/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "bmpman/bmpman.h" #include "freespace.h" #include "controlconfig/controlsconfig.h" #include "gamesequence/gamesequence.h" #include "gamesnd/eventmusic.h" #include "gamesnd/gamesnd.h" #include "globalincs/alphacolors.h" #include "io/joy.h" #include "io/key.h" #include "io/mouse.h" #include "io/timer.h" #include "menuui/mainhallmenu.h" #include "menuui/optionsmenu.h" #include "menuui/optionsmenumulti.h" #include "mission/missionbriefcommon.h" #include "missionui/missiondebrief.h" #include "missionui/missionscreencommon.h" #include "nebula/neb.h" #include "network/multi.h" #include "osapi/osregistry.h" #include "pilotfile/pilotfile.h" #include "popup/popup.h" #include "popup/popupdead.h" #include "sound/audiostr.h" #include "weapon/weapon.h" // will display a notification warning message #define OPTIONS_NOTIFY_TIME 3500 #define OPTIONS_NOTIFY_Y 450 #define NUM_BUTTONS 24 #define NUM_ANIS 4 #define NUM_TABS 3 #define NUM_COMMONS 10 #define TABLESS 999 #define OPTIONS_TAB 0 #define MULTIPLAYER_TAB 1 #define DETAIL_LEVELS_TAB 2 #define ABORT_GAME_BUTTON 3 #define CONTROL_CONFIG_BUTTON 4 #define HUD_CONFIG_BUTTON 5 #define ACCEPT_BUTTON 6 #define BRIEF_VOICE_OFF 7 #define BRIEF_VOICE_ON 8 #define MOUSE_OFF 9 #define MOUSE_ON 10 #define GAMMA_DOWN 11 #define GAMMA_UP 12 // detail level screen buttons #define PLANETS_ON 13 #define PLANETS_OFF 14 #define HUD_TARGETVIEW_RENDER_ON 15 #define HUD_TARGETVIEW_RENDER_OFF 16 #define WEAPON_EXTRAS_ON 17 #define WEAPON_EXTRAS_OFF 18 #define LOW_DETAIL_N 19 #define MEDIUM_DETAIL_N 20 #define HIGH_DETAIL_N 21 #define VERY_HIGH_DETAIL_N 22 #define CUSTOM_DETAIL_N 23 #define REPEAT (1<<0) #define NO_MOUSE_OVER_SOUND (1<<1) // indicies for options coordinates #define OPTIONS_X_COORD 0 #define OPTIONS_Y_COORD 1 #define OPTIONS_W_COORD 2 #define OPTIONS_H_COORD 3 struct options_buttons { const char *filename; int x, y; int hotspot; int tab; int flags; UI_BUTTON button; // because we have a class inside this struct, we need the constructor below.. options_buttons(const char *name, int x1, int y1, int h, int t, int f = 0) : filename(name), x(x1), y(y1), hotspot(h), tab(t), flags(f) {} }; static options_buttons Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = { { // GR_640 options_buttons("OPT_00", 17, 2, 0, -1), // options tab options_buttons("OPT_01", 102, 2, 1, -1), // multiplayer tab options_buttons("OPT_02", 170, 2, 2, -1), // detail levels tab options_buttons("OPT_03", 10, 444, 3, -1), // abort game button options_buttons("OPT_04", 411, 444, 4, -1), // control config button options_buttons("OPT_05", 506, 444, 5, -1), // hud config options_buttons("OPT_06", 576, 434, 6, -1), // accept button options_buttons("OMB_07", 51, 74, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off options_buttons("OMB_08", 106, 74, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on options_buttons("OMB_18", 51, 266, 18, OPTIONS_TAB, 2), // Mouse off options_buttons("OMB_19", 106, 266, 19, OPTIONS_TAB, 2), // Mouse on options_buttons("OMB_26", 578, 149, 26, OPTIONS_TAB, 1), // Gamma Down options_buttons("OMB_27", 607, 149, 27, OPTIONS_TAB, 1), // Gamma Up options_buttons("ODB_21", 597, 261, 21, DETAIL_LEVELS_TAB, 2), // Planets On options_buttons("ODB_20", 539, 261, 20, DETAIL_LEVELS_TAB, 2), // Planets Off options_buttons("ODB_23", 597, 307, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On options_buttons("ODB_22", 539, 307, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off options_buttons("ODB_25", 597, 354, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On options_buttons("ODB_24", 539, 354, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off options_buttons("ODB_14", 614, 76, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail options_buttons("ODB_15", 614, 96, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail options_buttons("ODB_16", 614, 114, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail options_buttons("ODB_17", 614, 133, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail options_buttons("ODB_18", 614, 152, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail }, { // GR_1024 options_buttons("2_OPT_00", 27, 4, 0, -1), // options tab options_buttons("2_OPT_01", 164, 4, 1, -1), // multiplayer tab options_buttons("2_OPT_02", 272, 4, 2, -1), // detail levels tab options_buttons("2_OPT_03", 16, 711, 3, -1), // abort game options_buttons("2_OPT_04", 657, 711, 4, -1), // control config button options_buttons("2_OPT_05", 809, 711, 5, -1), // hud config button options_buttons("2_OPT_06", 922, 694, 6, -1), // accept button options_buttons("2_OMB_07", 81, 118, 7, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle off options_buttons("2_OMB_08", 170, 118, 8, OPTIONS_TAB, 2), // Briefing / debriefing voice toggle on options_buttons("2_OMB_18", 81, 425, 18, OPTIONS_TAB, 2), // Mouse off options_buttons("2_OMB_19", 170, 425, 19, OPTIONS_TAB, 2), // Mouse on options_buttons("2_OMB_26", 925, 238, 26, OPTIONS_TAB, 1), // Gamma Down options_buttons("2_OMB_27", 971, 238, 27, OPTIONS_TAB, 1), // Gamma Up options_buttons("2_ODB_21", 956, 417, 21, DETAIL_LEVELS_TAB, 2), // Planets On options_buttons("2_ODB_20", 863, 417, 20, DETAIL_LEVELS_TAB, 2), // Planets Off options_buttons("2_ODB_23", 956, 492, 23, DETAIL_LEVELS_TAB, 2), // Target View Rendering On options_buttons("2_ODB_22", 863, 492, 22, DETAIL_LEVELS_TAB, 2), // Target View Rendering Off options_buttons("2_ODB_25", 956, 567, 25, DETAIL_LEVELS_TAB, 2), // Weapon Extras On options_buttons("2_ODB_24", 863, 567, 24, DETAIL_LEVELS_TAB, 2), // Weapon Extras Off options_buttons("2_ODB_14", 983, 122, 14, DETAIL_LEVELS_TAB, 2), // Low Preset Detail options_buttons("2_ODB_15", 983, 153, 15, DETAIL_LEVELS_TAB, 2), // Medium Preset Detail options_buttons("2_ODB_16", 983, 183, 16, DETAIL_LEVELS_TAB, 2), // High Preset Detail options_buttons("2_ODB_17", 983, 213, 17, DETAIL_LEVELS_TAB, 2), // Highest Preset Detail options_buttons("2_ODB_18", 983, 243, 18, DETAIL_LEVELS_TAB, 2), // Custom Detail } }; #define NUM_OPTIONS_SLIDERS 7 #define OPT_SOUND_VOLUME_SLIDER 0 #define OPT_MUSIC_VOLUME_SLIDER 1 #define OPT_VOICE_VOLUME_SLIDER 2 #define OPT_MOUSE_SENS_SLIDER 3 #define OPT_JOY_SENS_SLIDER 4 #define OPT_JOY_DEADZONE_SLIDER 5 #define OPT_SKILL_SLIDER 6 op_sliders Options_sliders[GR_NUM_RESOLUTIONS][NUM_OPTIONS_SLIDERS] = { { // GR_640 op_sliders("OMB_10", 31, 139, -1, -1, 10, 20, 10, "OMB_11", 11, 226, 137, "OMB_09", 9, 4, 137 ), // sound fx volume slider op_sliders("OMB_13", 31, 174, -1, -1, 13, 20, 10, "OMB_14", 14, 226, 172, "OMB_12", 12, 4, 172 ), // music volume slider op_sliders("OMB_16", 31, 209, -1, -1, 16, 20, 10, "OMB_17", 17, 226, 206, "OMB_15", 15, 4, 206 ), // voice volume slider op_sliders("OMB_20", 6, 316, -1, -1, 20, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity op_sliders("OMB_28", 440, 259, -1, -1, 28, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity op_sliders("OMB_29", 440, 290, -1, -1, 29, 20, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone op_sliders("OMB_21", 440, 75, -1, -1, 21, 36, 5, NULL, -1, -1, -1, NULL, -1, -1, -1) }, { // GR_1024 op_sliders("2_OMB_10", 50, 223, -1, -1, 10, 32, 10, "2_OMB_11", 11, 361, 219, "2_OMB_09", 9, 7, 219 ), // sound fx volume slider op_sliders("2_OMB_13", 50, 279, -1, -1, 13, 32, 10, "2_OMB_14", 14, 361, 275, "2_OMB_12", 12, 7, 275 ), // music volume slider op_sliders("2_OMB_16", 50, 335, -1, -1, 16, 32, 10, "2_OMB_17", 17, 361, 330, "2_OMB_15", 15, 7, 330 ), // voice volume slider op_sliders("2_OMB_20", 9, 505, -1, -1, 20, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // mouse sensitivity op_sliders("2_OMB_28", 704, 414, -1, -1, 28, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick sensitivity op_sliders("2_OMB_29", 704, 464, -1, -1, 29, 32, 10, NULL, -1, -1, -1, NULL, -1, -1, -1), // joystick deadzone op_sliders("2_OMB_21", 704, 120, -1, -1, 21, 60, 5, NULL, -1, -1, -1, NULL, -1, -1, -1) } }; static struct { const char *filename; const char *mask_filename; int bitmap; int mask; } Backgrounds[GR_NUM_RESOLUTIONS][NUM_TABS] = { //XSTR:OFF { // GR_640 { "OptionsMain", "OptionsMain-M", -1, -1}, { "OptionsMulti", "OptionsMulti-M", -1, -1}, { "OptionsDetail", "OptionsDetail-M", -1, -1}, }, { // GR_1024 { "2_OptionsMain", "2_OptionsMain-M", -1, -1}, { "2_OptionsMulti", "2_OptionsMulti-M", -1, -1}, { "2_OptionsDetail", "2_OptionsDetail-M", -1, -1}, } //XSTR:ON }; static int Tab = 0; static int Options_menu_inited = 0; static int Options_multi_inited = 0; static int Options_detail_inited = 0; static int Button_bms[NUM_COMMONS][MAX_BMAPS_PER_GADGET]; static UI_WINDOW Ui_window; UI_GADGET Options_bogus; static int Backup_skill_level; static float Backup_sound_volume; static float Backup_music_volume; static float Backup_voice_volume; static bool Backup_briefing_voice_enabled; static bool Backup_use_mouse_to_fly; static int Sound_volume_int; static int Music_volume_int; static int Voice_volume_int; static sound_handle Voice_vol_handle = sound_handle::invalid(); UI_TIMESTAMP Options_notify_stamp; char Options_notify_string[200]; // called whenever accept is hit // do any processing, etc in here. void options_accept(); void options_force_button_frame(int n, int frame_num); void options_add_notify(const char *str); void options_notify_do_frame(); int Options_gamma_coords[GR_NUM_RESOLUTIONS][4] = { { 435, 179, 195, 28 // GR_640 }, { 692, 287, 308, 44 // GR_1024 } }; #define MAX_GAMMA_BITMAP_SIZE 17500 int Options_gamma_num_coords[GR_NUM_RESOLUTIONS][4] = { { 489, 159, 65, 17 // GR_640 }, { 779, 254, 65, 17 // GR_1024 } }; int Options_skills_text_coords[GR_NUM_RESOLUTIONS][4] = { { 468, 104, 155, 10 // GR_640 }, { 750, 169, 246, 21 // GR_1024 } }; // --------------------------------------------------------------------------------------------------------- // DETAIL LEVEL OPTIONS definitions BEGIN // #define NUM_DETAIL_SLIDERS 8 /* #define DETAIL_DISTANCE_SLIDER 0 #define NEBULA_DETAIL_SLIDER 1 #define HARDWARE_TEXTURES_SLIDER 2 #define NUM_PARTICLES_SLIDER 6 #define SHARD_CULLING_SLIDER 3 #define SHIELD_DETAIL_SLIDER 4 #define NUM_STARS_SLIDER 5 #define LIGHTING_SLIDER 7 */ #define DETAIL_DISTANCE_SLIDER 0 #define NEBULA_DETAIL_SLIDER 1 #define HARDWARE_TEXTURES_SLIDER 2 #define NUM_PARTICLES_SLIDER 3 #define SHARD_CULLING_SLIDER 4 #define SHIELD_DETAIL_SLIDER 5 #define NUM_STARS_SLIDER 6 #define LIGHTING_SLIDER 7 op_sliders Detail_sliders[GR_NUM_RESOLUTIONS][NUM_DETAIL_SLIDERS] = { { // GR_640 op_sliders("ODB_07", 21, 71, -1, -1, 7, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail op_sliders("ODB_08", 21, 119, -1, -1, 8, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail op_sliders("ODB_09", 21, 166, -1, -1, 9, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures op_sliders("ODB_10", 21, 212, -1, -1, 10, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles op_sliders("ODB_11", 21, 260, -1, -1, 11, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris op_sliders("ODB_12", 21, 307, -1, -1, 12, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit op_sliders("ODB_13", 21, 354, -1, -1, 13, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars op_sliders("ODB_19", 518, 212, -1, -1, 19, 20, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting }, { // GR_1024 op_sliders("2_ODB_07", 34, 114, -1, -1, 7, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // model detail op_sliders("2_ODB_08", 34, 190, -1, -1, 8, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // nebula detail op_sliders("2_ODB_09", 34, 265, -1, -1, 9, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // textures op_sliders("2_ODB_10", 34, 340, -1, -1, 10, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // particles op_sliders("2_ODB_11", 34, 416, -1, -1, 11, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // debris op_sliders("2_ODB_12", 34, 492, -1, -1, 12, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // shield hit op_sliders("2_ODB_13", 34, 567, -1, -1, 13, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // stars op_sliders("2_ODB_19", 829, 340, -1, -1, 19, 32, 5, NULL, -1, -1, -1, NULL, -1, -1, -1), // lighting } }; int Detail_slider_pos[NUM_DETAIL_SLIDERS]; detail_levels Detail_original; // backup of Detail settings when screen is first entered UI_GADGET Detail_bogus; void options_detail_init(); void options_detail_hide_stuff(); void options_detail_unhide_stuff(); void options_detail_do_frame(); void options_detail_set_level(int level); // text #define OPTIONS_NUM_TEXT 49 UI_XSTR Options_text[GR_NUM_RESOLUTIONS][OPTIONS_NUM_TEXT] = { { // GR_640 // common text { "Options", 1036, 10, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][OPTIONS_TAB].button }, { "Multi", 1042, 97, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MULTIPLAYER_TAB].button }, { "Detail", 1351, 166, 35, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][DETAIL_LEVELS_TAB].button }, { "Exit", 1059, 8, 417, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button }, { "Game", 1412, 8, 430, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ABORT_GAME_BUTTON].button }, { "Control", 1352, 409, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button }, { "Config", 1353, 409, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CONTROL_CONFIG_BUTTON].button }, { "HUD", 1354, 504, 418, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button }, { "Config", 1415, 504, 430, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_CONFIG_BUTTON].button }, { "Accept", 1035, 573, 412, UI_XSTR_COLOR_PINK, -1, &Buttons[0][ACCEPT_BUTTON].button }, // text for the detail level screen { "Preset Detail Levels", 1355, 455, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Low", 1160, 570, 82, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][LOW_DETAIL_N].button }, { "Medium", 1161, 550, 100, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MEDIUM_DETAIL_N].button }, { "High", 1162, 568, 120, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HIGH_DETAIL_N].button }, { "Very High", 1163, 530, 139, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][VERY_HIGH_DETAIL_N].button }, { "Custom", 1356, 546, 158, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][CUSTOM_DETAIL_N].button }, { "Off", 1286, 509, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_OFF].button }, { "On", 1285, 573, 267, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][PLANETS_ON].button }, { "Off", 1286, 509, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_OFF].button }, { "On", 1285, 573, 314, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][HUD_TARGETVIEW_RENDER_ON].button }, { "Off", 1286, 509, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_OFF].button }, { "On", 1285, 573, 361, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][WEAPON_EXTRAS_ON].button }, { "Planets/Backgrounds", 1357, 455, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Target View Rendering", 1358, 446, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Weapon Extras", 1359, 497, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Model Detail", 1360, 27, 56, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Nebula Detail", 1361, 27, 103, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "3D Hardware Textures", 1362, 27, 150, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Particles", 1363, 27, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Impact Effects", 1364, 27, 244, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Shield Hit Effects", 1365, 27, 291, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Stars", 1366, 27, 338, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Lighting", 1367, 549, 197, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, // main options screen text { "Briefing Voice", 1368, 14, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Off", 1286, 20, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_OFF].button }, { "On", 1285, 83, 81, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][BRIEF_VOICE_ON].button }, { "Volume", 1369, 14, 111, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Effects", 1370, 20, 130, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Music", 1371, 20, 165, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Voice", 1372, 20, 199, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Mouse Input Mode", 1665, 10, 249, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Mouse", 1373, 10, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_OFF].button }, { "Joy-0", 1666, 70, 273, UI_XSTR_COLOR_GREEN, -1, &Buttons[0][MOUSE_ON].button }, { "Sensitivity", 1529, 20, 297, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[0][OPT_MOUSE_SENS_SLIDER].slider }, { "Skill Level", 1509, 533, 58, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Brightness", 1375, 532, 133, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Joystick", 1376, 556, 231, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Sensitivity", 1374, 538, 250, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Deadzone", 1377, 538, 281, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, }, { // GR_1024 // common text { "Options", 1036, 16, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][OPTIONS_TAB].button }, { "Multi", 1042, 172, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MULTIPLAYER_TAB].button }, { "Detail", 1351, 283, 57, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][DETAIL_LEVELS_TAB].button }, { "Exit", 1059, 13, 685, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button }, { "Game", 1412, 13, 696, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ABORT_GAME_BUTTON].button }, { "Control", 1352, 655, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button }, { "Config", 1353, 655, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CONTROL_CONFIG_BUTTON].button }, { "HUD", 1354, 806, 685, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button }, { "Config", 1415, 806, 696, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_CONFIG_BUTTON].button }, { "Accept", 1035, 927, 672, UI_XSTR_COLOR_PINK, -1, &Buttons[1][ACCEPT_BUTTON].button }, // text for the detail level screen { "Preset Detail Levels", 1355, 809, 90, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Low", 1160, 944, 131, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][LOW_DETAIL_N].button }, { "Medium", 1161, 924, 161, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MEDIUM_DETAIL_N].button }, { "High", 1162, 942, 192, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HIGH_DETAIL_N].button }, { "Very High", 1163, 903, 222, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][VERY_HIGH_DETAIL_N].button }, { "Custom", 1356, 922, 252, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][CUSTOM_DETAIL_N].button }, { "Off", 1286, 835, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_OFF].button }, { "On", 1285, 936, 427, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][PLANETS_ON].button }, { "Off", 1286, 835, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_OFF].button }, { "On", 1285, 936, 503, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][HUD_TARGETVIEW_RENDER_ON].button }, { "Off", 1286, 835, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_OFF].button }, { "On", 1285, 936, 578, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][WEAPON_EXTRAS_ON].button }, { "Planets/Backgrounds", 1357, 808, 391, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Target View Rendering", 1358, 799, 466, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Weapon Extras", 1359, 850, 542, UI_XSTR_COLOR_GREEN, -1, &Detail_bogus }, { "Model Detail", 1360, 44, 99, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][DETAIL_DISTANCE_SLIDER].slider }, { "Nebula Detail", 1361, 44, 175, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NEBULA_DETAIL_SLIDER].slider }, { "3D Hardware Textures", 1362, 44, 250, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][HARDWARE_TEXTURES_SLIDER].slider }, { "Particles", 1363, 44, 325, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_PARTICLES_SLIDER].slider }, { "Impact Effects", 1364, 44, 401, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHARD_CULLING_SLIDER].slider }, { "Shield Hit Effects", 1365, 44, 476, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][SHIELD_DETAIL_SLIDER].slider }, { "Stars", 1366, 44, 552, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][NUM_STARS_SLIDER].slider }, { "Lighting", 1367, 903, 326, UI_XSTR_COLOR_GREEN, -1, &Detail_sliders[1][LIGHTING_SLIDER].slider }, // main options screen text { "Briefing Voice", 1368, 23, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Off", 1286, 32, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_OFF].button }, { "On", 1285, 134, 130, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][BRIEF_VOICE_ON].button }, { "Volume", 1369, 23, 178, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Effects", 1370, 33, 209, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Music", 1371, 33, 264, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Voice", 1372, 33, 319, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Mouse Input Mode", 1665, 22, 399, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Mouse", 1373, 22, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_OFF].button }, { "Joy-0", 1666, 124, 437, UI_XSTR_COLOR_GREEN, -1, &Buttons[1][MOUSE_ON].button }, { "Sensitivity", 1529, 34, 477, UI_XSTR_COLOR_GREEN, -1, &Options_sliders[1][OPT_MOUSE_SENS_SLIDER].slider }, { "Skill Level", 1509, 854, 93, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Brightness", 1375, 852, 214, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Joystick", 1376, 891, 370, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Sensitivity", 1374, 861, 400, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, { "Deadzone", 1377, 861, 451, UI_XSTR_COLOR_GREEN, -1, &Options_bogus }, } }; // // DETAIL LEVEL tab definitions END // --------------------------------------------------------------------------------------------------------- void options_play_voice_clip() { if ( snd_is_playing(Voice_vol_handle) ) { snd_stop(Voice_vol_handle); Voice_vol_handle = sound_handle::invalid(); } auto gs = gamesnd_get_interface_sound(InterfaceSounds::VOICE_SLIDER_CLIP); auto entry = gamesnd_choose_entry(gs); auto snd_id = snd_load(entry, &gs->flags, 0); Voice_vol_handle = snd_play_raw( snd_id, 0.0f, 1.0f, SND_PRIORITY_SINGLE_INSTANCE ); } void options_add_notify(const char *str) { strcpy_s(Options_notify_string, str); Options_notify_stamp = ui_timestamp(OPTIONS_NOTIFY_TIME); } void options_notify_do_frame() { int w,h; if (Options_notify_stamp.isValid()) { if (ui_timestamp_elapsed(Options_notify_stamp)) { Options_notify_stamp = UI_TIMESTAMP::invalid(); } else { gr_get_string_size(&w, &h, Options_notify_string); gr_printf_menu((gr_screen.max_w_unscaled - w) / 2, OPTIONS_NOTIFY_Y, "%s", Options_notify_string); } } } /* void options_set_bmaps(int btn, int bm_index) { int j; for (j=0; j= 0); Ui_window.set_mask_bmap(Backgrounds[gr_screen.res][Tab].mask, Backgrounds[gr_screen.res][Tab].mask_filename); } for (i=0; i<256; i++){ flags[i] = 0; } // activate, deactivate any necessary controls for (i=0; i= 0) { //Deadzone is being set by the command line Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.disable(); Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.hide(); } } else { for(i=0; i= 0){ //Deadzone is being set by the command line Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.disable(); Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.hide(); } } else { Options_bogus.hide(); Options_bogus.disable(); for(idx=0; idx 5.0f) { gamma = 5.0f; gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); } else { gamesnd_play_iface(InterfaceSounds::USER_SELECT); } gr_set_gamma(gamma); sprintf(tmp_gamma_string, NOX("%.2f"), gamma); os_config_write_string( NULL, NOX("GammaD3D"), tmp_gamma_string ); } void options_button_pressed(int n) { int choice; switch (n) { case OPTIONS_TAB: case MULTIPLAYER_TAB: case DETAIL_LEVELS_TAB: if (Tab != n) options_change_tab(n); break; case ABORT_GAME_BUTTON: gamesnd_play_iface(InterfaceSounds::USER_SELECT); choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR( "Exit Game?", 374)); if ( choice == 1 ) { if (gameseq_get_state(1) == GS_STATE_DEBRIEF && (Game_mode & GM_CAMPAIGN_MODE)) { // auto-accept mission outcome before quitting debrief_maybe_auto_accept(); } gameseq_post_event(GS_EVENT_QUIT_GAME); } break; case CONTROL_CONFIG_BUTTON: gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS); gameseq_post_event(GS_EVENT_CONTROL_CONFIG); break; case HUD_CONFIG_BUTTON: // can't go to the hud config screen when a multiplayer observer if((Game_mode & GM_MULTIPLAYER) && (Net_player->flags & NETINFO_FLAG_OBSERVER)){ gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL); options_add_notify(XSTR( "Cannot use HUD config when an observer!", 375)); break; } gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS); gameseq_post_event(GS_EVENT_HUD_CONFIG); break; case ACCEPT_BUTTON: options_accept(); break; // BEGIN - detail level tab buttons case HUD_TARGETVIEW_RENDER_ON: Detail.targetview_model = 1; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case HUD_TARGETVIEW_RENDER_OFF: Detail.targetview_model = 0; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case PLANETS_ON: Detail.planets_suns = 1; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case PLANETS_OFF: Detail.planets_suns = 0; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case WEAPON_EXTRAS_ON: Detail.weapon_extras = 1; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case WEAPON_EXTRAS_OFF: Detail.weapon_extras = 0; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case LOW_DETAIL_N: options_detail_set_level(0); gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case MEDIUM_DETAIL_N: options_detail_set_level(1); gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case HIGH_DETAIL_N: options_detail_set_level(2); gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case VERY_HIGH_DETAIL_N: options_detail_set_level(3); gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case CUSTOM_DETAIL_N: options_detail_set_level(-1); gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; // END - detail level tab buttons case GAMMA_DOWN: options_change_gamma(-0.05f); break; case GAMMA_UP: options_change_gamma(0.05f); break; case BRIEF_VOICE_ON: Briefing_voice_enabled = true; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case BRIEF_VOICE_OFF: Briefing_voice_enabled = false; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case MOUSE_ON: Use_mouse_to_fly = 1; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; case MOUSE_OFF: Use_mouse_to_fly = 0; gamesnd_play_iface(InterfaceSounds::USER_SELECT); break; } } void options_sliders_update() { // sound slider if (Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos != Sound_volume_int) { Sound_volume_int = Options_sliders[gr_screen.res][OPT_SOUND_VOLUME_SLIDER].slider.pos; snd_set_effects_volume((float) (Sound_volume_int) / 9.0f); gamesnd_play_iface(InterfaceSounds::USER_SELECT); } // music slider if (Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos != Music_volume_int) { Music_volume_int = Options_sliders[gr_screen.res][OPT_MUSIC_VOLUME_SLIDER].slider.pos; event_music_set_volume((float) (Music_volume_int) / 9.0f); gamesnd_play_iface(InterfaceSounds::USER_SELECT); } // voice slider if (Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos != Voice_volume_int) { Voice_volume_int = Options_sliders[gr_screen.res][OPT_VOICE_VOLUME_SLIDER].slider.pos; snd_set_voice_volume((float) (Voice_volume_int) / 9.0f); options_play_voice_clip(); } if (Mouse_sensitivity != Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos) { Mouse_sensitivity = Options_sliders[gr_screen.res][OPT_MOUSE_SENS_SLIDER].slider.pos; gamesnd_play_iface(InterfaceSounds::USER_SELECT); } if (Joy_sensitivity != Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos) { Joy_sensitivity = Options_sliders[gr_screen.res][OPT_JOY_SENS_SLIDER].slider.pos; gamesnd_play_iface(InterfaceSounds::USER_SELECT); } if (Joy_dead_zone_size != Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5) { Joy_dead_zone_size = Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.pos * 5; gamesnd_play_iface(InterfaceSounds::USER_SELECT); } if (Game_skill_level != Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos) { Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos; gamesnd_play_iface(InterfaceSounds::USER_SELECT); } } void options_accept() { // apply the selected multiplayer options if ( Options_multi_inited ) { // if we've failed to provide a PXO password or username but have turned on PXO, we don't want to quit if (!options_multi_accept()) { gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED); popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, "PXO is selected but password or username is missing"); return; } } // If music is zero volume, disable if ( Master_event_music_volume <= 0.0f ) { // event_music_disable(); event_music_level_close(); } // apply other options (display options, etc) // note: return in here (and play failed sound) if they can't accept yet for some reason gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED); gameseq_post_event(GS_EVENT_PREVIOUS_STATE); } void options_load_background_and_mask(int tab) { Assert(tab == OPTIONS_TAB || tab == DETAIL_LEVELS_TAB ); Backgrounds[gr_screen.res][tab].bitmap = bm_load(Backgrounds[gr_screen.res][tab].filename); Backgrounds[gr_screen.res][tab].mask = bm_load(Backgrounds[gr_screen.res][tab].mask_filename); } int Gamma_last_set = -1; int Gamma_colors_inited = 0; void options_menu_init() { int i, j; options_buttons *b; Assert(!Options_menu_inited); Tab = 0; Gamma_last_set = -1; common_set_interface_palette("InterfacePalette"); // set the interface palette Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0); for (i=0; ibutton.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1); // set up callback for when a mouse first goes over a button if (b->filename) { b->button.set_bmaps(b->filename); if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) { b->button.set_highlight_action(common_play_highlight_sound); } } else { b->button.hide(); } b->button.link_hotspot(b->hotspot); if (i < NUM_COMMONS) { for (j=0; jbutton.bmap_ids[j]; } } } // add all xstr text for(i=0; i= 0){ //Deadzone is being set by the command line Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.disable(); Options_sliders[gr_screen.res][OPT_JOY_DEADZONE_SLIDER].slider.hide(); } Options_menu_inited = 1; // hide options crap options_detail_hide_stuff(); } void options_menu_close() { int i; Assert(Options_menu_inited); for (i=0; i= 0){ bm_release(Backgrounds[gr_screen.res][i].bitmap); } if ((Backgrounds[gr_screen.res][i].mask >= 0) && (i != Tab)){ // Ui_window.destroy() expects to release current tab's mask. bm_release(Backgrounds[gr_screen.res][i].mask); } } if (Voice_vol_handle.isValid()) { snd_stop(Voice_vol_handle); Voice_vol_handle = sound_handle::invalid(); } options_multi_close(); Ui_window.destroy(); common_free_interface_palette(); // restore game palette Pilot.save_player(); Pilot.save_savefile(); game_flush(); Options_menu_inited = 0; Options_multi_inited = 0; Options_detail_inited = 0; } void draw_gamma_box() { int x, y, v; // NEILK: i had to change this declaration because the size is determined dynamically. I just picked an arbitrary large number to data size (although we should always be using less) // TODO: change MAX size to maximum size for a 1024x768 bitmap // ushort Gamma_data[Options_gamma_coords[gr_screen.res][OPTIONS_W_COORD]*Options_gamma_coords[gr_screen.res][OPTIONS_H_COORD]*2]; ushort Gamma_data[MAX_GAMMA_BITMAP_SIZE]; v = fl2i( pow(0.5f, 1.0f / Gr_gamma) * 255.0f ); if (v > 255){ v = 255; } else if (v < 0){ v = 0; } Gamma_last_set = v; { ushort clr_full_white = 0; ushort clr_half_white = 0; ubyte r, g, b, a; BM_SELECT_TEX_FORMAT(); // set full white r = g = b = a = 255; bm_set_components((ubyte*)&clr_full_white, &r, &g, &b, &a); // set half white r = g = b = (ubyte)v; bm_set_components((ubyte*)&clr_half_white, &r, &g, &b, &a); memset( Gamma_data, 0, sizeof(ushort) * MAX_GAMMA_BITMAP_SIZE ); ushort *dptr = Gamma_data; for (y=0; y= NUM_TABS) i = 0; options_change_tab(i); break; case KEY_C: if (Tab == OPTIONS_TAB) { gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS); gameseq_post_event(GS_EVENT_CONTROL_CONFIG); } break; case KEY_H: if (Tab == OPTIONS_TAB) { gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS); gameseq_post_event(GS_EVENT_HUD_CONFIG); } break; case KEY_ESC: options_cancel_exit(); break; case KEY_CTRLED | KEY_ENTER: options_accept(); break; case KEY_DELETE: break; case KEY_ENTER: break; } for (i=0; i= 0) { gr_set_bitmap(i); gr_bitmap(0, 0, GR_RESIZE_MENU); } Ui_window.draw(); // NOTE : this must be done here so that any special drawing crap we do is not overwritten by the UI_WINDOW::draw() call // do specific processing for the multiplayer tab switch (Tab) { case MULTIPLAYER_TAB: options_multi_do(k); break; case DETAIL_LEVELS_TAB: options_detail_do_frame(); break; default: Game_skill_level = Options_sliders[gr_screen.res][OPT_SKILL_SLIDER].slider.pos; break; } // handle the displaying of any notification messages options_notify_do_frame(); for (i=0; ibutton.create(&Ui_window, "", b->x, b->y, 60, 30, b->flags & REPEAT, 1); // set up callback for when a mouse first goes over a button if (b->filename) { b->button.set_bmaps(b->filename); if ( !(b->flags & NO_MOUSE_OVER_SOUND) ) { b->button.set_highlight_action(common_play_highlight_sound); } } else { b->button.hide(); } b->button.link_hotspot(b->hotspot); } // create detail level sliders for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) { Detail_sliders[gr_screen.res][i].slider.create(&Ui_window, Detail_sliders[gr_screen.res][i].x, Detail_sliders[gr_screen.res][i].y, Detail_sliders[gr_screen.res][i].dots, Detail_sliders[gr_screen.res][i].filename, Detail_sliders[gr_screen.res][i].hotspot, Detail_sliders[gr_screen.res][i].left_filename, Detail_sliders[gr_screen.res][i].left_mask, Detail_sliders[gr_screen.res][i].left_x, Detail_sliders[gr_screen.res][i].left_y, Detail_sliders[gr_screen.res][i].right_filename, Detail_sliders[gr_screen.res][i].right_mask, Detail_sliders[gr_screen.res][i].right_x, Detail_sliders[gr_screen.res][i].right_y, Detail_sliders[gr_screen.res][i].dot_w); } // init the actual slider positions and our internal positions options_detail_synch_sliders(); } bool shader_compile_status = false; bool shader_compile_started = false; SCP_string recompile_state = ""; void shader_recompile_callback(size_t current, size_t total) { recompile_state = ""; recompile_state += "Recompiling shader "; recompile_state += std::to_string(current + 1); recompile_state += "/"; recompile_state += std::to_string(total); shader_compile_status = (current + 1) == total; } int recompile_shaders() { if (!shader_compile_started) { gr_recompile_all_shaders(shader_recompile_callback); shader_compile_started = true; } popup_change_text(recompile_state.c_str()); return shader_compile_status; } void options_detail_sliders_update() { int i; for (i = 0; i < NUM_DETAIL_SLIDERS; i++) { if (Detail_sliders[gr_screen.res][i].slider.pos != Detail_slider_pos[i]) { Detail_slider_pos[i] = Detail_sliders[gr_screen.res][i].slider.pos; gamesnd_play_iface(InterfaceSounds::USER_SELECT); } } // set Detail based on slider positions Detail.detail_distance = Detail_sliders[gr_screen.res][DETAIL_DISTANCE_SLIDER].slider.pos; // modify nebula stuff Detail.nebula_detail = Detail_sliders[gr_screen.res][NEBULA_DETAIL_SLIDER].slider.pos; Detail.hardware_textures = Detail_sliders[gr_screen.res][HARDWARE_TEXTURES_SLIDER].slider.pos; Detail.num_small_debris = Detail_sliders[gr_screen.res][SHARD_CULLING_SLIDER].slider.pos; Detail.shield_effects = Detail_sliders[gr_screen.res][SHIELD_DETAIL_SLIDER].slider.pos; Detail.num_stars = Detail_sliders[gr_screen.res][NUM_STARS_SLIDER].slider.pos; Detail.num_particles = Detail_sliders[gr_screen.res][NUM_PARTICLES_SLIDER].slider.pos; // If the new lighting setting is above 3 and the old one was below or the reverse, // we need to recompile all shaders we have to account for the changed lighting model. if (Detail.lighting != Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos) { Detail.lighting = Detail_sliders[gr_screen.res][LIGHTING_SLIDER].slider.pos; shader_compile_status = false; shader_compile_started = false; popup_till_condition(recompile_shaders, POPUP_CANCEL, "Recompiling shaders"); } } void options_detail_hide_stuff() { int i; for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) { Detail_sliders[gr_screen.res][i].slider.disable(); Detail_sliders[gr_screen.res][i].slider.hide(); } // this will hide text unassociated with any real control Detail_bogus.hide(); } void options_detail_unhide_stuff() { int i; for ( i = 0; i < NUM_DETAIL_SLIDERS; i++ ) { Detail_sliders[gr_screen.res][i].slider.enable(); Detail_sliders[gr_screen.res][i].slider.unhide(); } // this will hide text unassociated with any real control Detail_bogus.unhide(); } void options_force_button_frame(int n, int frame_num) { if ( !Buttons[gr_screen.res][n].button.button_down() ) { Buttons[gr_screen.res][n].button.draw_forced(frame_num); } } // called once per frame to set lit buttons void options_detail_do_frame() { options_detail_sliders_update(); // force on/off buttons to draw their correct setting if ( Detail.targetview_model ) { options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 2); options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 0); } else { options_force_button_frame(HUD_TARGETVIEW_RENDER_OFF, 2); options_force_button_frame(HUD_TARGETVIEW_RENDER_ON, 0); } if ( Detail.planets_suns == 1 ) { options_force_button_frame(PLANETS_ON, 2); options_force_button_frame(PLANETS_OFF, 0); } else { options_force_button_frame(PLANETS_OFF, 2); options_force_button_frame(PLANETS_ON, 0); } if ( Detail.weapon_extras) { options_force_button_frame(WEAPON_EXTRAS_ON, 2); options_force_button_frame(WEAPON_EXTRAS_OFF, 0); } else { options_force_button_frame(WEAPON_EXTRAS_OFF, 2); options_force_button_frame(WEAPON_EXTRAS_ON, 0); } int current_detail; if ( Detail.setting >= 0 ) { current_detail = current_detail_level(); Detail.setting = current_detail; } else { current_detail = -1; } options_force_button_frame(LOW_DETAIL_N, 0); options_force_button_frame(MEDIUM_DETAIL_N, 0); options_force_button_frame(HIGH_DETAIL_N, 0); options_force_button_frame(VERY_HIGH_DETAIL_N, 0); options_force_button_frame(CUSTOM_DETAIL_N, 0); switch ( current_detail ) { case -1: options_force_button_frame(CUSTOM_DETAIL_N, 2); break; case 0: options_force_button_frame(LOW_DETAIL_N, 2); break; case 1: options_force_button_frame(MEDIUM_DETAIL_N, 2); break; case 2: options_force_button_frame(HIGH_DETAIL_N, 2); break; case 3: options_force_button_frame(VERY_HIGH_DETAIL_N, 2); break; } } // Set all the detail settings to a predefined level void options_detail_set_level(int level) { detail_level_set(level); options_detail_synch_sliders(); } // // DETAIL LEVEL tab definitions END // ---------------------------------------------------------------------------------------------------------