/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __FS2_MUZZLEFLASH_HEADER_FILE #define __FS2_MUZZLEFLASH_HEADER_FILE #include "physics/physics.h" // --------------------------------------------------------------------------------------------------------------------- // MUZZLE FLASH DEFINES/VARS // // prototypes class object; struct vec3d; // --------------------------------------------------------------------------------------------------------------------- // MUZZLE FLASH FUNCTIONS // // initialize muzzle flash stuff for the whole game void mflash_game_init(); // initialize muzzle flash stuff for the level void mflash_level_init(); // shutdown stuff for the level void mflash_level_close(); // create a muzzle flash on the guy void mflash_create(vec3d *gun_pos, vec3d *gun_dir, physics_info *pip, int mflash_type, object *local = NULL); // lookup type by name int mflash_lookup(char *name); // mark as used void mflash_mark_as_used(int index = -1); // level page in void mflash_page_in(bool load_all = false); #endif