/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "mission/missiontraining.h" #include "parse/parselo.h" #include "sound/sound.h" #include "sound/audiostr.h" #include "mission/missionmessage.h" #include "mission/missiongoals.h" #include "mission/missionparse.h" #include "io/timer.h" #include "hud/hudmessage.h" #include "hud/hud.h" #include "cfile/cfile.h" #include "playerman/player.h" #include "popup/popup.h" #include "gamesequence/gamesequence.h" #include "weapon/emp.h" #include "globalincs/alphacolors.h" #include "ship/ship.h" #include "parse/sexp.h" #include "network/multi.h" #define MAX_TRAINING_MESSAGE_LINES 10 //#define TRAINING_MESSAGE_WINDOW_X 174 //#define TRAINING_MESSAGE_WINDOW_Y 40 #define TRAINING_MESSAGE_WINDOW_WIDTH 266 #define TRAINING_LINE_WIDTH 250 // width in pixels of actual text #define TRAINING_TIMING 150 // milliseconds per character to display messages #define TRAINING_TIMING_BASE 1000 // Minimum milliseconds to display any message //#define TRAINING_OBJ_WND_X 0 // offset of left edge of window //#define TRAINING_OBJ_WND_Y 180 // offset of top edge of window //#define TRAINING_OBJ_WND_Y 187 // offset of top edge of window #define TRAINING_OBJ_WND_WIDTH 170 // number of pixels wide window is. #define TRAINING_OBJ_LINE_WIDTH 150 // number of pixels wide text can be #define TRAINING_OBJ_LINES 50 // number of lines to track in objective list #define TRAINING_OBJ_DISPLAY_LINES 5 // only display this many lines on screen max #define MAX_TRAINING_MESSAGE_MODS 20 #define TRAINING_MESSAGE_QUEUE_MAX 40 #define TRAINING_OBJ_STATUS_UNKNOWN (1 << 28) // directive status is unknown #define TRAINING_OBJ_STATUS_KNOWN (1 << 29) // directive status is known (satisfied or failed) #define TRAINING_OBJ_LINES_KEY (1 << 30) // flag indicating line describes the key associated with objective #define TRAINING_OBJ_LINES_EVENT_STATUS_MASK (TRAINING_OBJ_STATUS_KNOWN | TRAINING_OBJ_STATUS_UNKNOWN) #define TRAINING_OBJ_LINES_MASK(n) (Training_obj_lines[n] & 0xffff) #define TMMOD_NORMAL 0 #define TMMOD_BOLD 1 typedef struct { char *pos; int mode; // what function to perform at given position (TMMOD_*) } training_message_mods; // training message modifiers typedef struct { int num; int timestamp; int length; char *special_message; } training_message_queue; char Training_buf[TRAINING_MESSAGE_LENGTH]; char *Training_lines[MAX_TRAINING_MESSAGE_LINES]; // Training message split into lines char Training_voice_filename[NAME_LENGTH]; int Training_message_timestamp; int Training_line_sizes[MAX_TRAINING_MESSAGE_LINES]; int Training_message_method = 1; int Training_num_lines = 0; int Training_voice = -1; int Training_voice_type; int Training_voice_handle; int Training_flag = 0; int Training_failure = 0; int Training_message_queue_count = 0; int Training_bind_warning = -1; // Missiontime at which we last gave warning int Training_message_visible; training_message_queue Training_message_queue[TRAINING_MESSAGE_QUEUE_MAX]; // coordinates for training messages int Training_message_window_coords[GR_NUM_RESOLUTIONS][2] = { { 174, 40 }, { 379, 125 } }; // coordinates for "directives" window on hud int Training_obj_window_coords[GR_NUM_RESOLUTIONS][2] = { { 0, 187 }, { 0, 287 } }; // training objectives global vars. int Training_obj_num_lines; int Training_obj_lines[TRAINING_OBJ_LINES]; training_message_mods Training_message_mods[MAX_TRAINING_MESSAGE_MODS]; // local module prototypes void training_process_message(char *message); void message_translate_tokens(char *buf, char *text); #define NUM_DIRECTIVE_GAUGES 3 static hud_frames Directive_gauge[NUM_DIRECTIVE_GAUGES]; static int Directive_frames_loaded = 0; static char *Directive_fnames[3] = { //XSTR:OFF "directives1", "directives2", "directives3" //XSTR:ON }; #define DIRECTIVE_H 9 #define DIRECTIVE_X 5 #define NUM_DIRECTIVE_COORDS 3 #define DIRECTIVE_COORDS_TOP 0 #define DIRECTIVE_COORDS_MIDDLE 1 #define DIRECTIVE_COORDS_TITLE 2 static int Directive_coords[GR_NUM_RESOLUTIONS][NUM_DIRECTIVE_COORDS][2] = { { // GR_640 {5,178}, {5,190}, {7,180} }, { // GR_1024 {5,278}, {5,290}, {7,280} } }; // displays (renders) the training objectives list void training_obj_display() { char buf[256], *second_line; int i, t, x, y, z, height, end, offset, bx, by, y_count; color *c; if (!Training_obj_num_lines){ return; } if ( !hud_gauge_active(HUD_DIRECTIVES_VIEW) ) { // Always draw the directives display if this is a training mission if ( !(The_mission.game_type & MISSION_TYPE_TRAINING) ) { return; } } // don't ever display directives display in multiplayer missions // if ( Game_mode & GM_MULTIPLAYER ){ // return; // } height = gr_get_font_height(); offset = 0; end = Training_obj_num_lines; if (end > TRAINING_OBJ_DISPLAY_LINES) { end = TRAINING_OBJ_DISPLAY_LINES; offset = Training_obj_num_lines - end; } // draw top of objective display // hud_set_default_color(); hud_set_gauge_color(HUD_DIRECTIVES_VIEW); GR_AABITMAP(Directive_gauge[0].first_frame, Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y)); // gr_set_bitmap(Directive_gauge[0].first_frame); // gr_aabitmap(Directive_coords[DIRECTIVE_COORDS_TOP][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TOP][1]+fl2i(HUD_offset_y)); // print out title emp_hud_printf(Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[gr_screen.res][DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), EG_OBJ_TITLE, XSTR( "directives", 422)); // gr_printf(Directive_coords[DIRECTIVE_COORDS_TITLE][0]+fl2i(HUD_offset_x), Directive_coords[DIRECTIVE_COORDS_TITLE][1]+fl2i(HUD_offset_y), XSTR( "directives", 422)); bx = DIRECTIVE_X+fl2i(HUD_offset_x); by = Directive_coords[gr_screen.res][DIRECTIVE_COORDS_MIDDLE][1]+fl2i(HUD_offset_y); y_count = 0; for (i=0; ip_info.team != Mission_events[z].team)){ continue; } } switch (mission_get_event_status(z)) { case EVENT_CURRENT: // gr_set_color_fast(&Color_bright_white); c = &Color_bright_white; break; case EVENT_FAILED: // gr_set_color_fast(&Color_bright_red); c = &Color_bright_red; break; case EVENT_SATISFIED: // gr_set_color_fast(&Color_bright_blue); t = Mission_events[z].satisfied_time; if (t + i2f(2) > Missiontime) { if (Missiontime % fl2f(.4f) < fl2f(.2f)){ c = &Color_bright_blue; } else { c = &Color_bright_white; } } else { c = &Color_bright_blue; } break; } } // maybe split the directives line second_line = split_str_once(buf, 167); Assert( second_line != buf ); // blit the background frames // hud_set_default_color(); hud_set_gauge_color(HUD_DIRECTIVES_VIEW); GR_AABITMAP(Directive_gauge[1].first_frame, bx, by); // gr_set_bitmap(Directive_gauge[1].first_frame); // gr_aabitmap(bx, by); by += DIRECTIVE_H; if ( second_line ) { GR_AABITMAP(Directive_gauge[1].first_frame, bx, by); // gr_set_bitmap(Directive_gauge[1].first_frame); // gr_aabitmap(bx, by); by += DIRECTIVE_H; } // blit the text gr_set_color_fast(c); emp_hud_string(x, y, EG_OBJ1 + i, buf); // gr_printf(x, y, buf); y_count++; if ( second_line ) { y = Training_obj_window_coords[gr_screen.res][1] + fl2i(HUD_offset_y) + y_count * height + height / 2 + 1; emp_hud_string(x+12, y, EG_OBJ1 + i + 1, second_line); // gr_printf(x+12, y, second_line); y_count++; } } // draw the bottom of objective display // hud_set_default_color(); hud_set_gauge_color(HUD_DIRECTIVES_VIEW); GR_AABITMAP(Directive_gauge[2].first_frame, bx, by); // gr_set_bitmap(Directive_gauge[2].first_frame); // gr_aabitmap(bx, by); } // mission initializations (called once before a new mission is started) void training_mission_init() { int i; Assert(!Training_num_lines); Training_obj_num_lines = 0; Training_message_queue_count = 0; Training_failure = 0; for (i=0; iflags &= ~(PLAYER_FLAGS_MATCH_TARGET | PLAYER_FLAGS_MSG_MODE | PLAYER_FLAGS_AUTO_TARGETING | PLAYER_FLAGS_AUTO_MATCH_SPEED | PLAYER_FLAGS_LINK_PRIMARY | PLAYER_FLAGS_LINK_SECONDARY ); } } void training_mission_page_in() { int i; for ( i = 0; i < NUM_DIRECTIVE_GAUGES; i++ ) { bm_page_in_aabitmap( Directive_gauge[i].first_frame, Directive_gauge[i].num_frames ); } } int comp_training_lines_by_born_on_date(const void *m1, const void *m2) { int *e1, *e2; e1 = (int*) m1; e2 = (int*) m2; Assert(Mission_events[*e1 & 0xffff].born_on_date != 0); Assert(Mission_events[*e2 & 0xffff].born_on_date != 0); return (Mission_events[*e1 & 0xffff].born_on_date - Mission_events[*e2 & 0xffff].born_on_date); } // now sort list of events // sort on EVENT_CURRENT and born on date, for other events (EVENT_SATISFIED, EVENT_FAILED) sort on born on date #define MIN_SATISFIED_TIME 5 #define MIN_FAILED_TIME 7 void sort_training_objectives() { int i, event_status, offset; // start by sorting on born on date insertion_sort(Training_obj_lines, Training_obj_num_lines, sizeof(int), comp_training_lines_by_born_on_date); // get the index of the first directive that will be displayed // if less than 0, display all lines offset = Training_obj_num_lines - TRAINING_OBJ_DISPLAY_LINES; if (offset <= 0) { return; } // go through lines 0 to offset-1 and check if there are any CURRENT or RECENTLY_KNOWN events that should be shown int num_offset_events = 0; for (i=0; ip_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){ continue ; } } if (event_status == EVENT_CURRENT) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else if (event_status == EVENT_SATISFIED) { if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } else if (event_status == EVENT_FAILED) { if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; num_offset_events++; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } } // if there are no directives which should be moved, we're done if (num_offset_events == 0) { return; } // go through lines offset to Training_obj_num_lines to check which should be shown, since some will need to be bumped for (i=offset; ip_info.team != Mission_events[TRAINING_OBJ_LINES_MASK(i)].team)){ Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; continue ; } } if (event_status == EVENT_CURRENT) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else if (event_status == EVENT_SATISFIED) { if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_SATISFIED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_KNOWN; } } else if (event_status == EVENT_FAILED) { if (f2i(Missiontime - Mission_events[TRAINING_OBJ_LINES_MASK(i)].satisfied_time) < MIN_FAILED_TIME) { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } else { Training_obj_lines[i] |= TRAINING_OBJ_STATUS_UNKNOWN; } } } int slot_idx, unkn_vis, last_directive; // go through list and bump as needed for (i=0; i=0; unkn_vis--) { if (Training_obj_lines[unkn_vis] & TRAINING_OBJ_STATUS_UNKNOWN) { break; } } // find first slot that can be bumped // look at the last (N-4 to N) positions for (slot_idx=0; slot_idx0; j--) { Training_obj_lines[j+offset-1] = Training_obj_lines[j+offset-2]; } Training_obj_lines[offset] = Training_obj_lines[unkn_vis]; Training_obj_lines[unkn_vis] = last_directive; Training_obj_lines[unkn_vis] &= ~TRAINING_OBJ_LINES_EVENT_STATUS_MASK; Training_obj_lines[unkn_vis] |= TRAINING_OBJ_STATUS_KNOWN; } // remove event status for (i=0; i Mission_events[event_idx].born_on_date + 3000) ) { if (!Training_failure || !strnicmp(Mission_events[event_idx].name, XSTR( "Training failed", 423), 15)) { // check for the actual objective for (i=0; i= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_handle, 0); } else { snd_stop(Training_voice_handle); } } // Goober5000 for (i = 0; i < TRAINING_MESSAGE_QUEUE_MAX; i++) { if (Training_message_queue[i].special_message != NULL) { vm_free(Training_message_queue[i].special_message); Training_message_queue[i].special_message = NULL; } } Training_voice = -1; Training_num_lines = Training_obj_num_lines = 0; *Training_buf = 0; } // translates special tokens. Handles one token only. char *translate_message_token(char *str) { if (!stricmp(str, NOX("wp"))) { sprintf(str, "%d", Training_context_goal_waypoint + 1); return str; } return NULL; } // translates all special tokens in a message, producing the new finalized message to be displayed void message_translate_tokens(char *buf, char *text) { char temp[40], *toke1, *toke2, *ptr, *orig_buf; int r; orig_buf = buf; *buf = 0; toke1 = strchr(text, '$'); toke2 = strchr(text, '#'); while (toke1 || toke2) { // is either token types present? if (!toke2 || (toke1 && (toke1 < toke2))) { // found $ before # strncpy(buf, text, toke1 - text + 1); // copy text up to token buf += toke1 - text + 1; text = toke1 + 1; // advance pointers past processed data toke2 = strchr(text, '$'); if (!toke2 || ((toke2 - text) == 0)) // No second one, or possibly a double? break; // make sure we aren't going to have any type of out-of-bounds issues if ( ((toke2 - text) < 0) || ((toke2 - text) >= (ptr_s)sizeof(temp)) ) { Int3(); } else { strncpy(temp, text, toke2 - text); // isolate token into seperate buffer temp[toke2 - text] = 0; // null terminate string ptr = translate_key(temp); // try and translate key if (ptr) { // was key translated properly? if (!stricmp(ptr, NOX("none")) && (Training_bind_warning != Missiontime)) { if ( The_mission.game_type & MISSION_TYPE_TRAINING ) { r = popup(PF_TITLE_BIG | PF_TITLE_RED, 2, XSTR( "&Bind Control", 424), XSTR( "&Abort mission", 425), XSTR( "Warning\nYou have no control bound to the action \"%s\". You must do so before you can continue with your training.", 426), XSTR(Control_config[Failed_key_index].text, CONTROL_CONFIG_XSTR + Failed_key_index)); if (r) { // do they want to abort the mission? gameseq_post_event(GS_EVENT_END_GAME); return; } gameseq_post_event(GS_EVENT_CONTROL_CONFIG); // goto control config screen to bind the control } } buf--; // erase the $ strcpy(buf, ptr); // put translated key in place of token buf += strlen(buf); text = toke2 + 1; } } } else { strncpy(buf, text, toke2 - text + 1); // copy text up to token buf += toke2 - text + 1; text = toke2 + 1; // advance pointers past processed data toke1 = strchr(text, '#'); if (!toke1 || ((toke1 - text) == 0)) // No second one, or possibly a double? break; // make sure we aren't going to have any type of out-of-bounds issues if ( ((toke1 - text) < 0) || ((toke1 - text) >= (ptr_s)sizeof(temp)) ) { Int3(); } else { strncpy(temp, text, toke1 - text); // isolate token into seperate buffer temp[toke1 - text] = 0; // null terminate string ptr = translate_message_token(temp); // try and translate key if (ptr) { // was key translated properly? buf--; // erase the # strcpy(buf, ptr); // put translated key in place of token buf += strlen(buf); text = toke1 + 1; } } } toke1 = strchr(text, '$'); toke2 = strchr(text, '#'); } strcpy(buf, text); return; } // plays the voice file associated with a training message. Automatically streams the file // from disk if it's over 100k, otherwise plays it as a normal file in memory. Returns -1 // if it didn't play, otherwise index of voice int message_play_training_voice(int index) { int len; CFILE *fp; if (index < 0) { if (Training_voice >= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_handle, 0); } else { snd_stop(Training_voice_handle); } } Training_voice = -1; return -1; } if (Message_waves[index].num < 0) { fp = cfopen(Message_waves[index].name, "rb"); if (!fp) return -1; len = cfilelength(fp); cfclose(fp); if (len > 100000) { if ((Training_voice < 0) || !Training_voice_type || (Training_voice != index)) { if (Training_voice >= 0) { if (Training_voice_type) { if (Training_voice == index) audiostream_stop(Training_voice_handle, 1, 0); else audiostream_close_file(Training_voice_handle, 0); } else { snd_stop(Training_voice_handle); } } if (strnicmp(Message_waves[index].name, NOX("none.wav"), 4)) { Training_voice_handle = audiostream_open(Message_waves[index].name, ASF_VOICE); if (Training_voice_handle < 0) { nprintf(("Warning", "Unable to load voice file %s\n", Message_waves[index].name)); // Warning(LOCATION, "Unable to load voice file %s\n", Message_waves[index].name); } } } // Training_voice should be valid and loaded now Training_voice_type = 1; if (Training_voice_handle >= 0) audiostream_play(Training_voice_handle, Master_voice_volume, 0); Training_voice = index; return Training_voice; } else { game_snd tmp_gs; memset(&tmp_gs, 0, sizeof(game_snd)); strcpy_s(tmp_gs.filename, Message_waves[index].name); Message_waves[index].num = snd_load(&tmp_gs, 0); if (Message_waves[index].num < 0) { nprintf(("Warning", "Cannot load message wave: %s. Will not play\n", Message_waves[index].name)); return -1; } } } if (Training_voice >= 0) { if (Training_voice_type) { audiostream_close_file(Training_voice_handle, 0); } else { snd_stop(Training_voice_handle); } } Training_voice = index; if (Message_waves[index].num >= 0) Training_voice_handle = snd_play_raw(Message_waves[index].num, 0.0f); else Training_voice_handle = -1; Training_voice_type = 0; return Training_voice; } // one time initializations done when we want to display a new training mission. This does // all the processing and setup required to actually display it, including starting the // voice file playing void message_training_setup(int m, int length, char *special_message) { if ((m < 0) || !Messages[m].message[0]) { // remove current message from the screen Training_num_lines = 0; return; } // translate tokens in message to the real things if (special_message == NULL) message_translate_tokens(Training_buf, Messages[m].message); else message_translate_tokens(Training_buf, special_message); HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING); // moved from message_training_display() because we got rid of an extra buffer and we have to determine // the number of lines earlier to avoid inadvertant modification of Training_buf. - taylor training_process_message(Training_buf); Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MESSAGE_LINES); if (message_play_training_voice(Messages[m].wave_info.index) < 0) { if (length > 0) Training_message_timestamp = timestamp(length * 1000); else Training_message_timestamp = timestamp(TRAINING_TIMING_BASE + strlen(Messages[m].message) * TRAINING_TIMING); // no voice file playing } else Training_message_timestamp = 0; } // adds simple text to the directives display /*id message_training_add_simple( char *text ) { int i; training_process_message(text); HUD_add_to_scrollback(Training_buf, HUD_SOURCE_TRAINING); Training_num_lines = split_str(Training_buf, TRAINING_LINE_WIDTH, Training_line_sizes, Training_lines, MAX_TRAINING_MESSAGE_LINES); Assert(Training_num_lines > 0); for (i=0; i= Num_messages) return; } Training_message_queue[Training_message_queue_count].num = m; Training_message_queue[Training_message_queue_count].timestamp = timestamp; Training_message_queue[Training_message_queue_count].length = length; // Goober5000 - this shouldn't happen, but let's be safe if (Training_message_queue[Training_message_queue_count].special_message != NULL) { Int3(); vm_free(Training_message_queue[Training_message_queue_count].special_message); Training_message_queue[Training_message_queue_count].special_message = NULL; } // Goober5000 - replace variables if necessary strcpy_s(temp_buf, Messages[m].message); if (sexp_replace_variable_names_with_values(temp_buf, MESSAGE_LENGTH)) Training_message_queue[Training_message_queue_count].special_message = vm_strdup(temp_buf); Training_message_queue_count++; } } // Goober5000 - removes current message from the queue void message_training_remove_from_queue(int idx) { Training_message_queue[idx].length = -1; Training_message_queue[idx].num = -1; Training_message_queue[idx].timestamp = -1; if (Training_message_queue[idx].special_message != NULL) { vm_free(Training_message_queue[idx].special_message); Training_message_queue[idx].special_message = NULL; } for (int j=idx+1; j 0); for (i=0; i= 0) && (Training_num_lines > 0) && !(Training_message_timestamp)) { if (Training_voice_type) z = audiostream_is_playing(Training_voice_handle); else z = snd_is_playing(Training_voice_handle); if (!z) Training_message_timestamp = timestamp(2000); // 2 second delay } } // processes a new training message to get hilighting information and store it in internal structures. void training_process_message(char *message) { int count; char *src, *dest, buf[TRAINING_MESSAGE_LENGTH]; message_translate_tokens(buf, message); count = 0; src = buf; dest = Training_buf; while (*src) { if (!strnicmp(src, NOX(""), 3)) { Assert(count < MAX_TRAINING_MESSAGE_MODS); src += 3; Training_message_mods[count].pos = dest; Training_message_mods[count].mode = TMMOD_BOLD; count++; } if (!strnicmp(src, NOX(""), 4)) { Assert(count < MAX_TRAINING_MESSAGE_MODS); src += 4; Training_message_mods[count].pos = dest; Training_message_mods[count].mode = TMMOD_NORMAL; count++; } *dest++ = *src++; } *dest = 0; if (count < MAX_TRAINING_MESSAGE_MODS) Training_message_mods[count].pos = NULL; } void training_fail() { Training_failure = 1; // JasonH: Add code here to suspend training and display a directive to warp out. // Suspend training. // Give directive to warp out. // Also ensure that a special failure debriefing is given. Must mention firing at instructor. // Ask Sandeep to write it (or you can). }