/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ #include "globalincs/pstypes.h" #ifndef USE_OPENAL #include #include "directx/vdsound.h" #include "sound/channel.h" #else #if !(defined(__APPLE__) || defined(_WIN32)) #include #include #else #include "al.h" #include "alc.h" #endif // !__APPLE__ && !_WIN32 #endif // USE_OPENAL #include "sound/ds3d.h" #include "sound/ds.h" #include "sound/sound.h" #include "object/object.h" #ifndef USE_OPENAL typedef enum { DSPROPERTY_VMANAGER_MODE = 0, DSPROPERTY_VMANAGER_PRIORITY, DSPROPERTY_VMANAGER_STATE } DSPROPERTY_VMANAGER; typedef enum { DSPROPERTY_VMANAGER_MODE_DEFAULT = 0, DSPROPERTY_VMANAGER_MODE_AUTO, DSPROPERTY_VMANAGER_MODE_REPORT, DSPROPERTY_VMANAGER_MODE_USER } VmMode; typedef enum { DSPROPERTY_VMANAGER_STATE_PLAYING3DHW = 0, DSPROPERTY_VMANAGER_STATE_SILENT, DSPROPERTY_VMANAGER_STATE_BUMPED, DSPROPERTY_VMANAGER_STATE_PLAYFAILED } VmState; extern LPDIRECTSOUND pDirectSound; LPDIRECTSOUND3DLISTENER pDS3D_listener = NULL; GUID DSPROPSETID_VoiceManager_Def = {0x62a69bae, 0xdf9d, 0x11d1, {0x99, 0xa6, 0x0, 0xc0, 0x4f, 0xc9, 0x9d, 0x46}}; #endif // !USE_OPENAL int DS3D_inited = FALSE; // --------------------------------------------------------------------------------------- // ds3d_update_buffer() // // parameters: channel => identifies the 3D sound to update // min => the distance at which sound doesn't get any louder // max => the distance at which sound doesn't attenuate any further // pos => world position of sound // vel => velocity of the objects producing the sound // // returns: 0 => success // -1 => failure // // int ds3d_update_buffer(int channel, float min, float max, vec3d *pos, vec3d *vel) { if (DS3D_inited == FALSE) return 0; if ( channel == -1 ) return 0; #ifdef USE_OPENAL // as used by DS3D // OpenAL_ErrorPrint( alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) ); // set the min distance OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_REFERENCE_DISTANCE, min) ); // set the max distance // OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_MAX_DISTANCE, max) ); OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_MAX_DISTANCE, 40000.0f) ); // set rolloff factor OpenAL_ErrorPrint( alSourcef(Channels[channel].source_id, AL_ROLLOFF_FACTOR, 1.0f) ); // set doppler OpenAL_ErrorPrint( alDopplerVelocity(10000.0f) ); OpenAL_ErrorPrint( alDopplerFactor(0.0f) ); // TODO: figure out why using a value of 1 sounds bad // set the buffer position if ( pos != NULL ) { ALfloat alpos[] = { pos->xyz.x, pos->xyz.y, pos->xyz.z }; OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_POSITION, alpos) ); } // set the buffer velocity if ( vel != NULL ) { ALfloat alvel[] = { vel->xyz.x, vel->xyz.y, vel->xyz.z }; OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_VELOCITY, alvel) ); } else { ALfloat alvel[] = { 0.0f, 0.0f, 0.0f }; OpenAL_ErrorPrint( alSourcefv(Channels[channel].source_id, AL_VELOCITY, alvel) ); } #else HRESULT hr; LPDIRECTSOUND3DBUFFER pds3db; float max_dist, min_dist; pds3db = Channels[channel].pds3db; Assert( pds3db != NULL); // set the buffer position if ( pos != NULL ) { hr = pds3db->SetPosition(pos->xyz.x, pos->xyz.y, pos->xyz.z, DS3D_DEFERRED); } // set the buffer veclocity if ( vel != NULL ) { hr = pds3db->SetVelocity(vel->xyz.x, vel->xyz.y, vel->xyz.z, DS3D_DEFERRED); } else { hr = pds3db->SetVelocity(0.0f, 0.0f, 0.0f, DS3D_DEFERRED); } // set the min distance hr = pds3db->GetMinDistance(&min_dist); hr = pds3db->SetMinDistance( min, DS3D_DEFERRED ); // set the max distance hr = pds3db->GetMaxDistance(&max_dist); // hr = pds3db->SetMaxDistance( max, DS3D_DEFERRED ); hr = pds3db->SetMaxDistance( 100000.0f, DS3D_DEFERRED ); #endif return 0; } // --------------------------------------------------------------------------------------- // ds3d_update_listener() // // returns: 0 => success // -1 => failure // int ds3d_update_listener(vec3d *pos, vec3d *vel, matrix *orient) { if (DS3D_inited == FALSE) return 0; #ifdef USE_OPENAL // set the listener position if ( pos != NULL ) { OpenAL_ErrorPrint( alListener3f(AL_POSITION, pos->xyz.x, pos->xyz.y, pos->xyz.z) ); } // set the listener velocity if ( vel != NULL ) { OpenAL_ErrorPrint( alListener3f(AL_VELOCITY, vel->xyz.x, vel->xyz.y, vel->xyz.z) ); } // set the listener orientation if ( orient != NULL ) { // uvec is up/top vector, fvec is at/front vector ALfloat list_orien[] = { orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z, orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z }; OpenAL_ErrorPrint( alListenerfv(AL_ORIENTATION, list_orien) ); } #else HRESULT hr; if ( pDS3D_listener == NULL ) return -1; // set the listener position if ( pos != NULL ) { hr = pDS3D_listener->SetPosition(pos->xyz.x, pos->xyz.y, pos->xyz.z, DS3D_DEFERRED); } // set the listener veclocity if ( vel != NULL ) { hr = pDS3D_listener->SetVelocity(vel->xyz.x, vel->xyz.y, vel->xyz.z, DS3D_DEFERRED); } if ( orient != NULL ) { hr = pDS3D_listener->SetOrientation( orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z, orient->vec.uvec.xyz.x, orient->vec.uvec.xyz.y, orient->vec.uvec.xyz.z, DS3D_DEFERRED ); } float rolloff_factor = 1.0f; if (ds_using_a3d() == true) { rolloff_factor = 3.0f; // A3D rolloff } else { rolloff_factor = 3.0f; // EAX rolloff } hr = pDS3D_listener->SetRolloffFactor( rolloff_factor, DS3D_DEFERRED ); hr = pDS3D_listener->SetDopplerFactor( 1.0f, DS3D_DEFERRED ); hr = pDS3D_listener->CommitDeferredSettings(); if ( hr != DS_OK ) { nprintf(("SOUND","Error in pDS3D_listener->CommitDeferredSettings(): %s\n", get_DSERR_text(hr) )); return -1; } #endif return 0; } // --------------------------------------------------------------------------------------- // ds3d_init_listener() // // // returns: 0 => success // -1 => failure // int ds3d_init_listener() { #ifdef USE_OPENAL // this is already setup in ds_init() #else HRESULT hr; if ( pDS3D_listener != NULL ) return 0; hr = pPrimaryBuffer->QueryInterface(IID_IDirectSound3DListener, (void**)&pDS3D_listener); if (hr != DS_OK) { nprintf(("Sound","SOUND => Fatal error calling pPrimaryBuffer->QueryInterface(): %s\n", get_DSERR_text(hr) )); return -1; } #endif return 0; } // --------------------------------------------------------------------------------------- // ds3d_close_listener() // // void ds3d_close_listener() { #ifndef USE_OPENAL if ( pDS3D_listener != NULL ) { pDS3D_listener->Release(); pDS3D_listener = NULL; } #endif } // --------------------------------------------------------------------------------------- // ds3d_init() // // Initialize the DirectSound3D system. Call the initialization for the pDS3D_listener // // returns: -1 => init failed // 0 => success int ds3d_init(int voice_manager_required) { if ( DS3D_inited == TRUE ) return 0; #ifndef USE_OPENAL if (voice_manager_required == 1) { LPKSPROPERTYSET pset; pset = (LPKSPROPERTYSET)ds_get_property_set_interface(); if (pset == NULL) { nprintf(("Sound", "Disabling DirectSound3D since unable to get property set interface\n")); return -1; } HRESULT hr; unsigned long driver_support = 0; hr = pset->QuerySupport(DSPROPSETID_VoiceManager_Def, DSPROPERTY_VMANAGER_MODE, &driver_support); if (FAILED(hr)) { nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n")); return -1; } if ((driver_support & KSPROPERTY_SUPPORT_SET|KSPROPERTY_SUPPORT_GET) != (KSPROPERTY_SUPPORT_SET|KSPROPERTY_SUPPORT_GET)) { nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n")); return -1; } VmMode vmode = DSPROPERTY_VMANAGER_MODE_AUTO; hr = pset->Set(DSPROPSETID_VoiceManager_Def, DSPROPERTY_VMANAGER_MODE, NULL, 0, &vmode, sizeof(float)); if (FAILED(hr)) { nprintf(("Sound", "Driver does not support Voice Manager extension, so abort DirectSound3D initialization\n")); return -1; } } #endif if (ds3d_init_listener() != 0) { return -1; } DS3D_inited = TRUE; return 0; } // --------------------------------------------------------------------------------------- // ds3d_close() // // De-initialize the DirectSound3D system // void ds3d_close() { if ( DS3D_inited == FALSE ) return; ds3d_close_listener(); DS3D_inited = FALSE; }