/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #ifndef __JUMPNODE_H__ #define __JUMPNODE_H__ #include #include "globalincs/globals.h" #include "globalincs/linklist.h" #include "graphics/2d.h" struct vec3d; struct object; //#define MAX_JUMP_NODES 50 //No max anymore. Why you'd want more than 50 is anybody's guess though. //Jump node flags #define JN_USE_DISPLAY_COLOR (1<<0) //Use display_color instead of HUD color #define JN_SHOW_POLYS (1<<1) //Display model normally, rather than as wireframe #define JN_HIDE (1<<2) //Hides a jump node #define JN_SPECIAL_MODEL (1<<3) //If non-default model class jump_node : public linked_list { char m_name[NAME_LENGTH]; int m_modelnum; int m_objnum; // objnum of this jump node int m_flags; color m_display_color; // Color node will be shown in (Default:0/255/0/255) public: //Construction jump_node(vec3d *pos); ~jump_node(); //Getting color get_color(){return m_display_color;} int get_modelnum(){return m_modelnum;} int get_objnum(){return m_objnum;} object *get_obj(){return &Objects[m_objnum];} char *get_name_ptr(){return m_name;} bool is_hidden(){if(m_flags & JN_HIDE){return true;}else{return false;}} bool is_colored(){return ((m_flags & JN_USE_DISPLAY_COLOR) != 0);} bool is_special_model(){return ((m_flags & JN_SPECIAL_MODEL) != 0);} //Setting void set_alphacolor(int r, int g, int b, int alpha); void set_model(char *model_name, bool show_polys=false); void show(bool enabled){if(enabled){m_flags&=~JN_HIDE;}else{m_flags|=JN_HIDE;}} //Rendering void render(vec3d *pos, vec3d *view_pos = NULL); }; //-----Globals------ //extern int Num_jump_nodes; //extern linked_list Jump_nodes; extern linked_list Jump_nodes; //-----Functions----- //Given a name, returns pointer to the jump node object jump_node *jumpnode_get_by_name(char *name); //Given an object, returns which jump node it's in jump_node *jumpnode_get_which_in(object *objp); void jumpnode_level_init(); void jumpnode_render_all(); // called by FRED void jumpnode_level_close(); bool jumpnode_check_for_duplicates(); #endif