/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "globalincs/alphacolors.h" #include "graphics/font.h" #include "iff_defs/iff_defs.h" #include "localization/localize.h" #include "mission/missiongoals.h" #include "mission/missionlog.h" #include "mission/missionparse.h" #include "network/multi.h" #include "network/multimsgs.h" #include "network/multiutil.h" #include "parse/parselo.h" #include "playerman/player.h" #include "ship/ship.h" #define MAX_LOG_ENTRIES 700 #define MAX_LOG_LINES 1000 // used for high water mark for culling out log entries #define LOG_CULL_MARK ((int)(MAX_LOG_ENTRIES * 0.95f)) #define LOG_CULL_DOORDIE_MARK ((int)(MAX_LOG_ENTRIES * 0.99f)) #define LOG_LAST_DITCH_CULL_NUM ((int)(MAX_LOG_ENTRIES * 0.20f)) #define LOG_HALFWAY_REPORT_NUM ((int)(MAX_LOG_ENTRIES * 0.50f)) #define EMPTY_LOG_NAME "" // defines for X position offsets of different items for mission log #define TIME_X 10 #define OBJECT_X 75 #define ACTION_X 250 #define LOG_COLOR_NORMAL 0 #define LOG_COLOR_BRIGHT 1 #define LOG_COLOR_OTHER 2 #define NUM_LOG_COLORS 3 // defines for log flags #define LOG_FLAG_GOAL_FAILED (1<<0) #define LOG_FLAG_GOAL_TRUE (1<<1) typedef struct log_text_seg { log_text_seg *next; // linked list char *text; // the text int color; // color text should be displayed in int x; // x offset to display text at int flags; // used to possibly print special characters when displaying the log } log_text_seg; int Num_log_lines; static int X, P_width; // Log_lines is used for scrollback display purposes. static log_text_seg *Log_lines[MAX_LOG_LINES]; static fix Log_line_timestamps[MAX_LOG_LINES]; std::array log_entries; // static array because John says.... int last_entry; void mission_log_init() { last_entry = 0; // zero out all the memory so we don't get bogus information when playing across missions! log_entries.fill({}); } // function to clean up the mission log removing obsolete entries. Entries might get marked obsolete // in several ways -- having to recycle entries, a ship's subsystem destroyed entries when a ship is // fully destroyed, etc. void mission_log_cull_obsolete_entries() { int i, index; nprintf(("missionlog", "culling obsolete entries. starting last entry %d.\n", last_entry)); // find the first obsolete entry for (i = 0; i < last_entry; i++ ) if ( log_entries[i].flags & MLF_OBSOLETE ) break; // nothing to do if next if statement is true if ( i == last_entry ) return; // compact the log array, removing the obsolete entries. index = i; // index is the first obsolete entry // 'index' should always point to the next element in the list // which is getting compacted. 'i' points to the next array // element to be replaced. do { // get to the next non-obsolete entry. The obsolete entry must not be essential either! while ( (log_entries[index].flags & MLF_OBSOLETE) && !(log_entries[index].flags & MLF_ESSENTIAL) ) { index++; last_entry--; } log_entries[i++] = log_entries[index++]; } while ( i < last_entry ); #ifndef NDEBUG nprintf(("missionlog", "Ending entry: %d.\n", last_entry)); #endif } // function to mark entries as obsolete. Passed is the type of entry that is getting added // to the log. Some entries might get marked obsolete as a result of this type void mission_log_obsolete_entries(LogType type, const char *pname) { int i; log_entry *entry = NULL; // before adding this entry, check to see if the entry type is a ship destroyed or destructed entry. // If so, we can remove any subsystem destroyed entries from the log for this ship. if ( type == LOG_SHIP_DESTROYED || type == LOG_SELF_DESTRUCTED ) { for (i = 0; i < last_entry; i++) { entry = &log_entries[i]; // check to see if the type is a subsystem destroyed entry, and that it belongs to the // ship passed into this routine. If it matches, mark as obsolete. We'll clean up // the log when it starts to get full if ( !stricmp( pname, entry->pname ) ) { if ( (entry->type == LOG_SHIP_SUBSYS_DESTROYED) || (entry->type == LOG_SHIP_DISARMED) || (entry->type == LOG_SHIP_DISABLED) ) entry->flags |= MLF_OBSOLETE; } } } // check to see if we are getting to about 80% of our log capacity. If so, cull the log. if ( last_entry > LOG_CULL_MARK ) { mission_log_cull_obsolete_entries(); // if we culled the entries, and we are still low on space, we need to take more drastic measures. // these include removing all non-essential entries from the log. These entries are entries // which has not been asked for by mission_log_get_time if ( last_entry > LOG_CULL_MARK ) { nprintf(("missionlog", "marking the first %d non-essential log entries as obsolete\n", LOG_LAST_DITCH_CULL_NUM)); for (i = 0; i < LOG_LAST_DITCH_CULL_NUM; i++ ) { entry = &log_entries[i]; if ( !(entry->flags & MLF_ESSENTIAL) ){ entry->flags |= MLF_OBSOLETE; } } // cull the obsolete entries again mission_log_cull_obsolete_entries(); // if we get to this point, and there are no entries left -- we are in big trouble. We will simply // mark the first 20% of the log as obsolete and compress. Don't do this unless we are *really* // in trouble if ( last_entry > LOG_CULL_DOORDIE_MARK ) { nprintf(("missionlog", "removing the first %d entries in the mission log!!!!\n", LOG_LAST_DITCH_CULL_NUM)); for (i = 0; i < LOG_LAST_DITCH_CULL_NUM; i++ ){ entry->flags |= MLF_OBSOLETE; } mission_log_cull_obsolete_entries(); } } } } // following function adds an entry into the mission log. // pass a type and a string which indicates the object // that this event is for. Don't add entries with this function for multiplayer void mission_log_add_entry(LogType type, const char *pname, const char *sname, int info_index, int flags) { int last_entry_save; log_entry *entry; // multiplayer clients don't use this function to add log entries -- they will get // all their info from the host if ( MULTIPLAYER_CLIENT ){ return; } last_entry_save = last_entry; // mark any entries as obsolete. Part of the pruning is done based on the type (and name) passed // for a new entry mission_log_obsolete_entries(type, pname); entry = &log_entries[last_entry]; if ( last_entry == MAX_LOG_ENTRIES ){ return; } entry->type = type; if ( pname ) { Assert (strlen(pname) < NAME_LENGTH); strcpy_s(entry->pname, pname); } else strcpy_s( entry->pname, EMPTY_LOG_NAME ); if ( sname ) { Assert (strlen(sname) < NAME_LENGTH); strcpy_s(entry->sname, sname); } else strcpy_s( entry->sname, EMPTY_LOG_NAME ); entry->index = info_index; entry->flags = flags; entry->primary_team = -1; entry->secondary_team = -1; entry->pname_display = entry->pname; entry->sname_display = entry->sname; end_string_at_first_hash_symbol(entry->pname_display); end_string_at_first_hash_symbol(entry->sname_display); // determine the contents of the flags member based on the type of entry we added. We need to store things // like team for the primary and (possibly) secondary object for this entry. switch ( type ) { int index; case LOG_SHIP_DESTROYED: case LOG_SHIP_ARRIVED: case LOG_SHIP_DEPARTED: case LOG_SHIP_DOCKED: case LOG_SHIP_SUBSYS_DESTROYED: case LOG_SHIP_UNDOCKED: case LOG_SHIP_DISABLED: case LOG_SHIP_DISARMED: case LOG_SELF_DESTRUCTED: // multiplayer. callsign is passed in for ship destroyed and self destruct if((Game_mode & GM_MULTIPLAYER) && (multi_find_player_by_callsign(pname) >= 0)){ int np_index = multi_find_player_by_callsign(pname); index = multi_get_player_ship( np_index ); } else { index = ship_name_lookup( pname ); } Assert (index >= 0); entry->primary_team = Ships[index].team; entry->pname_display = Ships[index].get_display_name(); if (Ships[index].flags[Ship::Ship_Flags::Hide_mission_log]) { entry->flags |= MLF_HIDDEN; } // some of the entries have a secondary component. Figure out what is up with them. if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED)) { if ( sname ) { index = ship_name_lookup( sname ); Assert (index >= 0); entry->secondary_team = Ships[index].team; entry->sname_display = Ships[index].get_display_name(); } } else if ( type == LOG_SHIP_DESTROYED ) { if ( sname ) { // multiplayer, player name will possibly be sent in if((Game_mode & GM_MULTIPLAYER) && (multi_find_player_by_callsign(sname) >= 0)) { // get the player's ship int np_index = multi_find_player_by_callsign(sname); int np_ship = multi_get_player_ship(np_index); if(np_ship < 0) { // argh. badness Int3(); entry->secondary_team = Player_ship->team; } else { entry->secondary_team = Ships[Objects[Net_players[np_index].m_player->objnum].instance].team; entry->sname_display = Ships[Objects[Net_players[np_index].m_player->objnum].instance].get_display_name(); } } else { index = ship_name_lookup( sname ); // no ship, then it probably exited -- check the exited if ( index == -1 ) { index = ship_find_exited_ship_by_name( sname ); if ( index == -1 ) { break; } entry->secondary_team = Ships_exited[index].team; entry->sname_display = Ships_exited[index].display_name; } else { entry->secondary_team = Ships[index].team; entry->sname_display = Ships[index].get_display_name(); } } } else { nprintf(("missionlog", "No secondary name for ship destroyed log entry!\n")); } } else if ( (type == LOG_SHIP_SUBSYS_DESTROYED) && (Ship_info[Ships[index].ship_info_index].is_small_ship()) ) { // make subsystem destroyed entries for small ships hidden entry->flags |= MLF_HIDDEN; } else if ( (type == LOG_SHIP_ARRIVED) && (Ships[index].wingnum != -1 ) ) { // arrival of ships in wings don't display entry->flags |= MLF_HIDDEN; } break; case LOG_WING_DESTROYED: case LOG_WING_DEPARTED: case LOG_WING_ARRIVED: index = wing_name_lookup(pname, 1); Assert(index != -1); Assert(info_index != -1); // this is the team value // get the team value for this wing. Departed or destroyed wings will pass the team // value in info_index parameter. For arriving wings, get the team value from the // first ship in the list because the info_index contains the wave count if ( type == LOG_WING_ARRIVED ) { int i, si = -1; // Goober5000 - get the team value from any ship in the list, because // ships that arrive initially docked could be created in random order for (i = 0; i < MAX_SHIPS_PER_WING; ++i) { // get first valid ship si = Wings[index].ship_index[i]; if (si >= 0) { break; } } Assert( si != -1 ); entry->primary_team = Ships[si].team; } else { entry->primary_team = info_index; } #ifndef NDEBUG // MWA 2/25/98. debug code to try to find any ships in this wing that have departed. // scan through all log entries and find at least one ship_depart entry for a ship // that was in this wing. if ( type == LOG_WING_DEPARTED ) { int i; // if all were destroyed, then don't do this debug code. if ( (Wings[index].total_destroyed + Wings[index].total_vanished) == Wings[index].total_arrived_count ){ break; } for ( i = 0; i < last_entry; i++ ) { if ( log_entries[i].type != LOG_SHIP_DEPARTED ){ continue; } if( log_entries[i].index == index ){ break; } } if ( i == last_entry ){ Int3(); // get Allender -- cannot find any departed ships from wing that supposedly departed. } } #endif break; // don't display waypoint done entries case LOG_WAYPOINTS_DONE: entry->flags |= MLF_HIDDEN; break; default: break; } entry->timestamp = Missiontime; // if in multiplayer and I am the master, send this log entry to everyone if ( MULTIPLAYER_MASTER ){ send_mission_log_packet( &log_entries[last_entry] ); } last_entry++; #ifndef NDEBUG if ( !(last_entry % 10) ) { if ( (last_entry > LOG_HALFWAY_REPORT_NUM) && (last_entry > last_entry_save) ){ nprintf(("missionlog", "new highwater point reached for mission log (%d entries).\n", last_entry)); } } float mission_time = f2fl(Missiontime); int minutes = (int)(mission_time / 60); int seconds = (int)mission_time % 60; // record the entry to the debug log too switch (entry->type) { case LOG_SHIP_DESTROYED: case LOG_WING_DESTROYED: nprintf(("missionlog", "MISSION LOG: %s destroyed at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_SHIP_ARRIVED: case LOG_WING_ARRIVED: nprintf(("missionlog", "MISSION LOG: %s arrived at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_SHIP_DEPARTED: case LOG_WING_DEPARTED: nprintf(("missionlog", "MISSION LOG: %s departed at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_SHIP_DOCKED: case LOG_SHIP_UNDOCKED: nprintf(("missionlog", "MISSION LOG: %s %sdocked with %s at %02d:%02d\n", entry->pname, entry->type == LOG_SHIP_UNDOCKED ? "un" : "", entry->sname, minutes, seconds)); break; case LOG_SHIP_SUBSYS_DESTROYED: nprintf(("missionlog", "MISSION LOG: %s subsystem %s destroyed at %02d:%02d\n", entry->pname, entry->sname, minutes, seconds)); break; case LOG_SHIP_DISABLED: nprintf(("missionlog", "MISSION LOG: %s disabled at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_SHIP_DISARMED: nprintf(("missionlog", "MISSION LOG: %s disarmed at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_PLAYER_CALLED_FOR_REARM: nprintf(("missionlog", "MISSION LOG: Player %s called for rearm at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_PLAYER_ABORTED_REARM: nprintf(("missionlog", "MISSION LOG: Player %s aborted rearm at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_PLAYER_CALLED_FOR_REINFORCEMENT: nprintf(("missionlog", "MISSION LOG: A player called for reinforcement %s at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_GOAL_SATISFIED: nprintf(("missionlog", "MISSION LOG: Goal %s satisfied at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_GOAL_FAILED: nprintf(("missionlog", "MISSION LOG: Goal %s failed at %02d:%02d\n", entry->pname, minutes, seconds)); break; case LOG_WAYPOINTS_DONE: nprintf(("missionlog", "MISSION LOG: %s completed waypoint path %s at %02d:%02d\n", entry->pname, entry->sname, minutes, seconds)); break; case LOG_CARGO_REVEALED: nprintf(("missionlog", "MISSION LOG: %s cargo %s revealed at %02d:%02d\n", entry->pname, Cargo_names[entry->index], minutes, seconds)); break; case LOG_CAP_SUBSYS_CARGO_REVEALED: nprintf(("missionlog", "MISSION LOG: %s subsystem %s cargo %s revealed at %02d:%02d\n", entry->pname, entry->sname, Cargo_names[entry->index], minutes, seconds)); break; case LOG_SELF_DESTRUCTED: nprintf(("missionlog", "MISSION LOG: %s self-destructed at %02d:%02d\n", entry->pname, minutes, seconds)); break; } #endif } // function, used in multiplayer only, which adds an entry sent by the host of the game, into // the mission log. The index of the log entry is passed as one of the parameters in addition to // the normal parameters used for adding an entry to the log void mission_log_add_entry_multi( LogType type, const char *pname, const char *sname, int index, fix timestamp, int flags ) { log_entry *entry; // we'd better be in multiplayer and not the master of the game Assert ( Game_mode & GM_MULTIPLAYER ); Assert ( !(Net_player->flags & NETINFO_FLAG_AM_MASTER) ); // mark any entries as obsolete. Part of the pruning is done based on the type (and name) passed // for a new entry mission_log_obsolete_entries(type, pname); entry = &log_entries[last_entry]; if ( last_entry == MAX_LOG_ENTRIES ){ return; } last_entry++; entry->type = type; if ( pname ) { Assert (strlen(pname) < NAME_LENGTH); strcpy_s(entry->pname, pname); } if ( sname ) { Assert (strlen(sname) < NAME_LENGTH); strcpy_s(entry->sname, sname); } entry->index = index; entry->flags = flags; entry->timestamp = timestamp; entry->pname_display = entry->pname; entry->sname_display = entry->sname; } // function to determine is the given event has taken place count number of times. int mission_log_get_time_indexed( LogType type, const char *pname, const char *sname, int count, fix *time) { int i, found; log_entry *entry; Assertion(count > 0, "The count parameter is %d; it should be greater than 0!", count); entry = &log_entries[0]; for (i = 0; i < last_entry; i++, entry++) { found = 0; if ( entry->type == type ) { // if we are looking for a dock/undock entry, then we don't care about the order in which the names // were passed into this function. Count the entry as found if either name matches both in the other // set. if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED) ) { if (sname == NULL) { Int3(); return 0; } if ( (!stricmp(entry->pname, pname) && !stricmp(entry->sname, sname)) || (!stricmp(entry->pname, sname) && !stricmp(entry->sname, pname)) ) { found = 1; } } else { // for non dock/undock goals, then the names are important! if (pname == NULL) { Int3(); return 0; } if ( stricmp(entry->pname, pname) != 0 ) { continue; } // if we are looking for a subsystem entry, the subsystem names must be compared if ((type == LOG_SHIP_SUBSYS_DESTROYED || type == LOG_CAP_SUBSYS_CARGO_REVEALED)) { if ( (sname == NULL) || !subsystem_stricmp(sname, entry->sname) ) { found = 1; } } else { if ( (sname == NULL) || !stricmp(sname, entry->sname) ) { found = 1; } } } if ( found ) { count--; if ( !count ) { entry->flags |= MLF_ESSENTIAL; // since the goal code asked for this entry, mark it as essential if (time) { *time = entry->timestamp; } return 1; } } } } return 0; } // this function determines if the given type of event on the specified // object has taken place yet. If not, it returns 0. If it has, the // timestamp that the event happened is returned in the time parameter int mission_log_get_time( LogType type, const char *pname, const char *sname, fix *time ) { return mission_log_get_time_indexed( type, pname, sname, 1, time ); } // determines the number of times the given type of event takes place int mission_log_get_count( LogType type, const char *pname, const char *sname ) { int i; log_entry *entry; int count = 0; entry = &log_entries[0]; for (i = 0; i < last_entry; i++, entry++) { if ( entry->type == type ) { // if we are looking for a dock/undock entry, then we don't care about the order in which the names // were passed into this function. Count the entry as found if either name matches both in the other // set. if ( (type == LOG_SHIP_DOCKED) || (type == LOG_SHIP_UNDOCKED) ) { if (sname == NULL) { Int3(); return 0; } if ( (!stricmp(entry->pname, pname) && !stricmp(entry->sname, sname)) || (!stricmp(entry->pname, sname) && !stricmp(entry->sname, pname)) ) { count++; } } else { // for non dock/undock goals, then the names are important! if (pname == NULL) { Int3(); return 0; } if ( stricmp(entry->pname, pname) != 0 ) { continue; } if ( (sname == NULL) || !stricmp(sname, entry->sname) ) { count++; } } } } return count; } void message_log_add_seg(int n, int x, int msg_color, const char *text, int flags = 0) { log_text_seg *seg, **parent; if ((n < 0) || (n >= MAX_LOG_LINES)) return; parent = &Log_lines[n]; while (*parent) parent = &((*parent)->next); seg = (log_text_seg *) vm_malloc(sizeof(log_text_seg)); Assert(seg); seg->text = vm_strdup(text); seg->color = msg_color; seg->x = x; seg->flags = flags; seg->next = NULL; *parent = seg; } void message_log_add_segs(const char *source_string, int msg_color, int flags = 0) { if (!source_string) { mprintf(("Why are you passing a NULL pointer to message_log_add_segs?\n")); return; } if (!*source_string) { return; } int w; // duplicate the string so that we can split it without modifying the source char *dup_string = vm_strdup(source_string); char *str = dup_string; char *split = NULL; while (true) { if (X == ACTION_X) { while (is_white_space(*str)) str++; } if (P_width - X < 1) split = str; else split = split_str_once(str, P_width - X); if (split != str) message_log_add_seg(Num_log_lines, X, msg_color, str, flags); if (!split) { gr_get_string_size(&w, NULL, str); X += w; break; } Assertion(Num_log_lines < MAX_LOG_LINES, "Too many log lines! There might have been a text split failure."); Num_log_lines++; X = ACTION_X; str = split; } // free the buffer vm_free(dup_string); } void message_log_remove_segs(int n) { log_text_seg *ptr, *ptr2; if ((n < 0) || (n >= MAX_LOG_LINES)) return; ptr = Log_lines[n]; while (ptr) { ptr2 = ptr->next; vm_free(ptr); ptr = ptr2; } Log_lines[n] = NULL; } int message_log_color_get_team(int msg_color) { return msg_color - NUM_LOG_COLORS; } int message_log_team_get_color(int team) { return NUM_LOG_COLORS + team; } // pw = total pixel width void message_log_init_scrollback(int pw) { char text[256]; log_entry *entry; int i, c, kill, type; P_width = pw; mission_log_cull_obsolete_entries(); // compact array so we don't have gaps // initialize the log lines data Num_log_lines = 0; for (i=0; iflags & MLF_HIDDEN) continue; // track time of event (normal timestamp milliseconds format) Log_line_timestamps[Num_log_lines] = entry->timestamp; // Goober5000 if ((entry->type == LOG_GOAL_SATISFIED) || (entry->type == LOG_GOAL_FAILED)) c = LOG_COLOR_BRIGHT; else if (entry->primary_team >= 0) c = message_log_team_get_color(entry->primary_team); else c = LOG_COLOR_OTHER; if ( (Lcl_gr) && ((entry->type == LOG_GOAL_FAILED) || (entry->type == LOG_GOAL_SATISFIED)) ) { // in german goal events, just say "objective" instead of objective name // this is cuz we can't translate objective names message_log_add_seg(Num_log_lines, OBJECT_X, c, "Einsatzziel"); } else if ( (Lcl_pl) && ((entry->type == LOG_GOAL_FAILED) || (entry->type == LOG_GOAL_SATISFIED)) ) { // same thing for polish message_log_add_seg(Num_log_lines, OBJECT_X, c, "Cel misji"); } else { message_log_add_seg(Num_log_lines, OBJECT_X, c, entry->pname_display.c_str()); } // now on to the actual message itself X = ACTION_X; kill = 0; // Goober5000 if (entry->secondary_team >= 0) c = message_log_team_get_color(entry->secondary_team); else c = LOG_COLOR_NORMAL; switch (entry->type) { case LOG_SHIP_DESTROYED: message_log_add_segs(XSTR( "Destroyed", 404), LOG_COLOR_NORMAL); if (!entry->sname_display.empty()) { message_log_add_segs(XSTR( " Kill: ", 405), LOG_COLOR_NORMAL); message_log_add_segs(entry->sname_display.c_str(), c); if (entry->index >= 0) { sprintf(text, NOX(" (%d%%)"), entry->index); message_log_add_segs(text, LOG_COLOR_BRIGHT); } } break; case LOG_SELF_DESTRUCTED: message_log_add_segs(XSTR( "Self destructed", 1476), LOG_COLOR_NORMAL); break; case LOG_WING_DESTROYED: message_log_add_segs(XSTR( "Destroyed", 404), LOG_COLOR_NORMAL); break; case LOG_SHIP_ARRIVED: message_log_add_segs(XSTR( "Arrived", 406), LOG_COLOR_NORMAL); break; case LOG_WING_ARRIVED: if (entry->index > 1){ sprintf(text, XSTR( "Arrived (wave %d)", 407), entry->index); } else { strcpy_s(text, XSTR( "Arrived", 406)); } message_log_add_segs(text, LOG_COLOR_NORMAL); break; case LOG_SHIP_DEPARTED: message_log_add_segs(XSTR( "Departed", 408), LOG_COLOR_NORMAL); break; case LOG_WING_DEPARTED: message_log_add_segs(XSTR( "Departed", 408), LOG_COLOR_NORMAL); break; case LOG_SHIP_DOCKED: message_log_add_segs(XSTR( "Docked with ", 409), LOG_COLOR_NORMAL); message_log_add_segs(entry->sname_display.c_str(), c); break; case LOG_SHIP_SUBSYS_DESTROYED: { int si_index, model_index; si_index = (int)((entry->index >> 16) & 0xffff); model_index = (int)(entry->index & 0xffff); message_log_add_segs(XSTR( "Subsystem ", 410), LOG_COLOR_NORMAL); //message_log_add_segs(entry->sname, LOG_COLOR_BRIGHT); const char *subsys_name = Ship_info[si_index].subsystems[model_index].subobj_name; if (Ship_info[si_index].subsystems[model_index].type == SUBSYSTEM_TURRET) { subsys_name = XSTR("Turret", 1487); } message_log_add_segs(subsys_name, LOG_COLOR_BRIGHT); message_log_add_segs(XSTR( " destroyed", 411), LOG_COLOR_NORMAL); break; } case LOG_SHIP_UNDOCKED: message_log_add_segs(XSTR( "Undocked with ", 412), LOG_COLOR_NORMAL); message_log_add_segs(entry->sname_display.c_str(), c); break; case LOG_SHIP_DISABLED: message_log_add_segs(XSTR( "Disabled", 413), LOG_COLOR_NORMAL); break; case LOG_SHIP_DISARMED: message_log_add_segs(XSTR( "Disarmed", 414), LOG_COLOR_NORMAL); break; case LOG_PLAYER_CALLED_FOR_REARM: message_log_add_segs(XSTR( " called for rearm", 415), LOG_COLOR_NORMAL); break; case LOG_PLAYER_ABORTED_REARM: message_log_add_segs(XSTR( " aborted rearm", 416), LOG_COLOR_NORMAL); break; case LOG_PLAYER_CALLED_FOR_REINFORCEMENT: message_log_add_segs(XSTR( "Called in as reinforcement", 417), LOG_COLOR_NORMAL); break; case LOG_CARGO_REVEALED: Assert( entry->index >= 0 ); Assert(!(entry->index & CARGO_NO_DEPLETE)); message_log_add_segs(XSTR( "Cargo revealed: ", 418), LOG_COLOR_NORMAL); strncpy(text, Cargo_names[entry->index], sizeof(text) - 1); message_log_add_segs( text, LOG_COLOR_BRIGHT ); break; case LOG_CAP_SUBSYS_CARGO_REVEALED: Assert( entry->index >= 0 ); Assert(!(entry->index & CARGO_NO_DEPLETE)); message_log_add_segs(entry->sname_display.c_str(), LOG_COLOR_NORMAL); message_log_add_segs(XSTR( " subsystem cargo revealed: ", 1488), LOG_COLOR_NORMAL); strncpy(text, Cargo_names[entry->index], sizeof(text) - 1); message_log_add_segs( text, LOG_COLOR_BRIGHT ); break; case LOG_GOAL_SATISFIED: case LOG_GOAL_FAILED: { type = Mission_goals[entry->index].type & GOAL_TYPE_MASK; // don't display failed bonus goals if ( (type == BONUS_GOAL) && (entry->type == LOG_GOAL_FAILED) ) { kill = 1; break; // don't display this line } sprintf( text, XSTR( "%s objective ", 419), Goal_type_text(type) ); if ( entry->type == LOG_GOAL_SATISFIED ) strcat_s(text, XSTR( "satisfied.", 420)); else strcat_s(text, XSTR( "failed.", 421)); message_log_add_segs(text, LOG_COLOR_BRIGHT, (entry->type == LOG_GOAL_SATISFIED?LOG_FLAG_GOAL_TRUE:LOG_FLAG_GOAL_FAILED) ); break; } // matches case statement! default: UNREACHABLE("Unhandled enum value!"); break; } if (kill) { message_log_remove_segs(Num_log_lines); } else { if (Num_log_lines < MAX_LOG_LINES-1) Num_log_lines++; } } } void message_log_shutdown_scrollback() { int i; for (i=0; i= Num_log_lines) break; if (Log_line_timestamps[line]) { gr_set_color_fast(&Color_text_normal); gr_print_timestamp(list_x + TIME_X, list_y + y, Log_line_timestamps[line], GR_RESIZE_MENU); } seg = Log_lines[line]; while (seg) { switch (seg->color) { case LOG_COLOR_BRIGHT: gr_set_color_fast(&Color_bright); break; case LOG_COLOR_OTHER: gr_set_color_fast(&Color_normal); break; default: { int team = message_log_color_get_team(seg->color); if (team < 0) gr_set_color_fast(&Color_text_normal); else gr_set_color_fast(iff_get_color_by_team(team, -1, 1)); break; } } strcpy_s(buf, seg->text); if (seg->x < ACTION_X) font::force_fit_string(buf, 256, ACTION_X - OBJECT_X - 8); else font::force_fit_string(buf, 256, list_w - seg->x); gr_string(list_x + seg->x, list_y + y, buf, GR_RESIZE_MENU); // possibly "print" some symbols for interesting log entries if ( (seg->flags & LOG_FLAG_GOAL_TRUE) || (seg->flags & LOG_FLAG_GOAL_FAILED) ) { int i; if ( seg->flags & LOG_FLAG_GOAL_FAILED ) gr_set_color_fast(&Color_bright_red); else gr_set_color_fast(&Color_bright_green); i = list_y + y + font_h / 2 - 1; gr_circle(list_x + TIME_X - 6, i, 5, GR_RESIZE_MENU); gr_set_color_fast(&Color_bright); gr_line(list_x + TIME_X - 10, i, list_x + TIME_X - 8, i, GR_RESIZE_MENU); gr_line(list_x + TIME_X - 6, i - 4, list_x + TIME_X - 6, i - 2, GR_RESIZE_MENU); gr_line(list_x + TIME_X - 4, i, list_x + TIME_X - 2, i, GR_RESIZE_MENU); gr_line(list_x + TIME_X - 6, i + 2, list_x + TIME_X - 6, i + 4, GR_RESIZE_MENU); } seg = seg->next; } y += font_h; line++; } }