#pragma once #include "scripting/ade_api.h" #include "object/object.h" #include "ship/ship.h" namespace scripting { namespace api { struct ship_subsys_h : public object_h { ship_subsys *ss; //Pointer to subsystem, or NULL for the hull ship_subsys_h(); ship_subsys_h(object *objp_in, ship_subsys *sub); bool isSubsystemValid() const; }; DECLARE_ADE_OBJ(l_Subsystem, ship_subsys_h); } }