#pragma once #ifndef FS2_OPEN_FONT_H #define FS2_OPEN_FONT_H #include "scripting/ade_api.h" #include "graphics/font.h" namespace scripting { namespace api { class font_h { font::FSFont *font; public: explicit font_h(font::FSFont* fontIn); font_h(); font::FSFont* Get(); bool isValid(); }; DECLARE_ADE_OBJ(l_Font, font_h); } } #endif