#include "vulkan_stubs.h" #include "graphics/2d.h" #define BMPMAN_INTERNAL #include "bmpman/bm_internal.h" namespace graphics { namespace vulkan { namespace { gr_buffer_handle stub_create_buffer(BufferType, BufferUsageHint) { return gr_buffer_handle::invalid(); } void stub_delete_buffer(gr_buffer_handle /*handle*/) {} int stub_preload(int /*bitmap_num*/, int /*is_aabitmap*/) { return 0; } int stub_save_screen() { return 1; } int stub_zbuffer_get() { return 0; } int stub_zbuffer_set(int /*mode*/) { return 0; } void gr_set_fill_mode_stub(int /*mode*/) {} void stub_clear() {} void stub_free_screen(int /*id*/) {} void stub_get_region(int /*front*/, int /*w*/, int /*h*/, ubyte* /*data*/) {} void stub_print_screen(const char* /*filename*/) {} void stub_reset_clip() {} void stub_restore_screen(int /*id*/) {} void stub_update_buffer_data(gr_buffer_handle /*handle*/, size_t /*size*/, const void* /*data*/) {} void stub_update_buffer_data_offset(gr_buffer_handle /*handle*/, size_t /*offset*/, size_t /*size*/, const void* /*data*/) { } void stub_update_transform_buffer(void* /*data*/, size_t /*size*/) {} void stub_set_clear_color(int /*r*/, int /*g*/, int /*b*/) {} void stub_set_clip(int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*resize_mode*/) {} int stub_set_cull(int /*cull*/) { return 0; } int stub_set_color_buffer(int /*mode*/) { return 0; } void stub_set_texture_addressing(int /*mode*/) {} void stub_zbias_stub(int /*bias*/) {} void stub_zbuffer_clear(int /*mode*/) {} int stub_stencil_set(int /*mode*/) { return 0; } void stub_stencil_clear() {} int stub_alpha_mask_set(int /*mode*/, float /*alpha*/) { return 0; } void stub_post_process_set_effect(const char* /*name*/, int /*x*/, const vec3d* /*rgb*/) {} void stub_post_process_set_defaults() {} void stub_post_process_save_zbuffer() {} void stub_post_process_begin() {} void stub_post_process_end() {} void stub_scene_texture_begin() {} void stub_scene_texture_end() {} void stub_copy_effect_texture() {} void stub_deferred_lighting_begin() {} void stub_deferred_lighting_end() {} void stub_deferred_lighting_finish() {} void stub_set_line_width(float /*width*/) {} void stub_draw_sphere(material* /*material_def*/, float /*rad*/) {} void stub_clear_states() {} void stub_update_texture(int /*bitmap_handle*/, int /*bpp*/, const ubyte* /*data*/, int /*width*/, int /*height*/) {} void stub_get_bitmap_from_texture(void* /*data_out*/, int /*bitmap_num*/) {} int stub_bm_make_render_target(int /*n*/, int* /*width*/, int* /*height*/, int* /*bpp*/, int* /*mm_lvl*/, int /*flags*/) { return 0; } int stub_bm_set_render_target(int /*n*/, int /*face*/) { return 0; } void stub_bm_create(bitmap_slot* /*slot*/) {} void stub_bm_free_data(bitmap_slot* /*slot*/, bool /*release*/) {} void stub_bm_init(bitmap_slot* /*slot*/) {} void stub_bm_page_in_start() {} bool stub_bm_data(int /*n*/, bitmap* /*bm*/) { return true; } int stub_maybe_create_shader(shader_type /*shader_t*/, unsigned int /*flags*/) { return -1; } void stub_shadow_map_start(matrix4* /*shadow_view_matrix*/, const matrix* /*light_matrix*/, vec3d* /*eye_pos*/) {} void stub_shadow_map_end() {} void stub_render_shield_impact(shield_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, gr_buffer_handle /*buffer_handle*/, int /*n_verts*/) { } void stub_render_model(model_material* /*material_info*/, indexed_vertex_source* /*vert_source*/, vertex_buffer* /*bufferp*/, size_t /*texi*/) { } void stub_render_primitives(material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/, size_t /*buffer_offset*/) { } void stub_render_primitives_particle(particle_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void stub_render_primitives_distortion(distortion_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void stub_render_movie(movie_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*n_verts*/, gr_buffer_handle /*buffer*/, size_t /*buffer_offset*/) { } void stub_render_nanovg(nanovg_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void stub_render_primitives_batched(batched_bitmap_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*offset*/, int /*n_verts*/, gr_buffer_handle /*buffer_handle*/) { } void stub_render_rocket_primitives(interface_material* /*material_info*/, primitive_type /*prim_type*/, vertex_layout* /*layout*/, int /*n_indices*/, gr_buffer_handle /*vertex_buffer*/, gr_buffer_handle /*index_buffer*/) { } bool stub_is_capable(gr_capability /*capability*/) { return false; } bool stub_get_property(gr_property p, void* dest) { if (p == gr_property::UNIFORM_BUFFER_OFFSET_ALIGNMENT) { // This is required by the startup code of the uniform buffer manager *reinterpret_cast(dest) = 4; return true; } return false; }; void stub_push_debug_group(const char*) {} void stub_pop_debug_group() {} int stub_create_query_object() { return -1; } void stub_query_value(int /*obj*/, QueryType /*type*/) {} bool stub_query_value_available(int /*obj*/) { return false; } std::uint64_t stub_get_query_value(int /*obj*/) { return 0; } void stub_delete_query_object(int /*obj*/) {} } // namespace void init_stub_pointers() { // function pointers... gr_screen.gf_set_clip = stub_set_clip; gr_screen.gf_reset_clip = stub_reset_clip; gr_screen.gf_clear = stub_clear; gr_screen.gf_print_screen = stub_print_screen; gr_screen.gf_zbuffer_get = stub_zbuffer_get; gr_screen.gf_zbuffer_set = stub_zbuffer_set; gr_screen.gf_zbuffer_clear = stub_zbuffer_clear; gr_screen.gf_stencil_set = stub_stencil_set; gr_screen.gf_stencil_clear = stub_stencil_clear; gr_screen.gf_alpha_mask_set = stub_alpha_mask_set; gr_screen.gf_save_screen = stub_save_screen; gr_screen.gf_restore_screen = stub_restore_screen; gr_screen.gf_free_screen = stub_free_screen; gr_screen.gf_get_region = stub_get_region; // now for the bitmap functions gr_screen.gf_bm_free_data = stub_bm_free_data; gr_screen.gf_bm_create = stub_bm_create; gr_screen.gf_bm_init = stub_bm_init; gr_screen.gf_bm_page_in_start = stub_bm_page_in_start; gr_screen.gf_bm_data = stub_bm_data; gr_screen.gf_bm_make_render_target = stub_bm_make_render_target; gr_screen.gf_bm_set_render_target = stub_bm_set_render_target; gr_screen.gf_set_cull = stub_set_cull; gr_screen.gf_set_color_buffer = stub_set_color_buffer; gr_screen.gf_set_clear_color = stub_set_clear_color; gr_screen.gf_preload = stub_preload; gr_screen.gf_set_texture_addressing = stub_set_texture_addressing; gr_screen.gf_zbias = stub_zbias_stub; gr_screen.gf_set_fill_mode = gr_set_fill_mode_stub; gr_screen.gf_create_buffer = stub_create_buffer; gr_screen.gf_delete_buffer = stub_delete_buffer; gr_screen.gf_update_transform_buffer = stub_update_transform_buffer; gr_screen.gf_update_buffer_data = stub_update_buffer_data; gr_screen.gf_update_buffer_data_offset = stub_update_buffer_data_offset; gr_screen.gf_map_buffer = [](gr_buffer_handle) -> void* { return nullptr; }; gr_screen.gf_flush_mapped_buffer = [](gr_buffer_handle, size_t, size_t) {}; gr_screen.gf_post_process_set_effect = stub_post_process_set_effect; gr_screen.gf_post_process_set_defaults = stub_post_process_set_defaults; gr_screen.gf_post_process_begin = stub_post_process_begin; gr_screen.gf_post_process_end = stub_post_process_end; gr_screen.gf_post_process_save_zbuffer = stub_post_process_save_zbuffer; gr_screen.gf_post_process_restore_zbuffer = []() {}; gr_screen.gf_scene_texture_begin = stub_scene_texture_begin; gr_screen.gf_scene_texture_end = stub_scene_texture_end; gr_screen.gf_copy_effect_texture = stub_copy_effect_texture; gr_screen.gf_deferred_lighting_begin = stub_deferred_lighting_begin; gr_screen.gf_deferred_lighting_end = stub_deferred_lighting_end; gr_screen.gf_deferred_lighting_finish = stub_deferred_lighting_finish; gr_screen.gf_set_line_width = stub_set_line_width; gr_screen.gf_sphere = stub_draw_sphere; gr_screen.gf_shadow_map_start = stub_shadow_map_start; gr_screen.gf_shadow_map_end = stub_shadow_map_end; gr_screen.gf_render_shield_impact = stub_render_shield_impact; gr_screen.gf_maybe_create_shader = stub_maybe_create_shader; gr_screen.gf_clear_states = stub_clear_states; gr_screen.gf_update_texture = stub_update_texture; gr_screen.gf_get_bitmap_from_texture = stub_get_bitmap_from_texture; gr_screen.gf_render_model = stub_render_model; gr_screen.gf_render_primitives = stub_render_primitives; gr_screen.gf_render_primitives_particle = stub_render_primitives_particle; gr_screen.gf_render_primitives_distortion = stub_render_primitives_distortion; gr_screen.gf_render_movie = stub_render_movie; gr_screen.gf_render_nanovg = stub_render_nanovg; gr_screen.gf_render_primitives_batched = stub_render_primitives_batched; gr_screen.gf_render_rocket_primitives = stub_render_rocket_primitives; gr_screen.gf_is_capable = stub_is_capable; gr_screen.gf_get_property = stub_get_property; gr_screen.gf_push_debug_group = stub_push_debug_group; gr_screen.gf_pop_debug_group = stub_pop_debug_group; gr_screen.gf_create_query_object = stub_create_query_object; gr_screen.gf_query_value = stub_query_value; gr_screen.gf_query_value_available = stub_query_value_available; gr_screen.gf_get_query_value = stub_get_query_value; gr_screen.gf_delete_query_object = stub_delete_query_object; gr_screen.gf_create_viewport = [](const os::ViewPortProperties&) { return std::unique_ptr(); }; gr_screen.gf_use_viewport = [](os::Viewport*) {}; gr_screen.gf_bind_uniform_buffer = [](uniform_block_type, size_t, size_t, gr_buffer_handle) {}; gr_screen.gf_sync_fence = []() -> gr_sync { return nullptr; }; gr_screen.gf_sync_wait = [](gr_sync /*sync*/, uint64_t /*timeoutns*/) { return true; }; gr_screen.gf_sync_delete = [](gr_sync /*sync*/) {}; gr_screen.gf_set_viewport = [](int /*x*/, int /*y*/, int /*width*/, int /*height*/) {}; } } // namespace vulkan } // namespace graphics