/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef _MULTI_TEAMPLAY_HEADER_FILE #define _MULTI_TEAMPLAY_HEADER_FILE #include // ------------------------------------------------------------------------------------ // MULTIPLAYER TEAMPLAY DEFINES/VARS // // prototypes struct header; struct net_player; class ship; // score for teams for this mission extern int Multi_team_score[MAX_TVT_TEAMS]; // ------------------------------------------------------------------------------------ // MULTIPLAYER TEAMPLAY FUNCTIONS // // call before level load (pre-sync) void multi_team_level_init(); // call to determine who won the sw match, -1 == tie, 0 == team 0, 1 == team 1 int multi_team_winner(); // call to add score to a team void multi_team_maybe_add_score(int points, int team); // reset all players and assign them to default teams void multi_team_reset(); // set the captaincy status of this player void multi_team_set_captain(net_player *pl,int set); // set the team of this given player (if called by the host, the player becomes locked, cnad only the host can modify him from thereon) void multi_team_set_team(net_player *pl,int team); // is it ok for the host to hit commit int multi_team_ok_to_commit(); // handle a player drop void multi_team_handle_drop(); // handle a player join void multi_team_handle_join(net_player *pl); // send a full update on a player-per-player basis (should call this to update all players after other relevant function calls) void multi_team_send_update(); // set all ships in the mission to be marked as the proper team (TEAM_HOSTILE, TEAM_FRIENLY) void multi_team_mark_all_ships(); // set the proper team for the passed in ship void multi_team_mark_ship(ship *sp); // host locks all players into their teams void multi_team_host_lock_all(); // verify that we have valid team stuff void multi_team_verify(); // get the player counts for team 0 and team 1 (NULL values are valid) void multi_team_get_player_counts(int *team0,int *team1); // report on the winner/loser of the game via chat text void multi_team_report(); // ------------------------------------------------------------------------------------ // MULTIPLAYER TEAMPLAY PACKET HANDLERS // // process an incoming team update packet void multi_team_process_packet(unsigned char *data,header *hinfo); #endif