#include "freespace.h" #include "gamesnd/eventmusic.h" #include "hud/hudconfig.h" #include "hud/hudsquadmsg.h" #include "io/joy.h" #include "io/mouse.h" #include "localization/localize.h" #include "menuui/techmenu.h" #include "network/multi.h" #include "osapi/osregistry.h" #include "pilotfile/pilotfile.h" #include "pilotfile/BinaryFileHandler.h" #include "pilotfile/JSONFileHandler.h" #include "playerman/managepilot.h" #include "playerman/player.h" #include "ship/ship.h" #include "sound/audiostr.h" #include "stats/medals.h" #include "weapon/weapon.h" namespace { void read_multi_stats(pilot::FileHandler* handler, scoring_special_t* scoring) { scoring->score = handler->readInt("score"); scoring->rank = handler->readInt("rank"); scoring->assists = handler->readInt("assists"); scoring->kill_count = handler->readInt("kill_count"); scoring->kill_count_ok = handler->readInt("kill_count_ok"); scoring->bonehead_kills = handler->readInt("bonehead_kills"); scoring->p_shots_fired = handler->readUInt("p_shots_fired"); scoring->p_shots_hit = handler->readUInt("p_shots_hit"); scoring->p_bonehead_hits = handler->readUInt("p_bonehead_hits"); scoring->s_shots_fired = handler->readUInt("s_shots_fired"); scoring->s_shots_hit = handler->readUInt("s_shots_hit"); scoring->s_bonehead_hits = handler->readUInt("s_bonehead_hits"); scoring->flight_time = handler->readUInt("flight_time"); scoring->missions_flown = handler->readUInt("missions_flown"); scoring->last_flown = (_fs_time_t)handler->readInt("last_flown"); scoring->last_backup = (_fs_time_t)handler->readInt("last_backup"); // ship kills (contains ships across all mods, not just current) auto list_size = handler->startArrayRead("kills"); scoring->ship_kills.reserve(list_size); for (size_t idx = 0; idx < list_size; idx++, handler->nextArraySection()) { index_list_t ilist; ilist.name = handler->readString("name"); ilist.index = ship_info_lookup(ilist.name.c_str()); ilist.val = handler->readInt("val"); scoring->ship_kills.push_back(ilist); } handler->endArrayRead(); // medals earned (contains medals across all mods, not just current) list_size = handler->startArrayRead("medals"); scoring->medals_earned.reserve(list_size); for (size_t idx = 0; idx < list_size; idx++, handler->nextArraySection()) { index_list_t ilist; ilist.name = handler->readString("name"); ilist.index = medals_info_lookup(ilist.name.c_str()); ilist.val = handler->readInt("val"); scoring->medals_earned.push_back(ilist); } handler->endArrayRead(); } } void pilotfile::plr_read_flags() { // tips? p->tips = (int)handler->readUByte("tips"); // saved flags p->save_flags = handler->readInt("save_flags"); // listing mode (single or campaign missions p->readyroom_listing_mode = handler->readInt("readyroom_listing_mode"); // briefing auto-play p->auto_advance = handler->readInt("auto_advance"); // special rank setting (to avoid having to read all stats on verify) // will be the multi rank // if there's a valid CSG, this will be overwritten p->stats.rank = handler->readInt("multi_rank"); if (version > 0) { p->player_was_multi = handler->readInt("was_multi"); } else { p->player_was_multi = 0; // Default to single player } // which language was this pilot created with if (version > 1) { handler->readString("language", p->language, sizeof(p->language)); } else { // if we don't know, default to the current language setting lcl_get_language_name(p->language); } } void pilotfile::plr_write_flags() { handler->startSectionWrite(Section::Flags); // tips handler->writeUByte("tips", (unsigned char)p->tips); // saved flags handler->writeInt("save_flags", p->save_flags); // listing mode (single or campaign missions) handler->writeInt("readyroom_listing_mode", p->readyroom_listing_mode); // briefing auto-play handler->writeInt("auto_advance", p->auto_advance); // special rank setting (to avoid having to read all stats on verify) // should be multi only from now on handler->writeInt("multi_rank", multi_stats.rank); // What game mode we were in last on this pilot handler->writeInt("was_multi", p->player_was_multi); // which language was this pilot created with handler->writeString("language", p->language); handler->endSectionWrite(); } void pilotfile::plr_read_info() { // pilot image handler->readString("image_filename", p->image_filename, MAX_FILENAME_LEN); // multi squad name handler->readString("squad_name", p->m_squad_name, NAME_LENGTH); // squad image handler->readString("squad_filename", p->m_squad_filename, MAX_FILENAME_LEN); // active campaign handler->readString("current_campaign", p->current_campaign, MAX_FILENAME_LEN); } void pilotfile::plr_write_info() { handler->startSectionWrite(Section::Info); // pilot image handler->writeString("image_filename", p->image_filename); // multi squad name handler->writeString("squad_name", p->m_squad_name); // squad image handler->writeString("squad_filename", p->m_squad_filename); // active campaign handler->writeString("current_campaign", p->current_campaign); handler->endSectionWrite(); } void pilotfile::plr_read_hud() { // flags HUD_config.show_flags = handler->readInt("show_flags"); HUD_config.show_flags2 = handler->readInt("show_flags2"); HUD_config.popup_flags = handler->readInt("popup_flags"); HUD_config.popup_flags2 = handler->readInt("popup_flags2"); // settings HUD_config.num_msg_window_lines = handler->readUByte("num_msg_window_lines"); HUD_config.rp_flags = handler->readInt("rp_flags"); HUD_config.rp_dist = handler->readInt("rp_dist"); if (HUD_config.rp_dist < 0 || HUD_config.rp_dist >= RR_MAX_RANGES) { Warning(LOCATION, "Player file has invalid radar range %d, setting to default.\n", HUD_config.rp_dist); HUD_config.rp_dist = RR_INFINITY; } // basic colors HUD_config.main_color = handler->readInt("main_color"); HUD_color_alpha = handler->readInt("color_alpha"); if (HUD_color_alpha < HUD_COLOR_ALPHA_USER_MIN) { HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT; } hud_config_set_color(HUD_config.main_color); // gauge-specific colors auto num_gauges = handler->startArrayRead("hud_gauges"); for (size_t idx = 0; idx < num_gauges; idx++, handler->nextArraySection()) { ubyte red = handler->readUByte("red"); ubyte green = handler->readUByte("green"); ubyte blue = handler->readUByte("blue"); ubyte alpha = handler->readUByte("alpha"); if (idx >= NUM_HUD_GAUGES) { continue; } HUD_config.clr[idx].red = red; HUD_config.clr[idx].green = green; HUD_config.clr[idx].blue = blue; HUD_config.clr[idx].alpha = alpha; } handler->endArrayRead(); } void pilotfile::plr_write_hud() { int idx; handler->startSectionWrite(Section::HUD); // flags handler->writeInt("show_flags", HUD_config.show_flags); handler->writeInt("show_flags2", HUD_config.show_flags2); handler->writeInt("popup_flags", HUD_config.popup_flags); handler->writeInt("popup_flags2", HUD_config.popup_flags2); // settings handler->writeUByte("num_msg_window_lines", HUD_config.num_msg_window_lines); handler->writeInt("rp_flags", HUD_config.rp_flags); handler->writeInt("rp_dist", HUD_config.rp_dist); // basic colors handler->writeInt("main_color", HUD_config.main_color); handler->writeInt("color_alpha", HUD_color_alpha); // gauge-specific colors handler->startArrayWrite("hud_gauges", NUM_HUD_GAUGES); for (idx = 0; idx < NUM_HUD_GAUGES; idx++) { handler->startSectionWrite(Section::Unnamed); handler->writeUByte("red", HUD_config.clr[idx].red); handler->writeUByte("green", HUD_config.clr[idx].green); handler->writeUByte("blue", HUD_config.clr[idx].blue); handler->writeUByte("alpha", HUD_config.clr[idx].alpha); handler->endSectionWrite(); } handler->endArrayWrite(); handler->endSectionWrite(); } void pilotfile::plr_read_variables() { auto list_size = handler->startArrayRead("variables"); p->variables.reserve(list_size); for (size_t idx = 0; idx < list_size; idx++, handler->nextArraySection()) { sexp_variable n_var; n_var.type = handler->readInt("type"); handler->readString("text", n_var.text, TOKEN_LENGTH); handler->readString("variable_name", n_var.variable_name, TOKEN_LENGTH); p->variables.push_back( n_var ); } handler->endArrayRead(); } void pilotfile::plr_write_variables() { handler->startSectionWrite(Section::Variables); handler->startArrayWrite("variables", p->variables.size()); for (auto& var : p->variables) { handler->startSectionWrite(Section::Unnamed); handler->writeInt("type", var.type); handler->writeString("text", var.text); handler->writeString("variable_name", var.variable_name); handler->endSectionWrite(); } handler->endArrayWrite(); handler->endSectionWrite(); } void pilotfile::plr_read_multiplayer() { // netgame options p->m_server_options.squad_set = handler->readUByte("squad_set"); p->m_server_options.endgame_set = handler->readUByte("endgame_set"); p->m_server_options.flags = handler->readInt("server_flags"); p->m_server_options.respawn = handler->readUInt("respawn"); p->m_server_options.max_observers = handler->readUByte("max_observers"); p->m_server_options.skill_level = handler->readUByte("skill_level"); p->m_server_options.voice_qos = handler->readUByte("voice_qos"); p->m_server_options.voice_token_wait = handler->readInt("voice_token_wait"); p->m_server_options.voice_record_time = handler->readInt("voice_record_time"); p->m_server_options.mission_time_limit = (fix)handler->readInt("mission_time_limit"); p->m_server_options.kill_limit = handler->readInt("kill_limit"); // local options p->m_local_options.flags = handler->readInt("local_flags"); p->m_local_options.obj_update_level = handler->readInt("obj_update_level"); // netgame protocol Multi_options_g.protocol = handler->readInt("protocol"); if (Multi_options_g.protocol == NET_VMT) { Multi_options_g.protocol = NET_TCP; Multi_options_g.pxo = 1; } else if (Multi_options_g.protocol != NET_TCP) { Multi_options_g.protocol = NET_TCP; } } void pilotfile::plr_write_multiplayer() { handler->startSectionWrite(Section::Multiplayer); // netgame options handler->writeUByte("squad_set", p->m_server_options.squad_set); handler->writeUByte("endgame_set", p->m_server_options.endgame_set); handler->writeInt("server_flags", p->m_server_options.flags); handler->writeUInt("respawn", p->m_server_options.respawn); handler->writeUByte("max_observers", p->m_server_options.max_observers); handler->writeUByte("skill_level", p->m_server_options.skill_level); handler->writeUByte("voice_qos", p->m_server_options.voice_qos); handler->writeInt("voice_token_wait", p->m_server_options.voice_token_wait); handler->writeInt("voice_record_time", p->m_server_options.voice_record_time); handler->writeInt("mission_time_limit", (int)p->m_server_options.mission_time_limit); handler->writeInt("kill_limit", p->m_server_options.kill_limit); // local options handler->writeInt("local_flags", p->m_local_options.flags); handler->writeInt("obj_update_level", p->m_local_options.obj_update_level); // netgame protocol if (Multi_options_g.pxo == 1) { const int protocol = NET_VMT; handler->writeInt("protocol", protocol); } else { handler->writeInt("protocol", Multi_options_g.protocol); } handler->endSectionWrite(); } void pilotfile::plr_read_stats() { // global, all-time stats (used only until campaign stats are loaded) read_multi_stats(handler.get(), &all_time_stats); // if not in multiplayer mode then set these stats as the player stats if ( !(Game_mode & GM_MULTIPLAYER) ) { p->stats.score = all_time_stats.score; p->stats.rank = all_time_stats.rank; p->stats.assists = all_time_stats.assists; p->stats.kill_count = all_time_stats.kill_count; p->stats.kill_count_ok = all_time_stats.kill_count_ok; p->stats.bonehead_kills = all_time_stats.bonehead_kills; p->stats.p_shots_fired = all_time_stats.p_shots_fired; p->stats.p_shots_hit = all_time_stats.p_shots_hit; p->stats.p_bonehead_hits = all_time_stats.p_bonehead_hits; p->stats.s_shots_fired = all_time_stats.s_shots_fired; p->stats.s_shots_hit = all_time_stats.s_shots_hit; p->stats.s_bonehead_hits = all_time_stats.s_bonehead_hits; p->stats.flight_time = all_time_stats.flight_time; p->stats.missions_flown = all_time_stats.missions_flown; p->stats.last_flown = all_time_stats.last_flown; p->stats.last_backup = all_time_stats.last_backup; // ship kills (have to find ones that match content) auto list_size = all_time_stats.ship_kills.size(); for (size_t idx = 0; idx < list_size; idx++) { auto j = all_time_stats.ship_kills[idx].index; if (j >= 0) { p->stats.kills[j] = all_time_stats.ship_kills[idx].val; } } // medals earned (have to find ones that match content) list_size = all_time_stats.medals_earned.size(); for (size_t idx = 0; idx < list_size; idx++) { auto j = all_time_stats.medals_earned[idx].index; if (j >= 0) { p->stats.medal_counts[j] = all_time_stats.medals_earned[idx].val; } } } } void pilotfile::plr_write_stats() { handler->startSectionWrite(Section::Scoring); // global, all-time stats handler->writeInt("score", all_time_stats.score); handler->writeInt("rank", all_time_stats.rank); handler->writeInt("assists", all_time_stats.assists); handler->writeInt("kill_count", all_time_stats.kill_count); handler->writeInt("kill_count_ok", all_time_stats.kill_count_ok); handler->writeInt("bonehead_kills", all_time_stats.bonehead_kills); handler->writeUInt("p_shots_fired", all_time_stats.p_shots_fired); handler->writeUInt("p_shots_hit", all_time_stats.p_shots_hit); handler->writeUInt("p_bonehead_hits", all_time_stats.p_bonehead_hits); handler->writeUInt("s_shots_fired", all_time_stats.s_shots_fired); handler->writeUInt("s_shots_hit", all_time_stats.s_shots_hit); handler->writeUInt("s_bonehead_hits", all_time_stats.s_bonehead_hits); handler->writeUInt("flight_time", all_time_stats.flight_time); handler->writeUInt("missions_flown", all_time_stats.missions_flown); handler->writeInt("last_flown", (int)all_time_stats.last_flown); handler->writeInt("last_backup", (int)all_time_stats.last_backup); // ship kills (contains ships across all mods, not just current) handler->startArrayWrite("kills", all_time_stats.ship_kills.size()); for (auto& kill : all_time_stats.ship_kills) { handler->startSectionWrite(Section::Unnamed); handler->writeString("name", kill.name.c_str()); handler->writeInt("val", kill.val); handler->endSectionWrite(); } handler->endArrayWrite(); // medals earned (contains medals across all mods, not just current) handler->startArrayWrite("medals", all_time_stats.medals_earned.size()); for (auto& medal : all_time_stats.medals_earned) { handler->startSectionWrite(Section::Unnamed); handler->writeString("name", medal.name.c_str()); handler->writeInt("val", medal.val); handler->endSectionWrite(); } handler->endArrayWrite(); handler->endSectionWrite(); } void pilotfile::plr_read_stats_multi() { // global, all-time stats (used only until campaign stats are loaded) read_multi_stats(handler.get(), &multi_stats); // if in multiplayer mode then set these stats as the player stats if (Game_mode & GM_MULTIPLAYER) { p->stats.score = multi_stats.score; p->stats.rank = multi_stats.rank; p->stats.assists = multi_stats.assists; p->stats.kill_count = multi_stats.kill_count; p->stats.kill_count_ok = multi_stats.kill_count_ok; p->stats.bonehead_kills = multi_stats.bonehead_kills; p->stats.p_shots_fired = multi_stats.p_shots_fired; p->stats.p_shots_hit = multi_stats.p_shots_hit; p->stats.p_bonehead_hits = multi_stats.p_bonehead_hits; p->stats.s_shots_fired = multi_stats.s_shots_fired; p->stats.s_shots_hit = multi_stats.s_shots_hit; p->stats.s_bonehead_hits = multi_stats.s_bonehead_hits; p->stats.flight_time = multi_stats.flight_time; p->stats.missions_flown = multi_stats.missions_flown; p->stats.last_flown = multi_stats.last_flown; p->stats.last_backup = multi_stats.last_backup; // ship kills (have to find ones that match content) auto list_size = multi_stats.ship_kills.size(); for (size_t idx = 0; idx < list_size; idx++) { auto j = multi_stats.ship_kills[idx].index; if (j >= 0) { p->stats.kills[j] = multi_stats.ship_kills[idx].val; } } // medals earned (have to find ones that match content) list_size = (int)multi_stats.medals_earned.size(); for (size_t idx = 0; idx < list_size; idx++) { auto j = multi_stats.medals_earned[idx].index; if (j >= 0) { p->stats.medal_counts[j] = multi_stats.medals_earned[idx].val; } } } } void pilotfile::plr_write_stats_multi() { handler->startSectionWrite(Section::ScoringMulti); // global, all-time stats handler->writeInt("score", multi_stats.score); handler->writeInt("rank", multi_stats.rank); handler->writeInt("assists", multi_stats.assists); handler->writeInt("kill_count", multi_stats.kill_count); handler->writeInt("kill_count_ok", multi_stats.kill_count_ok); handler->writeInt("bonehead_kills", multi_stats.bonehead_kills); handler->writeUInt("p_shots_fired", multi_stats.p_shots_fired); handler->writeUInt("p_shots_hit", multi_stats.p_shots_hit); handler->writeUInt("p_bonehead_hits", multi_stats.p_bonehead_hits); handler->writeUInt("s_shots_fired", multi_stats.s_shots_fired); handler->writeUInt("s_shots_hit", multi_stats.s_shots_hit); handler->writeUInt("s_bonehead_hits", multi_stats.s_bonehead_hits); handler->writeUInt("flight_time", multi_stats.flight_time); handler->writeUInt("missions_flown", multi_stats.missions_flown); handler->writeInt("last_flown", (int)multi_stats.last_flown); handler->writeInt("last_backup", (int)multi_stats.last_backup); // ship kills (contains medals across all mods, not just current) handler->startArrayWrite("kills", multi_stats.ship_kills.size()); for (auto& kill : multi_stats.ship_kills) { handler->startSectionWrite(Section::Unnamed); handler->writeString("name", kill.name.c_str()); handler->writeInt("val", kill.val); handler->endSectionWrite(); } handler->endArrayWrite(); // medals earned (contains medals across all mods, not just current) handler->startArrayWrite("medals", multi_stats.medals_earned.size()); for (auto& medal : multi_stats.medals_earned) { handler->startSectionWrite(Section::Unnamed); handler->writeString("name", medal.name.c_str()); handler->writeInt("val", medal.val); handler->endSectionWrite(); } handler->endArrayWrite(); handler->endSectionWrite(); } void pilotfile::plr_read_controls() { short id1, id2; int axi, inv; auto list_size = handler->startArrayRead("controls", true); for (size_t idx = 0; idx < list_size; idx++, handler->nextArraySection()) { id1 = handler->readShort("key"); id2 = handler->readShort("joystick"); handler->readShort("mouse"); // unused, at the moment if (idx < CCFG_MAX) { Control_config[idx].key_id = id1; Control_config[idx].joy_id = id2; } } handler->endArrayRead(); auto list_axis = handler->startArrayRead("axes"); for (size_t idx = 0; idx < list_axis; idx++, handler->nextArraySection()) { axi = handler->readInt("axis_map"); inv = handler->readInt("invert_axis"); if (idx < NUM_JOY_AXIS_ACTIONS) { Axis_map_to[idx] = axi; Invert_axis[idx] = inv; } } handler->endArrayRead(); } void pilotfile::plr_write_controls() { handler->startSectionWrite(Section::Controls); // For some unknown reason, the old code used a short for the array length here... handler->startArrayWrite("controls", CCFG_MAX, true); for (size_t idx = 0; idx < CCFG_MAX; idx++) { handler->startSectionWrite(Section::Unnamed); handler->writeShort("key", Control_config[idx].key_id); handler->writeShort("joystick", Control_config[idx].joy_id); // placeholder? for future mouse_id? handler->writeShort("mouse", -1); handler->endSectionWrite(); } handler->endArrayWrite(); handler->startArrayWrite("axes", NUM_JOY_AXIS_ACTIONS); for (size_t idx = 0; idx < NUM_JOY_AXIS_ACTIONS; idx++) { handler->startSectionWrite(Section::Unnamed); handler->writeInt("axis_map", Axis_map_to[idx]); handler->writeInt("invert_axis", Invert_axis[idx]); handler->endSectionWrite(); } handler->endArrayWrite(); handler->endSectionWrite(); } void pilotfile::plr_read_settings() { // sound/voice/music if (!Using_in_game_options) { snd_set_effects_volume(handler->readFloat("master_sound_volume")); event_music_set_volume(handler->readFloat("master_event_music_volume")); snd_set_voice_volume(handler->readFloat("aster_voice_volume")); Briefing_voice_enabled = handler->readInt("briefing_voice_enabled") != 0; } else { // The values are set by the in-game menu but we still need to read the int from the file to maintain the // correct offset handler->readFloat("master_sound_volume"); handler->readFloat("master_event_music_volume"); handler->readFloat("aster_voice_volume"); handler->readInt("briefing_voice_enabled"); } // skill level Game_skill_level = handler->readInt("game_skill_level"); // input options if (!Using_in_game_options) { Use_mouse_to_fly = handler->readInt("use_mouse_to_fly") != 0; Mouse_sensitivity = handler->readInt("mouse_sensitivity"); Joy_sensitivity = handler->readInt("joy_sensitivity"); Joy_dead_zone_size = handler->readInt("joy_dead_zone_size"); // detail Detail.setting = handler->readInt("setting"); Detail.nebula_detail = handler->readInt("nebula_detail"); Detail.detail_distance = handler->readInt("detail_distance"); Detail.hardware_textures = handler->readInt("hardware_textures"); Detail.num_small_debris = handler->readInt("num_small_debris"); Detail.num_particles = handler->readInt("num_particles"); Detail.num_stars = handler->readInt("num_stars"); Detail.shield_effects = handler->readInt("shield_effects"); Detail.lighting = handler->readInt("lighting"); Detail.targetview_model = handler->readInt("targetview_model"); Detail.planets_suns = handler->readInt("planets_suns"); Detail.weapon_extras = handler->readInt("weapon_extras"); } else { // The values are set by the in-game menu but we still need to read the int from the file to maintain the correct offset handler->readInt("use_mouse_to_fly"); handler->readInt("mouse_sensitivity"); handler->readInt("joy_sensitivity"); handler->readInt("joy_dead_zone_size"); // detail handler->readInt("setting"); handler->readInt("nebula_detail"); handler->readInt("detail_distance"); handler->readInt("hardware_textures"); handler->readInt("num_small_debris"); handler->readInt("num_particles"); handler->readInt("num_stars"); handler->readInt("shield_effects"); handler->readInt("lighting"); handler->readInt("targetview_model"); handler->readInt("planets_suns"); handler->readInt("weapon_extras"); } } void pilotfile::plr_write_settings() { handler->startSectionWrite(Section::Settings); // sound/voice/music handler->writeFloat("master_sound_volume", Master_sound_volume); handler->writeFloat("master_event_music_volume", Master_event_music_volume); handler->writeFloat("aster_voice_volume", Master_voice_volume); handler->writeInt("briefing_voice_enabled", Briefing_voice_enabled ? 1 : 0); // skill level handler->writeInt("game_skill_level", Game_skill_level); // input options handler->writeInt("use_mouse_to_fly", Use_mouse_to_fly); handler->writeInt("mouse_sensitivity", Mouse_sensitivity); handler->writeInt("joy_sensitivity", Joy_sensitivity); handler->writeInt("joy_dead_zone_size", Joy_dead_zone_size); // detail handler->writeInt("setting", Detail.setting); handler->writeInt("nebula_detail", Detail.nebula_detail); handler->writeInt("detail_distance", Detail.detail_distance); handler->writeInt("hardware_textures", Detail.hardware_textures); handler->writeInt("num_small_debris", Detail.num_small_debris); handler->writeInt("num_particles", Detail.num_particles); handler->writeInt("num_stars", Detail.num_stars); handler->writeInt("shield_effects", Detail.shield_effects); handler->writeInt("lighting", Detail.lighting); handler->writeInt("targetview_model", Detail.targetview_model); handler->writeInt("planets_suns", Detail.planets_suns); handler->writeInt("weapon_extras", Detail.weapon_extras); handler->endSectionWrite(); } void pilotfile::plr_reset_data(bool reset_all) { // internals m_have_flags = false; m_have_info = false; m_data_invalid = false; // if we aren't reloading all data (such as just a verify) then skip the rest if ( !reset_all ) { return; } Assertion(p != nullptr, "player pointer is null during data reset!"); // set all the entries in the control config arrays to -1 (undefined) control_config_clear(); // init stats p->stats.init(); // reset scoring lists scoring_special_t blank_score; all_time_stats = blank_score; multi_stats = blank_score; // clear variables p->variables.clear(); // reset techroom to defaults (CSG will override this, multi will use defaults) tech_reset_to_default(); } void pilotfile::plr_close() { if (cfp) { cfclose(cfp); cfp = NULL; } if (handler) { handler.reset(); } p = NULL; filename = ""; ship_list.clear(); weapon_list.clear(); intel_list.clear(); medals_list.clear(); m_have_flags = false; m_have_info = false; } bool pilotfile::load_player(const char* callsign, player* _p, bool force_binary) { // if we're a standalone server in multiplayer, just fill in some bogus values // since we don't have a pilot file if ( (Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER) ) { Player->insignia_texture = -1; strcpy_s(Player->callsign, NOX("Standalone")); strcpy_s(Player->short_callsign, NOX("Standalone")); return true; } // set player ptr first thing p = _p; if ( !p ) { Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) ); p = &Players[Player_num]; } filename = callsign; if (force_binary) { // Caller want to read the binary file filename += ".plr"; } else { // The default is the JSON file filename += ".json"; } if ( filename.size() == 4 ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } auto fp = cfopen(filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS, false, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT); if ( !fp ) { mprintf(("PLR => Unable to open '%s' for reading!\n", filename.c_str())); return false; } if (force_binary) { handler.reset(new pilot::BinaryFileHandler(fp)); } else { try { handler.reset(new pilot::JSONFileHandler(fp, true)); } catch (const std::exception& e) { mprintf(("PLR => Failed to parse JSON: %s\n", e.what())); return false; } } unsigned int plr_id = handler->readUInt("signature"); if (plr_id != PLR_FILE_ID) { mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str())); plr_close(); return false; } // version, now used version = handler->readUByte("version"); mprintf(("PLR => Loading '%s' with version %d...\n", filename.c_str(), version)); //true resets everything, false sets up file verify. plr_reset_data(true); // the point of all this: read in the PLR contents handler->beginSectionRead(); while (handler->hasMoreSections()) { auto section_id = handler->nextSection(); try { switch (section_id) { case Section::Flags: mprintf(("PLR => Parsing: Flags...\n")); plr_read_flags(); break; case Section::Info: mprintf(("PLR => Parsing: Info...\n")); plr_read_info(); break; case Section::Variables: mprintf(("PLR => Parsing: Variables...\n")); plr_read_variables(); break; case Section::HUD: mprintf(("PLR => Parsing: HUD...\n")); plr_read_hud(); break; case Section::Scoring: mprintf(("PLR => Parsing: Scoring...\n")); plr_read_stats(); break; case Section::ScoringMulti: mprintf(("PLR => Parsing: ScoringMulti...\n")); plr_read_stats_multi(); break; case Section::Multiplayer: mprintf(("PLR => Parsing: Multiplayer...\n")); plr_read_multiplayer(); break; case Section::Controls: mprintf(("PLR => Parsing: Controls...\n")); plr_read_controls(); break; case Section::Settings: mprintf(("PLR => Parsing: Settings...\n")); plr_read_settings(); break; case Section::Invalid: plr_close(); return false; default: mprintf(("PLR => Skipping unknown section 0x%04x!\n", (uint32_t)section_id)); break; } } catch (const cfile::max_read_length &msg) { // read to max section size, move to next section, discarding // extra/unknown data mprintf(("PLR => (0x%04x) %s\n", (uint32_t)section_id, msg.what())); } catch (const char *err) { mprintf(("PLR => ERROR: %s\n", err)); plr_close(); return false; } } handler->endSectionRead(); // restore the callsign into the Player structure strcpy_s(p->callsign, callsign); // restore the truncated callsign into Player structure pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W); player_set_squad_bitmap(p, p->m_squad_filename, true); hud_squadmsg_save_keys(); mprintf(("PLR => Loading complete!\n")); // cleanup and return plr_close(); return true; } bool pilotfile::save_player(player *_p) { // never save a pilot file for the standalone server in multiplayer if ( (Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER) ) { return false; } // set player ptr first thing p = _p; if ( !p ) { Assert( (Player_num >= 0) && (Player_num < MAX_PLAYERS) ); p = &Players[Player_num]; } if ( !strlen(p->callsign) ) { return false; } filename = p->callsign; if ( filename.empty() ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } // We always write the player file as JSON now filename += ".json"; // open it, hopefully... auto fp = cfopen(filename.c_str(), "wb", CFILE_NORMAL, CF_TYPE_PLAYERS, false, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT); if ( !fp ) { mprintf(("PLR => Unable to open '%s' for saving!\n", filename.c_str())); return false; } try { handler.reset(new pilot::JSONFileHandler(fp, false)); } catch (const std::exception& e) { mprintf(("PLR => Failed to parse JSON: %s\n", e.what())); return false; } // header and version handler->writeInt("signature", PLR_FILE_ID); handler->writeUByte("version", PLR_VERSION); mprintf(("PLR => Saving '%s' with version %d...\n", filename.c_str(), (int)PLR_VERSION)); handler->beginWritingSections(); // flags and info sections go first mprintf(("PLR => Saving: Flags...\n")); plr_write_flags(); mprintf(("PLR => Saving: Info...\n")); plr_write_info(); // everything else is next, not order specific mprintf(("PLR => Saving: Scoring...\n")); plr_write_stats(); mprintf(("PLR => Saving: ScoringMulti...\n")); plr_write_stats_multi(); mprintf(("PLR => Saving: HUD...\n")); plr_write_hud(); mprintf(("PLR => Saving: Variables...\n")); plr_write_variables(); mprintf(("PLR => Saving: Multiplayer...\n")); plr_write_multiplayer(); mprintf(("PLR => Saving: Controls...\n")); plr_write_controls(); mprintf(("PLR => Saving: Settings...\n")); plr_write_settings(); handler->endWritingSections(); handler->flush(); // Done! mprintf(("PLR => Saving complete!\n")); plr_close(); return true; } bool pilotfile::verify(const char *fname, int *rank, char *valid_language) { player t_plr; // set player ptr first thing p = &t_plr; filename = fname; if ( filename.size() == 4 ) { mprintf(("PLR => Invalid filename '%s'!\n", filename.c_str())); return false; } auto fp = cfopen(filename.c_str(), "rb", CFILE_NORMAL, CF_TYPE_PLAYERS, false, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT); if ( !fp ) { mprintf(("PLR => Unable to open '%s'!\n", filename.c_str())); return false; } try { handler.reset(new pilot::JSONFileHandler(fp, true)); } catch (const std::exception& e) { mprintf(("PLR => Failed to parse JSON: %s\n", e.what())); return false; } unsigned int plr_id = handler->readUInt("signature"); if (plr_id != PLR_FILE_ID) { mprintf(("PLR => Invalid header id for '%s'!\n", filename.c_str())); plr_close(); return false; } // version, now used version = handler->readUByte("version"); mprintf(("PLR => Verifying '%s' with version %d...\n", filename.c_str(), version)); // true resets everything, false sets up file verify. plr_reset_data(false); bool have_flags = false; bool have_info = false; // the point of all this: read in the PLR contents handler->beginSectionRead(); while (!(have_flags && have_info) && handler->hasMoreSections()) { auto section_id = handler->nextSection(); try { switch (section_id) { case Section::Flags: mprintf(("PLR => Parsing: Flags...\n")); have_flags = true; plr_read_flags(); break; // now reading the Info section to get the campaign // and be able to lookup the campaign rank case Section::Info: mprintf(("PLR => Parsing: Info...\n")); have_info = true; plr_read_info(); break; case Section::Invalid: plr_close(); return false; default: break; } } catch (cfile::max_read_length &msg) { // read to max section size, move to next section, discarding // extra/unknown data mprintf(("PLR => (0x%04x) %s\n", (uint32_t)section_id, msg.what())); } catch (const char *err) { mprintf(("PLR => ERROR: %s\n", err)); plr_close(); return false; } } handler->endSectionRead(); if (valid_language) { strcpy(valid_language, p->language); } // need to cleanup early to ensure everything is OK for use in the CSG next // also means we can't use *p from now on, use t_plr instead for a few vars plr_close(); if (rank) { // maybe get the rank from the CSG if ( !(Game_mode & GM_MULTIPLAYER) ) { // build the csg filename // since filename/fname was validated above, perform less safety checks here filename = fname; filename = filename.replace(filename.find_last_of('.')+1,filename.npos, t_plr.current_campaign); filename.append(".csg"); if (!this->get_csg_rank(rank)) { // if we failed to get the csg rank, default to multi rank *rank = t_plr.stats.rank; } } else { // if the CSG isn't valid, or for multi, use this rank *rank = t_plr.stats.rank; } } mprintf(("PLR => Verifying complete!\n")); return true; }