/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _MODELSINC_H #define _MODELSINC_H class polymodel; #ifndef MODEL_LIB #error This should only be used internally by the model library. See John if you think you need to include this elsewhere. #endif #define OP_EOF 0 #define OP_DEFPOINTS 1 #define OP_FLATPOLY 2 #define OP_TMAPPOLY 3 #define OP_SORTNORM 4 #define OP_BOUNDBOX 5 // change header for freespace2 //#define FREESPACE1_FORMAT #define FREESPACE2_FORMAT #if defined( FREESPACE1_FORMAT ) #elif defined ( FREESPACE2_FORMAT ) #else #error Neither FREESPACE1_FORMAT or FREESPACE2_FORMAT defined #endif // endianess will be handled by cfile and others now, little-endian should be default in all cases // little-endian (Intel) IDs #define POF_HEADER_ID 0x4f505350 // 'OPSP' (PSPO) POF file header #if defined( FREESPACE1_FORMAT ) // FREESPACE1 FORMAT #define ID_OHDR 0x5244484f // RDHO (OHDR): POF file header #define ID_SOBJ 0x4a424f53 // JBOS (SOBJ): Subobject header #else #define ID_OHDR 0x32524448 // 2RDH (HDR2): POF file header #define ID_SOBJ 0x324a424f // 2JBO (OBJ2): Subobject header #endif #define ID_TXTR 0x52545854 // RTXT (TXTR): Texture filename list #define ID_INFO 0x464e4950 // FNIP (PINF): POF file information, like command line, etc #define ID_GRID 0x44495247 // DIRG (GRID): Grid information #define ID_SPCL 0x4c435053 // LCPS (SPCL): Special object -- like a gun, missile, docking point, etc. #define ID_PATH 0x48544150 // HTAP (PATH): A spline based path #define ID_GPNT 0x544e5047 // TNPG (GPNT): gun points #define ID_MPNT 0x544e504d // TNPM (MPNT): missile points #define ID_DOCK 0x4b434f44 // KCOD (DOCK): docking points #define ID_TGUN 0x4e554754 // NUGT (TGUN): turret gun points #define ID_TMIS 0x53494d54 // SIMT (TMIS): turret missile points #define ID_FUEL 0x4c455546 // LEUF (FUEL): thruster points #define ID_SHLD 0x444c4853 // DLHS (SHLD): shield definition #define ID_EYE 0x20455945 // EYE (EYE ): eye information #define ID_INSG 0x47534e49 // GSNI (INSG): insignia information #define ID_ACEN 0x4e454341 // NECA (ACEN): autocentering information #define ID_GLOW 0x574f4c47 // WOLG (GLOW): glow points -Bobboau #define ID_GLOX 0x584f4c47 // experimental glow points will be gone as soon as we get a proper pof editor -Bobboau #define ID_SLDC 0x43444c53 // CDLS (SLDC): Shield Collision Tree #define uw(p) (*((uint *) (p))) #define w(p) (*((int *) (p))) #define wp(p) ((int *) (p)) #define vp(p) ((vec3d *) (p)) #define fl(p) (*((float *) (p))) extern int model_interp(matrix * orient, ubyte * data, polymodel * pm ); // Creates the octants for a given polygon model void model_octant_create( polymodel * pm ); // frees the memory the octants use for a given polygon model void model_octant_free( polymodel * pm ); void model_calc_bound_box( vec3d *box, vec3d *big_mn, vec3d *big_mx); void interp_clear_instance(); // endian swapping stuff - tigital void swap_bsp_data( polymodel *pm, void *model_ptr ); // endian swapping stuff - kaz void swap_sldc_data(ubyte *buffer); extern vec3d **Interp_verts; #endif