_num >= Briefing->num_stages) { gr_reset_clip(); return; } Assert(Briefing); g3_start_frame(0); g3_set_view_matrix(&Current_cam_pos, &Current_cam_orient, Briefing_window_FOV); brief_maybe_create_new_grid(The_grid, &Current_cam_pos, &Current_cam_orient); brief_render_grid(The_grid); brief_render_fade_outs(frametime); // go ahead and render everything that is in the active objects list brief_render_icons(stage_num, frametime); if ( Cam_target_reached && brief_text_wipe_finished() ) { if ( Play_highlight_flag ) { brief_start_highlight_anims(stage_num); Play_highlight_flag = 0; } } anim_render_all(ON_BRIEFING_SELECT, frametime); gr_reset_clip(); g3_end_frame(); } /** * Display what stage of the briefing is active */ void brief_blit_stage_num(int stage_num, int stage_max) { char buf[64]; Assert( Briefing != NULL ); gr_set_color_fast(&Color_text_heading); sprintf(buf, XSTR( "Stage %d of %d", 394), stage_num + 1, stage_max); if (Game_mode & GM_MULTIPLAYER) { gr_printf_menu(Brief_stage_text_coords_multi[gr_screen.res][0], Brief_stage_text_coords_multi[gr_screen.res][1], "%s", buf); } else { gr_printf_menu(Brief_stage_text_coords[gr_screen.res][0], Brief_stage_text_coords[gr_screen.res][1], "%s", buf); } } /** * Render a line of text for the briefings. Lines are drawn in as a wipe, with leading bright * white characters. Have to jump through some hoops since we support colored words. This means * that we need to process the line one character at a time. * * @param line_num number of the line of the briefing page to be drawn * @param x horizontal position where the text is drawn * @param y vertical position where the text is drawn * @param instance index of Colored_stream of the text page to display */ void brief_render_line(int line_num, int x, int y, int instance) { Assert(0 <= instance && instance < (int) (sizeof(Colored_stream) / sizeof(*Colored_stream))); SCP_vector* src = &Colored_stream[instance].at(line_num); // empty strings do not have to be drawn size_t src_len = src->size(); if (src_len == 0) { return; } // truncate_len is the number of characters currently displayed including the bright white characters size_t truncate_len = fl2i(Brief_text_wipe_time_elapsed / BRIEF_TEXT_WIPE_TIME * Max_briefing_line_len); if (truncate_len > src_len) { truncate_len = src_len; } // truncate_len is going to be the number of characters displayed with normal intensity // bright_len is the additional characters displayed with high intensity // bright_len+truncate_lenat(0).color; for (size_t current_pos = 0; current_pos < truncate_len; current_pos++) { colored_char& current_char = src->at(current_pos); //when the current color changes, the accumulated character sequence is drawn. if (current_char.color != last_color) { //add a 0 terminal character to make line a valid C string Assert(char_seq_pos < sizeof(char_seq)); char_seq[char_seq_pos] = 0; { // Draw coloured text, and increment cariage position int w = 0, h = 0; brief_set_text_color(last_color); gr_string(x + offset, y, char_seq, GR_RESIZE_MENU); gr_get_string_size(&w, &h, char_seq); offset += w; } //clear char buffer char_seq_pos = 0; last_color = current_char.color; } auto encoded_size = unicode::encoded_size(current_char.letter); Assert(char_seq_pos + encoded_size - 1 < sizeof(char_seq)); unicode::encode(current_char.letter, &char_seq[char_seq_pos]); char_seq_pos += encoded_size; } // Draw the final chunk of acumulated characters // Add a 0 terminal character to make line a valid C string Assert(char_seq_pos < sizeof(char_seq)); char_seq[char_seq_pos] = 0; { // Draw coloured text, and increment cariage position int w = 0, h = 0; brief_set_text_color(last_color); gr_string(x + offset, y, char_seq, GR_RESIZE_MENU); gr_get_string_size(&w, &h, char_seq); offset += w; } } { // PART2: Draw leading bright white characters char_seq_pos = 0; for (size_t current_pos = truncate_len; current_pos < truncate_len + bright_len; current_pos++) { auto encoded_size = unicode::encoded_size(src->at(current_pos).letter); Assert(char_seq_pos + encoded_size - 1 < sizeof(char_seq)); unicode::encode(src->at(current_pos).letter, &char_seq[char_seq_pos]); char_seq_pos += encoded_size; } Assert(char_seq_pos < (int) sizeof(char_seq)); char_seq[char_seq_pos] = 0; gr_set_color_fast(&Color_bright_white); gr_string(x + offset, y, char_seq, GR_RESIZE_MENU); } } int brief_text_wipe_finished() { if ( Brief_text_wipe_time_elapsed > (BRIEF_TEXT_WIPE_TIME+0.5f) ) { return 1; } return 0; } /** * brief_render_text() * * @param line_offset * @param x * @param y * @param h * @param frametime time in seconds of previous frame * @param instance optional parameter. Used to indicate which text stream is used. This value is 0 unless multiple text streams are required * @param line_spacing * @return */ int brief_render_text(int line_offset, int x, int y, int h, float frametime, int instance, int line_spacing) { int fh, line, yy; fh = gr_get_font_height(); if (Brief_text_wipe_time_elapsed == 0) { if (snd_is_playing(Brief_text_wipe_snd)) { snd_stop(Brief_text_wipe_snd); } gamesnd_play_iface(InterfaceSounds::BRIEF_TEXT_WIPE); Play_brief_voice = 1; } Brief_text_wipe_time_elapsed += frametime; line = line_offset; yy = 0; while (yy + fh <= h) { if (line >= Num_brief_text_lines[instance]) break; brief_render_line(line, x, y + yy, instance); line++; yy += fh + line_spacing; } if ( brief_text_wipe_finished() && (Play_brief_voice) ) { Play_brief_voice = 0; return 1; } return 0; } /** * Draw the lines that show objects positions on the grid * */ void brief_render_elements(vec3d *pos, grid* gridp) { vec3d gpos; // Location of point on grid. plane tplane; vec3d *gv; if ( pos->xyz.y < 1 && pos->xyz.y > -1 ) return; tplane.A = gridp->gmatrix.vec.uvec.xyz.x; tplane.B = gridp->gmatrix.vec.uvec.xyz.y; tplane.C = gridp->gmatrix.vec.uvec.xyz.z; tplane.D = gridp->planeD; compute_point_on_plane(&gpos, &tplane, pos); gv = &gridp->gmatrix.vec.uvec; if (gv->xyz.x * pos->xyz.x + gv->xyz.y * pos->xyz.y + gv->xyz.z * pos->xyz.z < -gridp->planeD) gr_set_color(127, 127, 127); else gr_set_color(255, 255, 255); // white } // ------------------------------------------------------------------------------------ // brief_reset_icons() // void brief_reset_icons(int stage_num) { brief_stage *bs; brief_icon *bi; int i; Assert( Briefing != NULL ); bs = &Briefing->stages[stage_num]; for ( i = 0; i < bs->num_icons; i++ ) { bi = &bs->icons[i]; bi->flags &= ~BI_SHOWHIGHLIGHT; } } /** * Direct camera to look at target * * @param pos target position for the camera * @param orient target orientation for the camera * @param time time in ms to reach target */ void brief_set_camera_target(vec3d *pos, matrix *orient, int time) { float time_in_seconds; time_in_seconds = time / 1000.0f; if ( time == 0 ) { Current_cam_pos = *pos; Current_cam_orient = *orient; } Target_cam_pos = *pos; Target_cam_orient = *orient; Start_cam_orient = Current_cam_orient; Start_cam_pos = Current_cam_pos; // we need this when checking if camera movement complete Start_cam_move = timer_get_milliseconds()*1000.0f; // start time, convert to seconds Total_move_time = time_in_seconds; Elapsed_time = 0.0f; vm_vec_scale_add(&Start_lookat_pos, &Start_cam_pos, &Start_cam_orient.vec.fvec, LOOKAT_DIST); vm_vec_scale_add(&Target_lookat_pos, &Target_cam_pos, &Target_cam_orient.vec.fvec, LOOKAT_DIST); Play_highlight_flag = 1; // once target reached, play highlight anims Cam_target_reached = 0; Cam_movement_done=0; anim_release_all_instances(ON_BRIEFING_SELECT); // stop any briefing-specific anims // calculate camera velocity vm_vec_sub(&Cam_vel, pos, &Current_cam_pos); if ( !IS_VEC_NULL_SQ_SAFE(&Cam_vel) ) { vm_vec_normalize(&Cam_vel); } // calculate lookat point velocity vm_vec_sub(&Lookat_vel, &Target_lookat_pos, &Current_lookat_pos); vm_vec_scale(&Lookat_vel, 1.0f/time_in_seconds); Start_dist = vm_vec_dist(&Start_cam_pos, &Start_lookat_pos); End_dist = vm_vec_dist(&Target_cam_pos, &Target_lookat_pos); Dist_change_rate = (End_dist - Start_dist) / time_in_seconds; Total_dist=vm_vec_dist(&Start_cam_pos, &Target_cam_pos); Peak_speed=Total_dist/Total_move_time*2.0f; Cam_accel = 4*Total_dist/(Total_move_time*Total_move_time); Last_dist=0.0f; vm_vec_zero(&W_init); get_camera_limits(&Start_cam_orient, &Target_cam_orient, Total_move_time, &Acc_limit, &Vel_limit); } bool brief_verify_color_tag(unicode::codepoint_t color_tag) { if (color_tag > 127) { // The tag will always be out of range. This is done to be sure that the case below does not accidentally // produce a valid tag character. SCP_string tag_str; unicode::encode(color_tag, std::back_inserter(tag_str)); Warning(LOCATION, "Invalid text color tag '$%s' used in mission: '%s'.\n", tag_str.c_str(), Mission_filename); return false; } char char_tag = (char)color_tag; if ( Tagged_Colors.find(char_tag) == Tagged_Colors.end() ) { Warning(LOCATION, "Invalid text color tag '$%c' used in mission: '%s'.\n", char_tag, Mission_filename); return false; } return true; } void brief_set_text_color(char color_tag) { gr_set_color_fast(Tagged_Colors[color_tag]); } /** * Checks if a character is a word separator * @param character the character to be analysed. * @return true when the given character is a word separator, and false when the character is part of a word. */ bool is_a_word_separator(unicode::codepoint_t character) { return character <= 32; // all control characters including space, newline, and tab } /** * Builds a vector of colored characters from a string containing color markups * and stores it to Colored_stream table. * * A color markup is made of a minimum of three characters: * '$' + a char standing for a color + contigous multiple spaces (chars t n and ' ') * The markup is completely removed from the resulting character sequence. * * @param src a not null pointer to a C string terminated by a /0 char. * @param instance index into Colored_stream where the result should be placed. Value is 0 unless multiple text streams are required. * @param[in,out] default_color_stack pointer to an array containing a stack of default colors (for color spans) * @param[in,out] color_stack_index pointer to the current index in the above stack * @return number of character of the resulting sequence. */ int brief_text_colorize(char *src, int instance, char default_color_stack[], int &color_stack_index) { Assert(src); Assert((0 <= instance) && (instance < (int)(sizeof(Colored_stream) / sizeof(*Colored_stream)))); briefing_line dest_line; //the resulting vector of colored character char active_color_index; //the current drawing color active_color_index = default_color_stack[color_stack_index]; unicode::codepoint_range range(src); auto end_iter = std::end(range); for (auto iter = std::begin(range); iter != end_iter; ++iter) { // Is the character a color markup? // text markup consists of a '$' plus a character plus an optional space if (iter + 1 != end_iter && *iter == BRIEF_META_CHAR) { ++iter; // Consume the $ character // it's possible that there's a closing brace here if (*iter == UNICODE_CHAR('}')) { if (color_stack_index > 0) { color_stack_index--; active_color_index = default_color_stack[color_stack_index]; } ++iter; // consume the } } // breaking character else if (*iter == UNICODE_CHAR('|')) { active_color_index = default_color_stack[color_stack_index]; ++iter; // consume the | } // normal $c or $c{ else { if (brief_verify_color_tag(*iter)) { active_color_index = (char)*iter; } ++iter; // Consume the color identifier and focus on the white character (if any) // special case: color spans (different default color within braces) // (there's a slim chance that src[i] could be the null-terminator, but that's okay here) if (*iter == UNICODE_CHAR('{')) { if (color_stack_index < HIGHEST_COLOR_STACK_INDEX) { color_stack_index++; default_color_stack[color_stack_index] = active_color_index; } ++iter; // consume the { } } // Skip every whitespace until the next word is reached while ( (iter != end_iter) && is_white_space(*iter) ) ++iter; //The next character is not a whitespace, let's process it as usual //(subtract 1 because the for loop will add it again) --iter; continue; } // When the word is terminated, reset color to default if ( (is_white_space(*iter) ) || ( is_a_word_separator(*iter) )) active_color_index = default_color_stack[color_stack_index]; // Append the character to the result structure colored_char dest; dest.letter = *iter; dest.color = active_color_index; dest_line.push_back(dest); } Colored_stream[instance].push_back(dest_line); return (int)dest_line.size(); } /** * Initialise briefing coloured text * * @param src paragraph of text to process * @param w max width of line in pixels * @param[in] default_color optional, default color for this text (defaults to '\0', which gets converted to the first defined color tag (should be 'w')) * @param instance optional parameter, used when multiple text streams are required (default value is 0) * @param max_lines maximum number of lines * @param[in] append add on to the existing lines instead of replacing them (defaults to false) */ int brief_color_text_init(const char* src, int w, const char default_color, int instance, int max_lines, const bool append) { int i, n_lines, len; SCP_vector n_chars; SCP_vector p_str; char tmp_brief_line[MAX_BRIEF_LINE_LEN]; // manage different default colors (don't use a SCP_ stack because eh) char default_color_stack[HIGHEST_COLOR_STACK_INDEX + 1]; int color_stack_index = 0; // start off with white, or whatever our default is if (default_color == '\0' || !brief_verify_color_tag(default_color)) { // call brief_verify_color_tag() to make sure our default is actually a defined color tag default_color_stack[0] = Color_Tags[0]; } else { default_color_stack[0] = default_color; } Assert(src != NULL); n_lines = split_str(src, w, n_chars, p_str, BRIEF_META_CHAR); Assert(n_lines >= 0); //for compatability reasons truncate text from everything except the fiction viewer if ((max_lines > 0) && (n_lines > max_lines)) { n_lines = max_lines; } if (!append) { Max_briefing_line_len = 1; Colored_stream[instance].clear(); } else if (n_lines == 0 && !strcmp(src, "\n")) { // Silly hack to allow inserting blank lines for debriefings -MageKing17 n_lines = 1; p_str.push_back(0); n_chars.push_back(0); } for (i=0; i Max_briefing_line_len) Max_briefing_line_len = len; } Brief_text_wipe_time_elapsed = 0.0f; Play_brief_voice = 0; if (append) { Num_brief_text_lines[instance] += n_lines; } else { Num_brief_text_lines[instance] = n_lines; } return n_lines; } /** * Get free handle to a move icon * * @return -1 on failure, a handle to a free move icon struct on success */ int brief_get_free_move_icon() { int i; for ( i = 0; i < MAX_MOVING_ICONS; i++ ) { if ( Icon_movers[i].used == 0 ) break; } if ( i == MAX_MOVING_ICONS ) return -1; Icon_movers[i].used = 1; return i; } /** * Set move list in briefing * * @param new_stage new stage number that briefing is now moving to * @param current_stage current stage that the briefing is on * @param time time in seconds */ int brief_set_move_list(int new_stage, int current_stage, float time) { brief_stage *newb, *cb; icon_move_info *imi; int i,j,k,num_movers,is_gone=0; vec3d zero_v = ZERO_VECTOR; Assert(new_stage != current_stage); Assert( Briefing != NULL ); newb = &Briefing->stages[new_stage]; cb = &Briefing->stages[current_stage]; num_movers = 0; for ( i = 0; i < cb->num_icons; i++ ) { is_gone=1; for ( j = 0; j < newb->num_icons; j++ ) { if ( ( cb->icons[i].id != 0 ) && ( cb->icons[i].id == newb->icons[j].id ) ) { is_gone=0; if ( vm_vec_cmp(&cb->icons[i].pos, &newb->icons[j].pos) ) { k = brief_get_free_move_icon(); if ( k == -1 ) { Warning(LOCATION, "Too many briefing icons are moving simultaneously!"); return 0; } imi = &Icon_movers[k]; imi->id = cb->icons[i].id; imi->start = cb->icons[i].pos; imi->finish = newb->icons[j].pos; imi->current = imi->start; list_append(&Icon_move_list, imi); imi->total_dist = vm_vec_dist(&imi->start, &imi->finish); imi->total_move_time = time; imi->peak_speed = imi->total_dist/imi->total_move_time*2.0f; imi->accel = 4*imi->total_dist/(time*time); imi->last_dist=0.0f; imi->reached_dest=0; imi->direction = zero_v; vm_vec_sub(&imi->direction, &imi->finish, &imi->start); if ( !IS_VEC_NULL_SQ_SAFE(&imi->direction) ) { vm_vec_normalize(&imi->direction); } num_movers++; } } } // Set up fading icon (to fade out) if (is_gone == 1) { if ( Num_fade_icons >= MAX_FADING_ICONS ) { Int3(); Num_fade_icons = 0; } briefing_icon_info *bii = brief_get_icon_info(&cb->icons[i]); if (bii == NULL) { return 0; } Fading_icons[Num_fade_icons].fade_anim = bii->fade; Fading_icons[Num_fade_icons].pos = cb->icons[i].pos; Fading_icons[Num_fade_icons].team = cb->icons[i].team; Num_fade_icons++; } } // flag new icons for fading in for ( i=0; inum_icons; i++ ) { int is_new = 1; newb->icons[i].flags &= ~BI_FADEIN; for ( j=0; jnum_icons; j++ ) { if ( ( cb->icons[j].id != 0 ) && ( cb->icons[j].id == newb->icons[i].id ) ) { is_new=0; } } if ( is_new ) { briefing_icon_info *bii = brief_get_icon_info(&newb->icons[i]); if (bii == NULL) { return 0; } newb->icons[i].flags |= BI_FADEIN; newb->icons[i].fadein_anim = bii->fade; newb->icons[i].fadein_anim.time_elapsed = 0.0f; } } return num_movers; } void brief_clear_fade_out_icons() { Num_fade_icons = 0; } /** * Set new stage in briefing * * @param pos target position for the camera * @param orient target orientation for the camera * @param time time in ms to reach target * @param stage_num stage number of briefing (start numbering at 0) */ void brief_set_new_stage(vec3d *pos, matrix *orient, int time, int stage_num) { const char *msg; int num_movers, new_time, not_objv = 1; Assert( Briefing != NULL ); new_time = time; if (stage_num >= Briefing->num_stages) { not_objv = 0; // turns out this is an objectives stage new_time = 0; } if ( stage_num == Last_new_stage ) { return; } num_movers = 0; brief_move_icon_reset(); brief_clear_fade_out_icons(); if ( (Last_new_stage != -1) && not_objv ) { num_movers = brief_set_move_list(stage_num, Last_new_stage, new_time / 1000.0f); } if ( (Last_new_stage != -1) && (num_movers == 0) && not_objv ) { if ( !vm_vec_cmp( &Briefing->stages[stage_num].camera_pos, &Briefing->stages[Last_new_stage].camera_pos) ) { if ( !vm_vec_cmp( &Briefing->stages[stage_num].camera_orient.vec.fvec, &Briefing->stages[Last_new_stage].camera_orient.vec.fvec) ){ new_time = 0; } } } if (not_objv) { msg = Briefing->stages[stage_num].text.c_str(); } else { msg = XSTR( "Please review your objectives for this mission.", 395); } if (gr_screen.res == GR_640) { // GR_640 Num_brief_text_lines[0] = brief_color_text_init(msg, MAX_BRIEF_LINE_W_640, default_briefing_color); } else { // GR_1024 Num_brief_text_lines[0] = brief_color_text_init(msg, MAX_BRIEF_LINE_W_1024, default_briefing_color); } Top_brief_text_line = 0; if (not_objv){ brief_set_camera_target(pos, orient, new_time); } if ( snd_is_playing(Brief_stage_highlight_sound_handle) ) { snd_stop(Brief_stage_highlight_sound_handle); } Voice_started_time = 0; Voice_ended_time = 0; Brief_stage_highlight_sound_handle = sound_handle::invalid(); Last_new_stage = stage_num; } /** * Calculate how far the camera should have moved */ float brief_camera_get_dist_moved(float elapsed_time) { float time, dist_moved=0.0f; // first half of movement if ( elapsed_time < Total_move_time/2.0f ) { dist_moved=0.5f*Cam_accel*elapsed_time*elapsed_time; // d = 1/2at^2 return dist_moved; } // second half of movement time=elapsed_time - Total_move_time/2.0f; dist_moved=(Total_dist/2.0f)+(Peak_speed*time) - 0.5f*Cam_accel*time*time; return dist_moved; } /** * Update the camera position */ void brief_camera_move(float frametime, int /*stage_num*/) { vec3d dist_moved; float dist; vec3d w_out; matrix result; Elapsed_time += frametime; if ( Cam_target_reached ) return; // Update orientation if ( (Elapsed_time < Total_move_time) ) { vm_angular_move_matrix(&Target_cam_orient, &Current_cam_orient, &W_init, frametime, &result, &w_out, &Vel_limit, &Acc_limit, false); Current_cam_orient = result; W_init = w_out; } // use absolute pos to update position if ( vm_vec_cmp( &Current_cam_pos, &Target_cam_pos ) ) { dist = brief_camera_get_dist_moved(Elapsed_time); if ( dist < Last_dist ) { Cam_movement_done=1; Last_dist=0.0f; } Last_dist=dist; if ( Cam_movement_done == 0 ) { vm_vec_copy_scale(&dist_moved, &Cam_vel, dist); vm_vec_add(&Current_cam_pos, &Start_cam_pos, &dist_moved); } else { Current_cam_pos=Target_cam_pos; } } else { Cam_movement_done=1; Current_cam_pos=Target_cam_pos; } if ( Cam_movement_done && (Elapsed_time >= Total_move_time) ) { Cam_target_reached=1; } } /** * Project the viewer's position onto the grid plane. * If more than threshold distance from grid center, move grid center. */ void brief_maybe_create_new_grid(grid* gridp, vec3d *pos, matrix *orient, int force) { int roundoff; plane tplane; vec3d gpos, tmp, c; float dist_to_plane; float square_size, ux, uy, uz; ux = tplane.A = gridp->gmatrix.vec.uvec.xyz.x; uy = tplane.B = gridp->gmatrix.vec.uvec.xyz.y; uz = tplane.C = gridp->gmatrix.vec.uvec.xyz.z; tplane.D = gridp->planeD; compute_point_on_plane(&c, &tplane, pos); dist_to_plane = fl_abs(vm_dist_to_plane(pos, &gridp->gmatrix.vec.uvec, &c)); square_size = 1.0f; while (dist_to_plane >= 25.0f) { square_size *= 10.0f; dist_to_plane /= 10.0f; } if (fvi_ray_plane(&gpos, &gridp->center, &gridp->gmatrix.vec.uvec, pos, &orient->vec.fvec, 0.0f)<0.0f) { vec3d p; vm_vec_scale_add(&p,pos,&orient->vec.fvec, 100.0f ); compute_point_on_plane(&gpos, &tplane, &p ); } if (vm_vec_dist(&gpos, &c) > 50.0f * square_size) { vm_vec_sub(&tmp, &gpos, &c); vm_vec_normalize(&tmp); vm_vec_scale_add(&gpos, &c, &tmp, 50.0f * square_size); } roundoff = (int) square_size * 10; if (!ux) gpos.xyz.x = fl_roundoff(gpos.xyz.x, roundoff); if (!uy) gpos.xyz.y = fl_roundoff(gpos.xyz.y, roundoff); if (!uz) gpos.xyz.z = fl_roundoff(gpos.xyz.z, roundoff); if ((square_size != gridp->square_size) || (gpos.xyz.x != gridp->center.xyz.x) || (gpos.xyz.y != gridp->center.xyz.y) || (gpos.xyz.z != gridp->center.xyz.z) || force) { gridp->square_size = square_size; gridp->center = gpos; brief_modify_grid(gridp); } } // Create a grid // *forward is vector pointing forward // *right is vector pointing right // *center is center point of grid // length is length of grid // width is width of grid // square_size is size of a grid square // For example: // *forward = (0.0, 0.0, 1.0) // *right = (1.0, 0.0, 0.0) // *center = (0.0, 0.0, 0.0) // nrows = 10 // ncols = 50.0 // square_size = 10.0 // will generate a grid of squares 10 long by 5 wide. // Each grid square will be 10.0 x 10.0 units. // The center of the grid will be at the global origin. // The grid will be parallel to the xz plane (because the normal is 0,1,0). // (In fact, it will be the xz plane because it is centered on the origin.) // // Stuffs grid in *gridp. If gridp == NULL, mallocs and returns a grid. grid *brief_create_grid(grid *gridp, vec3d *forward, vec3d *right, vec3d *center, int nrows, int ncols, float square_size) { int i, ncols2, nrows2, d = 1; vec3d dfvec, drvec, cur, cur2, tvec, uvec, save, save2; Assert(square_size > 0.0); if (double_fine_gridlines) d = 2; if (gridp == NULL) gridp = (grid *) vm_malloc(sizeof(grid)); Assert(gridp); gridp->center = *center; gridp->square_size = square_size; // Create the plane equation. Assert(!IS_VEC_NULL(forward)); Assert(!IS_VEC_NULL(right)); vm_vec_copy_normalize(&dfvec, forward); vm_vec_copy_normalize(&drvec, right); vm_vec_cross(&uvec, &dfvec, &drvec); Assert(!IS_VEC_NULL(&uvec)); gridp->gmatrix.vec.uvec = uvec; gridp->planeD = -(center->xyz.x * uvec.xyz.x + center->xyz.y * uvec.xyz.y + center->xyz.z * uvec.xyz.z); Assert(!fl_is_nan(gridp->planeD)); gridp->gmatrix.vec.fvec = dfvec; gridp->gmatrix.vec.rvec = drvec; vm_vec_scale(&dfvec, square_size); vm_vec_scale(&drvec, square_size); vm_vec_scale_add(&cur, center, &dfvec, (float) -nrows * d / 2); vm_vec_scale_add2(&cur, &drvec, (float) -ncols * d / 2); vm_vec_scale_add(&cur2, center, &dfvec, (float) -nrows * 5 / 2); vm_vec_scale_add2(&cur2, &drvec, (float) -ncols * 5 / 2); save = cur; save2 = cur2; gridp->ncols = ncols; gridp->nrows = nrows; ncols2 = ncols / 2; nrows2 = nrows / 2; Assert(ncols < MAX_GRIDLINE_POINTS && nrows < MAX_GRIDLINE_POINTS); // Create the points along the edges of the grid, so we can just draw lines // between them to form the grid. for (i=0; i<=ncols*d; i++) { gridp->gpoints1[i] = cur; // small, dark gridline points vm_vec_scale_add(&tvec, &cur, &dfvec, (float) nrows * d); gridp->gpoints2[i] = tvec; vm_vec_add2(&cur, &drvec); } for (i=0; i<=ncols2; i++) { gridp->gpoints5[i] = cur2; // large, brighter gridline points vm_vec_scale_add(&tvec, &cur2, &dfvec, (float) nrows2 * 10); gridp->gpoints6[i] = tvec; vm_vec_scale_add2(&cur2, &drvec, 10.0f); } cur = save; cur2 = save2; for (i=0; i<=nrows*d; i++) { gridp->gpoints3[i] = cur; // small, dark gridline points vm_vec_scale_add(&tvec, &cur, &drvec, (float) ncols * d); gridp->gpoints4[i] = tvec; vm_vec_add2(&cur, &dfvec); } for (i=0; i<=nrows2; i++) { gridp->gpoints7[i] = cur2; // large, brighter gridline points vm_vec_scale_add(&tvec, &cur2, &drvec, (float) ncols2 * 10); gridp->gpoints8[i] = tvec; vm_vec_scale_add2(&cur2, &dfvec, 10.0f); } return gridp; } /** * Create a nice default grid. * Centered at origin, 10x10, 10.0 size squares, in xz plane. */ grid *brief_create_default_grid(void) { grid *rgrid; vec3d fvec, rvec, cvec; vm_vec_make(&fvec, 0.0f, 0.0f, 1.0f); vm_vec_make(&rvec, 1.0f, 0.0f, 0.0f); vm_vec_make(&cvec, 0.0f, -10.0f, 0.0f); rgrid = brief_create_grid(&Global_grid, &fvec, &rvec, &cvec, 100, 100, 5.0f); physics_init(&rgrid->physics); rgrid->physics.flags |= (PF_ACCELERATES | PF_SLIDE_ENABLED); return rgrid; } /** * Rotate and project points and draw a line. */ void brief_rpd_line(vec3d *v0, vec3d *v1) { vertex tv0, tv1; g3_rotate_vertex(&tv0, v0); g3_rotate_vertex(&tv1, v1); gr_set_color_fast(&Color_briefing_grid); g3_draw_line(&tv0, &tv1); } /** * Renders a grid * * @param gridp Grid defined in a grid struct to render */ void brief_render_grid(grid *gridp) { int i, ncols, nrows; ncols = gridp->ncols; nrows = gridp->nrows; if (double_fine_gridlines) { ncols *= 2; nrows *= 2; } gr_set_color(30,30,30); // Draw the column lines. for (i=0; i<=ncols; i++) brief_rpd_line(&gridp->gpoints1[i], &gridp->gpoints2[i]); // Draw the row lines. for (i=0; i<=nrows; i++) brief_rpd_line(&gridp->gpoints3[i], &gridp->gpoints4[i]); } void brief_modify_grid(grid *gridp) { brief_create_grid(gridp, &gridp->gmatrix.vec.fvec, &gridp->gmatrix.vec.rvec, &gridp->center, gridp->nrows, gridp->ncols, gridp->square_size); } void brief_unload_anims() { for (SCP_vector::iterator ii = Briefing_icon_info.begin(); ii != Briefing_icon_info.end(); ++ii) { if (ii->regular.first_frame >= 0) { bm_unload(ii->regular.first_frame); ii->regular.first_frame = -1; } if (ii->fade.first_frame >= 0) { bm_unload(ii->fade.first_frame); ii->fade.first_frame = -1; } if (ii->highlight.first_frame >= 0) { bm_unload(ii->highlight.first_frame); ii->highlight.first_frame = -1; } } } void brief_common_close() { brief_unload_anims(); } void brief_restart_text_wipe() { Voice_started_time = 0; Voice_ended_time = 0; Brief_text_wipe_time_elapsed = 0.0f; } /** * Initialize the array of handles to the different voice streams */ void brief_voice_init() { int i; for ( i = 0; i < MAX_BRIEF_STAGES; i++ ) { Brief_voices[i] = -1; } } void brief_load_voice_file(int voice_num, char *name) { int load_attempts = 0; while(1) { if ( load_attempts++ > 5 ) { break; } Brief_voices[voice_num] = audiostream_open( name, ASF_VOICE ); if ( Brief_voices[voice_num] >= 0 ) { break; } // Don't bother to ask for the CD in multiplayer if ( Game_mode & GM_MULTIPLAYER ) { break; } } } /** * Open and pre-load the stream buffers for the different voice streams */ void brief_voice_load_all() { int i; brief_stage *bs; Assert( Briefing != NULL ); for ( i = 0; i < Briefing->num_stages; i++ ) { bs = &Briefing->stages[i]; if ( strnicmp(bs->voice, NOX("none"), 4) != 0 ) { brief_load_voice_file(i, bs->voice); } } } /** * Close all the briefing voice streams */ void brief_voice_unload_all() { int i; for ( i = 0; i < MAX_BRIEF_STAGES; i++ ) { if ( Brief_voices[i] != -1 ) { audiostream_close_file(Brief_voices[i], 0); Brief_voices[i] = -1; } } } /** * Start playback of the voice for a particular briefing stage */ void brief_voice_play(int stage_num) { if (!Voice_started_time) { Voice_started_time = timer_get_milliseconds(); Voice_ended_time = 0; } if ( !Briefing_voice_enabled ) { return; } if ( Brief_voices[stage_num] < 0 ) { // play simulated speech? if (fsspeech_play_from(FSSPEECH_FROM_BRIEFING)) { if (fsspeech_playing()) { return; } fsspeech_play(FSSPEECH_FROM_BRIEFING, Briefing->stages[stage_num].text.c_str()); } } else { if ( audiostream_is_playing( Brief_voices[stage_num]) ) { return; } audiostream_play(Brief_voices[stage_num], Master_voice_volume, 0); } } /** * Stop playback of the voice for a particular briefing stage */ void brief_voice_stop(int stage_num) { if (Brief_voices[stage_num] < 0) { fsspeech_stop(); } else { audiostream_stop(Brief_voices[stage_num], 1, 0); // stream is automatically rewound } } /** * Pause playback of the voice for a particular briefing stage, to resume just * call brief_voice_unpause() again */ void brief_voice_pause(int stage_num) { if (Brief_voices[stage_num] < 0) { fsspeech_stop(); } else { audiostream_pause(Brief_voices[stage_num]); } } void brief_voice_unpause(int stage_num) { if (Brief_voices[stage_num] < 0) { fsspeech_stop(); } else { audiostream_unpause(Brief_voices[stage_num]); } } void brief_reset_last_new_stage() { Last_new_stage = -1; } /** * Get the dimensions for a briefing icon */ void brief_common_get_icon_dimensions(int *w, int *h, brief_icon *bi) { Assert(bi != NULL); // in case anything goes wrong *w=0; *h=0; briefing_icon_info *bii = brief_get_icon_info(bi); if (bii == NULL) { return; } if (bii->regular.first_frame >= 0) { bm_get_info(bii->regular.first_frame, w, h, NULL); } } void cmd_brief_reset() { int i, j; static int inited = 0; if (inited) { for (i=0; iauto_advance ) return 0; if (!brief_text_wipe_finished()) return 0; if (Voice_ended_time && (timer_get_milliseconds() - Voice_ended_time >= STAGE_ADVANCE_DELAY)) return 1; // check normal speech if (Briefing_voice_enabled && (Brief_voices[stage_num] >= 0)) { if (audiostream_is_playing(Brief_voices[stage_num])) { return 0; } if (!Voice_ended_time) { Voice_ended_time = timer_get_milliseconds(); } return 0; } // check simulated speech if (Briefing_voice_enabled && (Brief_voices[stage_num] < 0) && fsspeech_play_from(FSSPEECH_FROM_BRIEFING)) { if (fsspeech_playing()) { return 0; } if (!Voice_ended_time) { Voice_ended_time = timer_get_milliseconds(); } return 0; } // if we get here, there is no voice, so we simulate the time it would take instead if (!Voice_ended_time) Voice_ended_time = Voice_started_time + MAX(5000, Num_brief_text_lines[0] * 3500); return 0; }