/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "debugconsole/console.h" #include "gamesequence/gamesequence.h" #include "gamesnd/gamesnd.h" #include "globalincs/alphacolors.h" #include "io/key.h" #include "localization/localize.h" #include "menuui/snazzyui.h" #include "parse/parselo.h" #include "playerman/player.h" #include "popup/popup.h" #include "stats/medals.h" #include "ui/ui.h" #ifndef NDEBUG #include "cmdline/cmdline.h" #endif int Num_medals = 0; // define for the medal information SCP_vector Medals; // coords for indiv medal bitmaps static int Default_medal_coords[GR_NUM_RESOLUTIONS][NUM_MEDALS_FS2][2] = { { // GR_640 { 89, 47 }, // eps. peg. lib { 486, 47 }, // imp. order o' vasuda { 129, 130 }, // dist flying cross { 208, 132 }, // soc service { 361, 131 }, // dist intel cross { 439, 130 }, // order of galatea { 64, 234 }, // meritorious unit comm. { 153, 234 }, // medal of valor { 239, 241 }, // gtva leg of honor { 326, 240 }, // allied defense citation { 411, 234 }, // neb campaign victory { 494, 234 }, // ntf campaign victory { 189, 80 }, // rank { 283, 91 }, // wings { 372, 76 }, // bronze kills badge { 403, 76 }, // silver kills badge { 435, 76 }, // gold kills badge { 300, 152 }, // SOC unit crest }, { // GR_1024 { 143, 75 }, // eps. peg. lib { 777, 75 }, // imp. order o' vasuda { 206, 208 }, // dist flying cross { 333, 212 }, // soc service { 578, 210 }, // dist intel cross { 703, 208 }, // order of galatea { 103, 374 }, // meritorious unit comm. { 245, 374 }, // medal of valor { 383, 386 }, // gtva leg of honor { 522, 384 }, // allied defense citation { 658, 374 }, // neb campaign victory { 790, 374 }, // ntf campaign victory { 302, 128 }, // rank { 453, 146 }, // wings { 595, 121 }, // bronze kills badge { 646, 121 }, // silver kills badge { 696, 121 }, // gold kills badge { 480, 244 }, // SOC unit crest } }; // debriefing bitmaps static const char *Default_debriefing_bitmaps[NUM_MEDALS_FS2] = { "DebriefMedal00", "DebriefMedal01", "DebriefMedal02", "DebriefMedal03", "DebriefMedal04", "DebriefMedal05", "DebriefMedal06", "DebriefMedal07", "DebriefMedal08", "DebriefMedal09", "DebriefMedal10", "DebriefMedal11", "DebriefRank##", "DebriefWings##", "DebriefBadge01", "DebriefBadge02", "DebriefBadge03", "DebriefCrest" }; // argh typedef struct coord2dw { int x,y,w; } coord2dw; // coords for the medal title static int Default_medals_label_coords[GR_NUM_RESOLUTIONS][3] = { { 241, 458, 300 }, // GR_640 x, y, w { 386, 734, 480 } // GR_1024 x, y, w }; static coord2dw Medals_label_coords[GR_NUM_RESOLUTIONS]; // coords for the player callsign static int Default_medals_callsign_coords[GR_NUM_RESOLUTIONS][2] = { { -1, 54 }, // we'll use -1 as a convention to center it { -1, 89 } }; static coord2d Medals_callsign_coords[GR_NUM_RESOLUTIONS]; #define MEDALS_NUM_BUTTONS 1 #define MEDALS_EXIT 0 ui_button_info Medals_buttons[GR_NUM_RESOLUTIONS][MEDALS_NUM_BUTTONS] = { { // GR_640 ui_button_info("MEB_18", 574, 432, -1, -1, 18), }, { // GR_1024 ui_button_info("2_MEB_18", 919, 691, -1, -1, 18), } }; static int Exit_button_hotspot_override = -1; #define MEDALS_NUM_TEXT 1 UI_XSTR Medals_text[GR_NUM_RESOLUTIONS][MEDALS_NUM_TEXT] = { { // GR_640 {"Exit", 1466, 587, 416, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_640][MEDALS_EXIT].button }, }, { // GR_1024 {"Exit", 1466, 943, 673, UI_XSTR_COLOR_PINK, -1, &Medals_buttons[GR_1024][MEDALS_EXIT].button }, }, }; static const char* Default_medals_background_filename = "MedalsDisplayEmpty"; static char Medals_background_filename[NAME_LENGTH]; static const char* Default_medals_mask_filename = "Medals-M"; static char Medals_mask_filename[NAME_LENGTH]; scoring_struct *Player_score=NULL; int Medals_mode; player *Medals_player; void init_medal_bitmaps(); void init_snazzy_regions(); void blit_medals(); // ----------------------------------------------------------------------------- // Main medals screen state // static bitmap *Medals_mask; int Medals_mask_w, Medals_mask_h; static int Medals_bitmap_mask; // the mask for the medal case static int Medals_bitmap; // the medal case itself static int Rank_bm; // bitmap for the rank medal static UI_WINDOW Medals_window; typedef struct medal_display_info { int bitmap; // image in the medal case coord2d coords[GR_NUM_RESOLUTIONS]; // screen position (can now be defined by the table) } medal_display_info; static SCP_vector Medal_display_info; static MENU_REGION *Medal_regions = NULL; int Rank_medal_index = -1; #define MEDAL_BITMAP_INIT (1<<0) #define MASK_BITMAP_INIT (1<<1) int Init_flags; medal_stuff::medal_stuff() : num_versions(1), version_starts_at_1(false), available_from_start(false), kills_needed(0) { name[0] = '\0'; bitmap[0] = '\0'; debrief_bitmap[0] = '\0'; voice_base[0] = '\0'; } const char* medal_stuff::get_display_name() const { if (!alt_name.empty()) { return alt_name.c_str(); } else { return name; } } void parse_medal_tbl() { int i; try { read_file_text("medals.tbl", CF_TYPE_TABLES); reset_parse(); required_string("#Medals"); // special background information if (optional_string("+Background Bitmap:")) { stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_background_filename, Default_medals_background_filename); } // special mask information if (optional_string("+Mask Bitmap:")) { stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_mask_filename, Default_medals_mask_filename); } // configurable hotspot for the exit button if (optional_string("+Exit Button Hotspot Index:")) { stuff_int(&Exit_button_hotspot_override); } // special positioning for player callsign if (optional_string("+Callsign Position 640:")) { stuff_int(&Medals_callsign_coords[GR_640].x); stuff_int(&Medals_callsign_coords[GR_640].y); } else { Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0]; Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1]; } if (optional_string("+Callsign Position 1024:")) { stuff_int(&Medals_callsign_coords[GR_1024].x); stuff_int(&Medals_callsign_coords[GR_1024].y); } else { Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0]; Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1]; } // special positioning for medal label if (optional_string("+Label Position 640:")) { stuff_int(&Medals_label_coords[GR_640].x); stuff_int(&Medals_label_coords[GR_640].y); stuff_int(&Medals_label_coords[GR_640].w); } else { Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0]; Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1]; Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2]; } if (optional_string("+Label Position 1024:")) { stuff_int(&Medals_label_coords[GR_1024].x); stuff_int(&Medals_label_coords[GR_1024].y); stuff_int(&Medals_label_coords[GR_1024].w); } else { Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0]; Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1]; Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2]; } // parse in all the medal names Num_medals = 0; while (required_string_either("#End", "$Name:")) { medal_stuff temp_medal; medal_display_info temp_display; required_string("$Name:"); stuff_string(temp_medal.name, F_NAME, NAME_LENGTH); // is this rank? if so, save it if (!stricmp(temp_medal.name, "Rank")) Rank_medal_index = Num_medals; if (optional_string("$Alt Name:")) { stuff_string(temp_medal.alt_name, F_NAME); } required_string("$Bitmap:"); stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN); if (optional_string("+Position 640:")) { stuff_int(&temp_display.coords[GR_640].x); stuff_int(&temp_display.coords[GR_640].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0]; temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1]; } else { Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_640].x = 0; temp_display.coords[GR_640].y = 0; } if (optional_string("+Position 1024:")) { stuff_int(&temp_display.coords[GR_1024].x); stuff_int(&temp_display.coords[GR_1024].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0]; temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1]; } else { Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_1024].x = 0; temp_display.coords[GR_1024].y = 0; } if (optional_string("+Debriefing Bitmap:")) { stuff_string(temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN); } else if (Num_medals < NUM_MEDALS_FS2) { strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]); } else { Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name); strcpy_s(temp_medal.debrief_bitmap, ""); } required_string("$Num mods:"); stuff_int(&temp_medal.num_versions); // this is dumb temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index); if (optional_string("+Version starts at 1:")) { stuff_boolean(&temp_medal.version_starts_at_1); } if (optional_string("+Available From Start:")) { stuff_boolean(&temp_medal.available_from_start); } // some medals are based on kill counts. When string +Num Kills: is present, we know that // this medal is a badge and should be treated specially if (optional_string("+Num Kills:")) { char buf[MULTITEXT_LENGTH]; int persona; stuff_int(&temp_medal.kills_needed); if (optional_string("$Wavefile 1:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile 2:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile Base:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); while (check_for_string("$Promotion Text:")) { required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); persona = -1; if (optional_string("+Persona:")) { stuff_int(&persona); if (persona < 0) { Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona); continue; } } temp_medal.promotion_text[persona] = SCP_string(buf); } if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) { Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name); temp_medal.promotion_text[-1] = ""; } } Medals.push_back(temp_medal); Medal_display_info.push_back(temp_display); Num_medals++; } required_string("#End"); // be sure that we know where the rank is if (Rank_medal_index < 0) { Warning(LOCATION, "Could not find the 'Rank' medal!"); Rank_medal_index = 0; } // be sure that the badges kill numbers show up in order //WMC - I don't think this is needed anymore due to my changes to post-mission functions //but I'm keeping it here to be sure. int prev_badge_kills = 0; for (i = 0; i < Num_medals; i++) { if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0) Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information."); if (Medals[i].kills_needed > 0) prev_badge_kills = Medals[i].kills_needed; } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "medals.tbl", e.what())); return; } } // replacement for -gimmemedals DCF(medals, "Grant or revoke medals") { int i; int idx; if (dc_optional_string_either("help", "--help")) { dc_printf ("Usage: medals all | clear | promote | demote | [index]\n"); dc_printf (" [index] -- index of medal to grant\n"); dc_printf (" with no parameters, displays the available medals\n"); return; } if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?")) { dc_printf("You have the following medals:\n"); for (i = 0; i < Num_medals; i++) { if (Player->stats.medal_counts[i] > 0) dc_printf("%d %s\n", Player->stats.medal_counts[i], Medals[i].name); } dc_printf("%s\n", Ranks[Player->stats.rank].name); return; } if (dc_optional_string("all")) { for (i = 0; i < Num_medals; i++) { Player->stats.medal_counts[i]++; } dc_printf("Granted all medals\n"); return; } else if (dc_optional_string("clear")) { for (i = 0; i < Num_medals; i++) { Player->stats.medal_counts[i] = 0; } dc_printf("Cleared all medals\n"); return; } else if (dc_optional_string("promote")) { if (Player->stats.rank < MAX_FREESPACE2_RANK) { Player->stats.rank++; } dc_printf("Promoted to %s\n", Ranks[Player->stats.rank].name); return; } else if (dc_optional_string("demote")) { if (Player->stats.rank > 0) { Player->stats.rank--; } dc_printf("Demoted to %s\n", Ranks[Player->stats.rank].name); return; } if (dc_maybe_stuff_int(&idx)) { if (idx < 0 || idx >= Num_medals) { dc_printf("Medal index %d is out of range\n", idx); return; } dc_printf("Granted %s\n", Medals[idx].name); Player->stats.medal_counts[idx]++; return; } dc_printf("The following medals are available:\n"); for (i = 0; i < Num_medals; i++) { dc_printf("%d: %s\n", i, Medals[i].name); } } void medal_main_init(player *pl, int mode) { int idx; char bitmap_buf[NAME_LENGTH]; Assert(pl != NULL); Medals_player = pl; Player_score = &Medals_player->stats; #ifndef NDEBUG if (Cmdline_gimme_all_medals){ for (idx=0; idx < Num_medals; idx++){ Medals_player->stats.medal_counts[idx] = 1; } } #endif for (idx=0; idx < Num_medals; idx++) { if ((Medals[idx].available_from_start) && (Medals_player->stats.medal_counts[idx] < 1)) { Medals_player->stats.medal_counts[idx] = 1; } } Medals_mode = mode; snazzy_menu_init(); Medals_window.create( 0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0 ); // maybe override which hotspot is used for the exit button if (Exit_button_hotspot_override >= 0) { for (idx = 0; idx < GR_NUM_RESOLUTIONS; idx++) { Medals_buttons[idx][MEDALS_EXIT].hotspot = Exit_button_hotspot_override; } } // create the interface buttons for (idx=0; idx= 0) Medals_window.set_mask_bmap(bitmap_buf); } void blit_label(const char *label, int num) { int x, y, sw; char text[256]; gr_set_color_fast(&Color_bright); // translate medal names before displaying // can't translate in table cuz the names are used in comparisons // Medals now have alternate display names so this code can be disabled in the mod table if (Lcl_gr && !Disable_built_in_translations) { char translated_label[256]; strcpy_s(translated_label, label); lcl_translate_medal_name_gr(translated_label); // set correct string if ( num > 1 ) { sprintf_safe( text, NOX("%s (%d)"), translated_label, num ); } else { sprintf_safe( text, "%s", translated_label ); } } else if (Lcl_pl && !Disable_built_in_translations) { char translated_label[256]; strcpy_s(translated_label, label); lcl_translate_medal_name_pl(translated_label); // set correct string if ( num > 1 ) { sprintf_safe( text, NOX("%s (%d)"), translated_label, num ); } else { sprintf_safe( text, "%s", translated_label ); } } else { // set correct string if ( num > 1 ) { sprintf_safe( text, NOX("%s (%d)"), label, num ); } else { sprintf_safe( text, "%s", label ); } } // find correct coords gr_get_string_size(&sw, NULL, text); x = Medals_label_coords[gr_screen.res].x + (Medals_label_coords[gr_screen.res].w - sw) / 2; y = Medals_label_coords[gr_screen.res].y; // do it gr_string(x, y, text, GR_RESIZE_MENU); } void blit_callsign() { int x, y; gr_set_color_fast(&Color_normal); // find correct coords x = Medals_callsign_coords[gr_screen.res].x; y = Medals_callsign_coords[gr_screen.res].y; // nothing special, just do it. // Goober5000 - from previous code revisions, I assume 0x8000 means center it on-screen... // m!m - 0x8000 was removed so we need to calculate it ourself if (x < 0) { int w; gr_get_string_size(&w, NULL, Medals_player->callsign); x = (gr_screen.clip_width_unscaled - w) / 2; } gr_string(x, y, Medals_player->callsign, GR_RESIZE_MENU); } int medal_main_do() { int region,selected, k; // If we don't have a mask, we don't have enough data to do anything with this screen. if (Medals_bitmap_mask == -1) { popup_game_feature_not_in_demo(); if (Medals_mode == MM_NORMAL) gameseq_post_event(GS_EVENT_PREVIOUS_STATE); // any calling popup function will know to close the screen down return 0; } k = Medals_window.process(); // process an exit command if ( (k == KEY_ESC) && (Medals_mode == MM_NORMAL) ) { gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } // draw the background medal display case gr_reset_clip(); GR_MAYBE_CLEAR_RES(Medals_bitmap); if (Medals_bitmap != -1) { gr_set_bitmap(Medals_bitmap); gr_bitmap(0,0,GR_RESIZE_MENU); } // check to see if a button was pressed if ( (k == (KEY_CTRLED|KEY_ENTER)) || (Medals_buttons[gr_screen.res][MEDALS_EXIT].button.pressed()) ) { gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED); if (Medals_mode == MM_NORMAL) { gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } else { // any calling popup function will know to close the screen down return 0; } } // blit medals also takes care of blitting the rank insignia blit_medals(); blit_callsign(); region = snazzy_menu_do((ubyte*)Medals_mask->data, Medals_mask_w, Medals_mask_h, Num_medals, Medal_regions, &selected); if (region == Rank_medal_index) { blit_label(Ranks[Player_score->rank].name, 1); } else switch (region) { case ESC_PRESSED: if (Medals_mode == MM_NORMAL) { gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } else { // any calling popup function will know to close the screen down return 0; } break; case -1: break; default: if (Player_score->medal_counts[region] > 0) { blit_label(Medals[region].get_display_name(), Player_score->medal_counts[region]); } break; } // end switch Medals_window.draw(); gr_flip(); return 1; } void medal_main_close() { if (Init_flags & MEDAL_BITMAP_INIT) bm_release(Medals_bitmap); if (Init_flags & MASK_BITMAP_INIT) { bm_unlock(Medals_bitmap_mask); } for (SCP_vector::iterator idx = Medal_display_info.begin(); idx != Medal_display_info.end(); ++idx) { if (idx->bitmap >= 0){ bm_release(idx->bitmap); } idx->bitmap = -1; } delete[] Medal_regions; Medal_regions = NULL; Player_score = NULL; Medals_window.destroy(); if (Init_flags & MASK_BITMAP_INIT) { bm_release(Medals_bitmap_mask); } snazzy_menu_close(); } // function to load in the medals for this player. It loads medals that the player has (known // by whether or not a non-zero number is present in the player's medal array), then loads the // rank bitmap void init_medal_bitmaps() { int idx; Assert(Player_score); for (idx=0; idxmedal_counts[idx] > 0) { int num_medals; char filename[MAX_FILENAME_LEN], base[MAX_FILENAME_LEN]; // possibly load a different filename that is specified by the bitmap filename // for this medal. if the player has > 1 of these types of medals, then determien // which of the possible version to use based on the player's count of this medal strcpy_s( filename, Medals[idx].bitmap ); _splitpath( filename, NULL, NULL, base, NULL ); num_medals = Player_score->medal_counts[idx]; // can't display more than the maximum number of version for this medal if ( num_medals > Medals[idx].num_versions ) num_medals = Medals[idx].num_versions; if ( num_medals > 1 ) { // append the proper character onto the end of the medal filename. Base version // has no character. next version is a, then b, etc. char temp[MAX_FILENAME_LEN]; strcpy_s(temp, base); sprintf_safe( base, "%s%c", temp, (num_medals-2)+'a'); } // hi-res support if (gr_screen.res == GR_1024) { sprintf_safe( filename, "2_%s", base ); } // base now contains the actual medal bitmap filename needed to load // we don't need to pass extension to bm_load anymore, so just use the basename // as is. Medal_display_info[idx].bitmap = bm_load((gr_screen.res == GR_1024) ? filename : base); Assert( Medal_display_info[idx].bitmap != -1 ); } } // load up rank insignia if (gr_screen.res == GR_1024) { char filename[NAME_LENGTH]; if (snprintf(filename, NAME_LENGTH, "2_%s", Ranks[Player_score->rank].bitmap) >= NAME_LENGTH) { // Make sure the string is null terminated filename[NAME_LENGTH - 1] = '\0'; } Rank_bm = bm_load(filename); } else { Rank_bm = bm_load(Ranks[Player_score->rank].bitmap); } } void init_snazzy_regions() { int idx; // well, we need regions in an array (versus a vector), so... Assert(Medal_regions == NULL); Medal_regions = new MENU_REGION[Num_medals]; // snazzy regions for the medals/ranks, etc. for (idx=0; idxmedal_counts[idx] > 0) { #ifndef NDEBUG // this can happen if gimmemedals was used on the medal screen if (Medal_display_info[idx].bitmap < 0) { continue; } #endif gr_set_bitmap(Medal_display_info[idx].bitmap); gr_bitmap(Medal_display_info[idx].coords[gr_screen.res].x, Medal_display_info[idx].coords[gr_screen.res].y, GR_RESIZE_MENU); } } // now blit rank, since that "medal" doesn't get loaded (or drawn) the normal way gr_set_bitmap(Rank_bm); gr_bitmap(Medal_display_info[Rank_medal_index].coords[gr_screen.res].x, Medal_display_info[Rank_medal_index].coords[gr_screen.res].y, GR_RESIZE_MENU); } int medals_info_lookup(const char *name) { if ( !name ) { return -1; } for (int i = 0; i < Num_medals; i++) { if ( !stricmp(name, Medals[i].name) ) { return i; } } return -1; }