#include #include "freespace.h" #include "particle/ParticleSource.h" #include "weapon/weapon.h" #include "ship/ship.h" namespace particle { ParticleSource::ParticleSource() : m_normal(std::nullopt), m_effect(ParticleEffectHandle::invalid()) { for (size_t i = 0; i < 64; i++) { m_effect_is_running[i] = true; } } bool ParticleSource::isValid() const { if (!m_effect_is_running.any()) { return false; } if (!m_effect.isValid()) { return false; } if (!m_host->isValid()) { return false; } return true; } void ParticleSource::finishCreation() { m_host->setupProcessing(); for (const auto& effect : ParticleManager::get()->getEffect(m_effect)) { const auto& [begin, end] = effect.getEffectDuration(); m_timing.emplace_back(SourceTiming{timestamp_delta(begin, 0), begin, end}); } } const SCP_vector& ParticleSource::getEffect() const { return ParticleManager::get()->getEffect(m_effect); } bool ParticleSource::process() { Assertion(m_host != nullptr, "Particle Source has no host!"); const auto& effectList = getEffect(); const vec3d& vel = m_host->getVelocity(); const auto& [parent, parent_sig] = m_host->getParentObjAndSig(); float parent_radius = m_host->getScale(); float parent_lifetime = m_host->getLifetime(); float particleMultiplier = m_host->getParticleMultiplier(); bool result = false; for (size_t i = 0; i < effectList.size(); i++) { const auto& effect = effectList[i]; auto& timing = m_timing[i]; if (m_effect_is_running[i]) { bool needs_to_continue_running = true; while(timestamp_elapsed(timing.m_nextCreation) && needs_to_continue_running) { //Find "time" in last frame where particle spawned float interp = static_cast(timestamp_since(timing.m_nextCreation)) / (f2fl(Frametime) * 1000.0f); // we need to clamp this to 1 because a spawn delay lower than it takes to spawn the particle in ms means we try to spawn infinite particles float freqMult = effect.m_modular_curves.get_output(ParticleEffect::ParticleCurvesOutput::PARTICLE_FREQ_MULT, std::pair(*this, i)); auto time_diff_ms = std::max(fl2i(effect.getNextSpawnDelay() / freqMult * MILLISECONDS_PER_SECOND), 1); timing.m_nextCreation = timestamp_delta(timing.m_nextCreation, time_diff_ms); //Some of these effect.processSource(interp, *this, i, vel, parent, parent_sig, parent_lifetime, parent_radius, particleMultiplier); bool isDone = effect.isOnetime() || timestamp_compare(timing.m_endTimestamp, timing.m_nextCreation) < 0; m_effect_is_running[i] = !isDone; needs_to_continue_running = !isDone; } result |= needs_to_continue_running; } } return result; } void ParticleSource::setNormal(const vec3d& normal) { m_normal = normal; } void ParticleSource::setTriggerRadius(float radius) { m_triggerRadius = radius; } void ParticleSource::setTriggerVelocity(float velocity) { m_triggerVelocity = velocity; } void ParticleSource::setHost(std::unique_ptr host) { m_host = std::move(host); } float ParticleSource::getEffectRemainingTime(const std::tuple& source) { return i2fl(timestamp_until(std::get<0>(source).m_timing[std::get<1>(source)].m_endTimestamp)) / i2fl(MILLISECONDS_PER_SECOND); } float ParticleSource::getEffectRunningTime(const std::tuple& source) { return i2fl(timestamp_since(std::get<0>(source).m_timing[std::get<1>(source)].m_startTimestamp)) / i2fl(MILLISECONDS_PER_SECOND); } }