// // #include "model.h" #include "vecmath.h" #include "eye.h" #include "texture.h" extern void model_calc_bound_box(vec3d *box, const vec3d *big_mn, const vec3d *big_mx); namespace scripting { namespace api { ADE_OBJ(l_Model, model_h, "model", "3D Model (POF) handle"); polymodel *model_h::Get() const { return isValid() ? model_get(model_num) : nullptr; } int model_h::GetID() const { return isValid() ? model_num : -1; } bool model_h::isValid() const { return (model_num >= 0) && (model_get(model_num) != nullptr); // note: the model ID can exceed MAX_POLYGON_MODELS because the modulo is taken } model_h::model_h(int n_modelnum) : model_num(n_modelnum) {} model_h::model_h(polymodel *n_model) : model_h(n_model->id) {} model_h::model_h() : model_h(-1) {} ADE_OBJ(l_Submodel, submodel_h, "submodel", "Handle to a submodel"); submodel_h::submodel_h(int n_modelnum, int n_submodelnum) : model_num(n_modelnum), submodel_num(n_submodelnum) {} submodel_h::submodel_h(polymodel *n_model, int n_submodelnum) : submodel_h(n_model->id, n_submodelnum) {} submodel_h::submodel_h() : submodel_h(-1, -1) {} polymodel *submodel_h::GetModel() const { return isValid() ? model_get(model_num) : nullptr; } int submodel_h::GetModelID() const { return isValid() ? model_num : -1; } bsp_info* submodel_h::GetSubmodel() const { return isValid() ? &model_get(model_num)->submodel[submodel_num] : nullptr; } int submodel_h::GetSubmodelIndex() const { return isValid() ? submodel_num : -1; } bool submodel_h::isValid() const { if (model_num >= 0 && submodel_num >= 0) { auto model = model_get(model_num); if (model != nullptr && submodel_num < model->n_models) return true; } return false; } ADE_FUNC(__eq, l_Model, "model, model", "Checks if two model handles refer to the same model", "boolean", "True if models are equal") { model_h* mdl1; model_h* mdl2; if (!ade_get_args(L, "oo", l_Model.GetPtr(&mdl1), l_Model.GetPtr(&mdl2))) return ADE_RETURN_NIL; if (mdl1->GetID() == mdl2->GetID()) return ADE_RETURN_TRUE; return ADE_RETURN_FALSE; } ADE_FUNC(__eq, l_Submodel, "submodel, submodel", "Checks if two submodel handles refer to the same submodel", "boolean", "True if submodels are equal") { submodel_h* smh1; submodel_h* smh2; if (!ade_get_args(L, "oo", l_Submodel.GetPtr(&smh1), l_Submodel.GetPtr(&smh2))) return ADE_RETURN_NIL; if (smh1->GetModelID() == smh2->GetModelID() && smh1->GetSubmodelIndex() == smh2->GetSubmodelIndex()) return ADE_RETURN_TRUE; return ADE_RETURN_FALSE; } ADE_VIRTVAR(Submodels, l_Model, nullptr, "Model submodels", "submodels", "Model submodels, or an invalid submodels handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelSubmodels.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelSubmodels.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning submodels is not supported"); return ade_set_args(L, "o", l_ModelSubmodels.Set(model_h(pm))); } ADE_VIRTVAR(Textures, l_Model, nullptr, "Model textures", "textures", "Model textures, or an invalid textures handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelTextures.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelTextures.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning textures is not supported"); return ade_set_args(L, "o", l_ModelTextures.Set(model_h(pm))); } ADE_VIRTVAR(Thrusters, l_Model, nullptr, "Model thrusters", "thrusters", "Model thrusters, or an invalid thrusters handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelThrusters.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelThrusters.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning thrusters is not supported"); return ade_set_args(L, "o", l_ModelThrusters.Set(model_h(pm))); } ADE_VIRTVAR(GlowPointBanks, l_Model, nullptr, "Model glow point banks", "glowpointbanks", "Model glow point banks, or an invalid glowpointbanks handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelGlowpointbanks.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelGlowpointbanks.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning glow point banks is not supported"); return ade_set_args(L, "o", l_ModelGlowpointbanks.Set(model_h(pm))); } ADE_VIRTVAR(Eyepoints, l_Model, nullptr, "Model eyepoints", "eyepoints", "Array of eyepoints, or an invalid eyepoints handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelEyepoints.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelEyepoints.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning eye points is not supported"); return ade_set_args(L, "o", l_ModelEyepoints.Set(model_h(pm))); } ADE_VIRTVAR(Dockingbays, l_Model, nullptr, "Model docking bays", "dockingbays", "Array of docking bays, or an invalid dockingbays handle if the model handle is invalid") { model_h *mdl = nullptr; if (!ade_get_args(L, "o", l_Model.GetPtr(&mdl))) return ade_set_error(L, "o", l_ModelDockingbays.Set(model_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_ModelDockingbays.Set(model_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning docking bays is not supported"); return ade_set_args(L, "o", l_ModelDockingbays.Set(model_h(pm))); } ADE_VIRTVAR(BoundingBoxMax, l_Model, "vector", "Model bounding box maximum", "vector", "Model bounding box, or an empty vector if the handle is not valid") { model_h *mdl = NULL; vec3d *v = NULL; if(!ade_get_args(L, "o|o", l_Model.GetPtr(&mdl), l_Vector.GetPtr(&v))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v != NULL) { pm->maxs = *v; //Recalculate this, so it stays valid model_calc_bound_box(pm->bounding_box, &pm->mins, &pm->maxs); } return ade_set_args(L, "o", l_Vector.Set(pm->maxs)); } ADE_VIRTVAR(BoundingBoxMin, l_Model, "vector", "Model bounding box minimum", "vector", "Model bounding box, or an empty vector if the handle is not valid") { model_h *mdl = NULL; vec3d *v = NULL; if(!ade_get_args(L, "o|o", l_Model.GetPtr(&mdl), l_Vector.GetPtr(&v))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if(ADE_SETTING_VAR && v != NULL) { pm->mins = *v; //Recalculate this, so it stays valid model_calc_bound_box(pm->bounding_box, &pm->mins, &pm->maxs); } return ade_set_args(L, "o", l_Vector.Set(pm->mins)); } ADE_VIRTVAR(Filename, l_Model, "string", "Model filename", "string", "Model filename, or an empty string if the handle is not valid") { model_h *mdl = NULL; const char* s = nullptr; if(!ade_get_args(L, "o|s", l_Model.GetPtr(&mdl), &s)) return ade_set_error(L, "s", ""); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "s", ""); if(ADE_SETTING_VAR) { auto len = sizeof(pm->filename); strncpy(pm->filename, s, len); pm->filename[len - 1] = 0; } return ade_set_args(L, "s", pm->filename); } ADE_VIRTVAR(Mass, l_Model, "number", "Model mass", "number", "Model mass, or 0 if the model handle is invalid") { model_h *mdl = NULL; float nm = 0.0f; if(!ade_get_args(L, "o|f", l_Model.GetPtr(&mdl), &nm)) return ade_set_error(L, "f", 0.0f); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pm->mass = nm; } return ade_set_args(L, "f", pm->mass); } ADE_VIRTVAR(MomentOfInertia, l_Model, "orientation", "Model moment of inertia", "orientation", "Moment of Inertia matrix or identity matrix if invalid" ) { model_h *mdl = NULL; matrix_h *mh = NULL; if(!ade_get_args(L, "o|o", l_Model.GetPtr(&mdl), l_Matrix.GetPtr(&mh))) return ade_set_error(L, "o", l_Matrix.Set(matrix_h())); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "o", l_Matrix.Set(matrix_h())); if(ADE_SETTING_VAR && mh != NULL) { matrix *mtx = mh->GetMatrix(); memcpy(&pm->moment_of_inertia, mtx, sizeof(*mtx)); } return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&pm->moment_of_inertia))); } ADE_VIRTVAR(Radius, l_Model, "number", "Model radius (Used for collision & culling detection)", "number", "Model Radius or 0 if invalid") { model_h *mdl = NULL; float nr = 0.0f; if(!ade_get_args(L, "o|f", l_Model.GetPtr(&mdl), &nr)) return ade_set_error(L, "f", 0.0f); polymodel *pm = mdl->Get(); if(pm == NULL) return ade_set_error(L, "f", 0.0f); if(ADE_SETTING_VAR) { pm->rad = nr; } return ade_set_args(L, "f", pm->rad); } ADE_FUNC(getDetailRoot, l_Model, "[number detailLevel]", "Returns the root submodel of the specified detail level - 0 for detail0, etc.", "submodel", "A submodel, or an invalid submodel if handle is not valid") { model_h *mdl; int detail = 0; if (!ade_get_args(L, "o|i", l_Model.GetPtr(&mdl), &detail)) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); auto pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); if (detail < 0 || detail >= pm->n_detail_levels) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); return ade_set_args(L, "o", l_Submodel.Set(submodel_h(pm, pm->detail[detail]))); } ADE_VIRTVAR(Name, l_Submodel, nullptr, "Gets the submodel's name", "string", "The name or an empty string if invalid") { submodel_h *smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "s", ""); if (!smh->isValid()) return ade_set_error(L, "s", ""); if (ADE_SETTING_VAR) LuaError(L, "Setting the submodel name is not implemented"); return ade_set_args(L, "s", smh->GetSubmodel()->name); } ADE_VIRTVAR(Index, l_Submodel, nullptr, "Gets the submodel's index", "number", "The number (adjusted for lua) or -1 if invalid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "i", -1); if (!smh->isValid()) return ade_set_error(L, "i", -1); if (ADE_SETTING_VAR) LuaError(L, "Setting the submodel index is not implemented"); return ade_set_args(L, "i", smh->GetSubmodelIndex() + 1); } ADE_VIRTVAR(Offset, l_Submodel, nullptr, "Gets the submodel's offset from its parent submodel", "vector", "The offset vector or a empty vector if invalid") { submodel_h *smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if (!smh->isValid()) return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); if (ADE_SETTING_VAR) LuaError(L, "Setting the submodel offset is not implemented"); return ade_set_args(L, "o", l_Vector.Set(smh->GetSubmodel()->offset)); } ADE_VIRTVAR(Radius, l_Submodel, nullptr, "Gets the submodel's radius", "number", "The radius of the submodel or -1 if invalid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "f", -1.0f); if (!smh->isValid()) return ade_set_error(L, "f", -1.0f); if (ADE_SETTING_VAR) LuaError(L, "Setting the submodel radius is not implemented"); return ade_set_args(L, "f", smh->GetSubmodel()->rad); } ADE_FUNC(NumVertices, l_Submodel, nullptr, "Returns the number of vertices in the submodel's mesh", "number", "The number of vertices, or 0 if the submodel was invalid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "i", 0); if (!smh->isValid()) return ade_set_error(L, "i", 0); auto sm = smh->GetSubmodel(); bsp_collision_tree* tree = model_get_bsp_collision_tree(sm->collision_tree_index); return ade_set_args(L, "i", tree->n_verts); } ADE_FUNC(GetVertex, l_Submodel, "[number index]", "Gets the specified vertex, or a random one if no index specified", "vector", "The vertex position in the submodel's frame of reference, or nil if the submodel was invalid") { submodel_h* smh = nullptr; int idx = -1; if (!ade_get_args(L, "o|i", l_Submodel.GetPtr(&smh), &idx)) return ADE_RETURN_NIL; if (!smh->isValid()) return ADE_RETURN_NIL; auto sm = smh->GetSubmodel(); bsp_collision_tree* tree = model_get_bsp_collision_tree(sm->collision_tree_index); if (idx >= tree->n_verts) return ADE_RETURN_NIL; vec3d vert; if (idx < 0) { vert = submodel_get_random_point(smh->GetModelID(), smh->GetSubmodelIndex()); } else { vert = tree->point_list[idx]; } return ade_set_args(L, "o", l_Vector.Set(vert)); } ADE_FUNC(getModel, l_Submodel, nullptr, "Gets the model that this submodel belongs to", "model", "A model, or an invalid model if the handle is not valid") { submodel_h *smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "o", l_Model.Set(model_h())); if (!smh->isValid()) return ade_set_error(L, "o", l_Model.Set(model_h())); return ade_set_args(L, "o", l_Model.Set(model_h(smh->GetModelID()))); } ADE_FUNC(getFirstChild, l_Submodel, nullptr, "Gets the first child submodel of this submodel", "submodel", "A submodel, or nil if there is no child, or an invalid submodel if the handle is not valid") { submodel_h *smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); if (!smh->isValid()) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); auto sm = smh->GetSubmodel(); if (sm->first_child < 0) return ADE_RETURN_NIL; return ade_set_args(L, "o", l_Submodel.Set(submodel_h(smh->GetModel(), sm->first_child))); } ADE_FUNC(getNextSibling, l_Submodel, nullptr, "Gets the next sibling submodel of this submodel", "submodel", "A submodel, or nil if there are no remaining siblings, or an invalid submodel if the handle is not valid") { submodel_h *smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); if (!smh->isValid()) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); auto sm = smh->GetSubmodel(); if (sm->next_sibling < 0) return ADE_RETURN_NIL; return ade_set_args(L, "o", l_Submodel.Set(submodel_h(smh->GetModel(), sm->next_sibling))); } ADE_FUNC(getParent, l_Submodel, nullptr, "Gets the parent submodel of this submodel", "submodel", "A submodel, or nil if there is no parent, or an invalid submodel if the handle is not valid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); if (!smh->isValid()) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); auto sm = smh->GetSubmodel(); if (sm->parent < 0) return ADE_RETURN_NIL; return ade_set_args(L, "o", l_Submodel.Set(submodel_h(smh->GetModel(), sm->parent))); } ADE_VIRTVAR(NoCollide, l_Submodel, nullptr, "Whether the submodel and its children ignore collisions", "boolean", "The flag, or error-false if invalid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "b", false); if (!smh->isValid()) return ade_set_error(L, "b", false); if (ADE_SETTING_VAR) LuaError(L, "Setting NoCollide is not supported"); return ade_set_args(L, "b", smh->GetSubmodel()->flags[Model::Submodel_flags::No_collisions]); } ADE_VIRTVAR(NoCollideThisOnly, l_Submodel, nullptr, "Whether the submodel itself ignores collisions", "boolean", "The flag, or error-false if invalid") { submodel_h* smh = nullptr; if (!ade_get_args(L, "o", l_Submodel.GetPtr(&smh))) return ade_set_error(L, "b", false); if (!smh->isValid()) return ade_set_error(L, "b", false); if (ADE_SETTING_VAR) LuaError(L, "Setting NoCollideThisOnly is not supported"); return ade_set_args(L, "b", smh->GetSubmodel()->flags[Model::Submodel_flags::Nocollide_this_only]); } //**********HANDLE: modelsubmodels ADE_OBJ(l_ModelSubmodels, model_h, "submodels", "Array of submodels"); ADE_FUNC(__len, l_ModelSubmodels, nullptr, "Number of submodels on model", "number", "Number of model submodels") { model_h *msh; if (!ade_get_args(L, "o", l_ModelSubmodels.GetPtr(&msh))) return ade_set_error(L, "i", 0); polymodel *pm = msh->Get(); if (!pm) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", pm->n_models); } ADE_INDEXER(l_ModelSubmodels, "submodel", "number|string IndexOrName", "submodel", "Model submodels, or invalid modelsubmodels handle if model handle is invalid") { model_h *msh = nullptr; int index = -1; polymodel *pm = nullptr; if (lua_isnumber(L, 2)) { if (!ade_get_args(L, "oi", l_ModelSubmodels.GetPtr(&msh), &index)) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); pm = msh->Get(); if (!pm) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); index--; // Lua --> C/C++ } else { const char *name = nullptr; if (!ade_get_args(L, "os", l_ModelSubmodels.GetPtr(&msh), &name)) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); pm = msh->Get(); if (!pm) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); index = model_find_submodel_index(pm->id, name); } if (index < 0 || index >= pm->n_models) return ade_set_error(L, "o", l_Submodel.Set(submodel_h())); if (ADE_SETTING_VAR) LuaError(L, "Setting submodels is not supported"); return ade_set_args(L, "o", l_Submodel.Set(submodel_h(pm, index))); } //**********HANDLE: modeltextures ADE_OBJ(l_ModelTextures, model_h, "textures", "Array of textures"); ADE_FUNC(__len, l_ModelTextures, NULL, "Number of textures on model", "number", "Number of model textures") { model_h *mth; if (!ade_get_args(L, "o", l_ModelTextures.GetPtr(&mth))) return ade_set_error(L, "i", 0); polymodel *pm = mth->Get(); if (!pm) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", TM_NUM_TYPES * pm->n_textures); } ADE_INDEXER(l_ModelTextures, "texture", "number Index/string TextureName", "texture", "Model textures, or invalid modeltextures handle if model handle is invalid") { model_h *mth = NULL; texture_h* new_tex = nullptr; const char* s = nullptr; if (!ade_get_args(L, "os|o", l_ModelTextures.GetPtr(&mth), &s, l_Texture.GetPtr(&new_tex))) return ade_set_error(L, "o", l_Texture.Set(texture_h())); polymodel *pm = mth->Get(); if (s == nullptr || pm == nullptr) return ade_set_error(L, "o", l_Texture.Set(texture_h())); texture_info *tinfo = NULL; texture_map *tmap = NULL; if(strspn(s, "0123456789") == strlen(s)) { int num_textures = TM_NUM_TYPES*pm->n_textures; int idx = atoi(s) - 1; //Lua->FS2 if (idx < 0 || idx >= num_textures) return ade_set_error(L, "o", l_Texture.Set(texture_h())); tmap = &pm->maps[idx / TM_NUM_TYPES]; tinfo = &tmap->textures[idx % TM_NUM_TYPES]; } if(tinfo == NULL) { for (int i = 0; i < pm->n_textures; i++) { tmap = &pm->maps[i]; int tnum = tmap->FindTexture(s); if(tnum > -1) tinfo = &tmap->textures[tnum]; } } if(tinfo == NULL) return ade_set_error(L, "o", l_Texture.Set(texture_h())); if (ADE_SETTING_VAR && new_tex != nullptr) { tinfo->SetTexture(new_tex->handle); } return ade_set_args(L, "o", l_Texture.Set(texture_h(tinfo->GetTexture()))); } //**********HANDLE: eyepoints ADE_OBJ(l_ModelEyepoints, model_h, "eyepoints", "Array of model eye points"); ADE_FUNC(__len, l_ModelEyepoints, NULL, "Gets the number of eyepoints on this model", "number", "Number of eyepoints on this model or 0 on error") { model_h *eph = nullptr; if (!ade_get_args(L, "o", l_ModelEyepoints.GetPtr(&eph))) return ade_set_error(L, "i", 0); polymodel *pm = eph->Get(); if (!pm) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", pm->n_view_positions); } ADE_INDEXER(l_ModelEyepoints, "eyepoint", "Gets an eyepoint handle", "eyepoint", "eye handle or invalid handle on error") { model_h *mdl = nullptr; int index = -1; if (!ade_get_args(L, "oi", l_ModelEyepoints.GetPtr(&mdl), &index)) return ade_set_error(L, "o", l_Eyepoint.Set(eye_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_Eyepoint.Set(eye_h())); index--; // Lua -> FS2 if (index < 0 || index >= pm->n_view_positions) return ade_set_error(L, "o", l_Eyepoint.Set(eye_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning eye points is not supported"); return ade_set_args(L, "o", l_Eyepoint.Set(eye_h(pm->id, index))); } //**********HANDLE: thrusters ADE_OBJ(l_ModelThrusters, model_h, "thrusters", "The thrusters of a model"); ADE_FUNC(__len, l_ModelThrusters, NULL, "Number of thruster banks on the model", "number", "Number of thrusterbanks") { model_h *mdl; if (!ade_get_args(L, "o", l_ModelThrusters.GetPtr(&mdl))) return ade_set_error(L, "i", -1); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "i", -1); return ade_set_args(L, "i", pm->n_thrusters); } ADE_INDEXER(l_ModelThrusters, "number Index", "Array of all thrusterbanks on this thruster", "thrusterbank", "Handle to the thrusterbank or invalid handle if index is invalid") { model_h *mdl = nullptr; int idx = -1; if (!ade_get_args(L, "oi", l_ModelThrusters.GetPtr(&mdl), &idx)) return ade_set_error(L, "o", l_Thrusterbank.Set(thrusterbank_h())); polymodel *pm = mdl->Get(); if (!pm) return ade_set_error(L, "o", l_Thrusterbank.Set(thrusterbank_h())); idx--; //Lua->FS2 if (idx < 0 || idx >= pm->n_thrusters) return ade_set_error(L, "o", l_Thrusterbank.Set(thrusterbank_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning thruster banks is not supported"); return ade_set_args(L, "o", l_Thrusterbank.Set(thrusterbank_h(pm->id, idx))); } //**********HANDLE: thrusterbank ADE_OBJ(l_Thrusterbank, thrusterbank_h, "thrusterbank", "A model thrusterbank"); thrusterbank_h::thrusterbank_h(int in_model_num, int in_thrusterbank_index) : modelh(in_model_num), thrusterbank_index(in_thrusterbank_index) {} thrusterbank_h::thrusterbank_h() : modelh(), thrusterbank_index(-1) {} thruster_bank* thrusterbank_h::Get() const { if (!isValid()) return nullptr; // coverity[returned_null:FALSE] - isValid() specifically checks for modelh.Get() returning null return &modelh.Get()->thrusters[thrusterbank_index]; } bool thrusterbank_h::isValid() const { if (thrusterbank_index < 0) return false; auto model = modelh.Get(); if (!model) return false; return thrusterbank_index < model->n_thrusters; } ADE_FUNC(__len, l_Thrusterbank, NULL, "Number of thrusters on this thrusterbank", "number", "Number of thrusters on this bank or 0 if handle is invalid") { thrusterbank_h *tbh = NULL; if(!ade_get_args(L, "o", l_Thrusterbank.GetPtr(&tbh))) return ade_set_error(L, "i", -1); if(!tbh->isValid()) return ade_set_error(L, "i", -1); thruster_bank* bank = tbh->Get(); return ade_set_args(L, "i", bank->num_points); } ADE_INDEXER(l_Thrusterbank, "number Index", "Array of glowpoint", "glowpoint", "Glowpoint, or invalid glowpoint handle on failure") { thrusterbank_h *tbh = nullptr; int idx = -1; if (!ade_get_args(L, "oi", l_Thrusterbank.GetPtr(&tbh), &idx)) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); thruster_bank* bank = tbh->Get(); if (!bank) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); idx--; // Lua -> FS2 if (idx < 0 || idx >= bank->num_points) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning glow points is not supported"); return ade_set_args(L, "o", l_Glowpoint.Set(glowpoint_h(tbh->modelh.GetID(), -1, tbh->thrusterbank_index, idx))); } //**********HANDLE: glow point banks ADE_OBJ(l_ModelGlowpointbanks, model_h, "glowpointbanks", "Array of model glow point banks"); ADE_FUNC(__len, l_ModelGlowpointbanks, nullptr, "Gets the number of glow point banks on this model", "number", "Number of glow point banks on this model or 0 on error") { model_h *modelh = nullptr; if (!ade_get_args(L, "o", l_ModelGlowpointbanks.GetPtr(&modelh))) return ade_set_error(L, "i", 0); polymodel *pm = modelh->Get(); if (!pm) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", pm->n_glow_point_banks); } ADE_INDEXER(l_ModelGlowpointbanks, "glowpointbank", "Gets a glow point bank handle", "glowpointbank", "glowpointbank handle or invalid handle on error") { model_h *modelh = nullptr; int index = -1; if (!ade_get_args(L, "oi", l_ModelGlowpointbanks.GetPtr(&modelh), &index)) return ade_set_error(L, "o", l_Glowpointbank.Set(glowpointbank_h())); polymodel *pm = modelh->Get(); if (!pm) return ade_set_error(L, "o", l_Glowpointbank.Set(glowpointbank_h())); index--; // Lua -> FS2 if (index < 0 || index >= pm->n_glow_point_banks) return ade_set_error(L, "o", l_Glowpointbank.Set(glowpointbank_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning glow point banks is not supported"); return ade_set_args(L, "o", l_Glowpointbank.Set(glowpointbank_h(pm->id, index))); } //**********HANDLE: glow point bank ADE_OBJ(l_Glowpointbank, glowpointbank_h, "glowpointbank", "A model glow point bank"); glowpointbank_h::glowpointbank_h(int in_model_num, int in_glowpointbank_index) : modelh(in_model_num), glowpointbank_index(in_glowpointbank_index) {} glowpointbank_h::glowpointbank_h() : modelh(), glowpointbank_index(-1) {} glow_point_bank* glowpointbank_h::Get() const { if (!isValid()) return nullptr; // coverity[returned_null:FALSE] - isValid() specifically checks for modelh.Get() returning null return &modelh.Get()->glow_point_banks[glowpointbank_index]; } bool glowpointbank_h::isValid() const { if (glowpointbank_index < 0) return false; auto model = modelh.Get(); if (!model) return false; return glowpointbank_index < model->n_glow_point_banks; } ADE_FUNC(__len, l_Glowpointbank, nullptr, "Gets the number of glow points in this bank", "number", "Number of glow points in this bank or 0 on error") { glowpointbank_h *gpbh = nullptr; if (!ade_get_args(L, "o", l_Glowpointbank.GetPtr(&gpbh))) return ade_set_error(L, "i", 0); auto gpb = gpbh->Get(); if (!gpb) return ade_set_error(L, "i", 0); return ade_set_args(L, "i", gpb->num_points); } ADE_INDEXER(l_Glowpointbank, "glowpoint", "Gets a glow point handle", "glowpoint", "glowpoint handle or invalid handle on error") { glowpointbank_h *gpbh = nullptr; int index = -1; if (!ade_get_args(L, "oi", l_Glowpointbank.GetPtr(&gpbh), &index)) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); auto gpb = gpbh->Get(); if (!gpb) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); index--; // Lua -> FS2 if (index < 0 || index >= gpb->num_points) return ade_set_error(L, "o", l_Glowpoint.Set(glowpoint_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning glow points is not supported"); return ade_set_args(L, "o", l_Glowpoint.Set(glowpoint_h(gpbh->modelh.GetID(), gpbh->glowpointbank_index, -1, index))); } // ********** // NOTE: Any fields or functions of glowpointbank will need to take glowpoint_bank_overrides into account // ********** //**********HANDLE: glowpoint ADE_OBJ(l_Glowpoint, glowpoint_h, "glowpoint", "A model glowpoint"); glowpoint_h::glowpoint_h(int in_model_num, int in_glowpointbank_index, int in_thrusterbank_index, int in_glowpoint_index) : glowpointbankh(in_model_num, in_glowpointbank_index), thrusterbankh(in_model_num, in_thrusterbank_index), glowpoint_index(in_glowpoint_index) {} glowpoint_h::glowpoint_h() : glowpoint_h(-1, -1, -1, -1) {} glow_point* glowpoint_h::Get() const { if (glowpoint_index < 0) return nullptr; auto gbank = glowpointbankh.Get(); if (gbank) { if (glowpoint_index < gbank->num_points) return &gbank->points[glowpoint_index]; else return nullptr; } auto tbank = thrusterbankh.Get(); if (tbank) { if (glowpoint_index < tbank->num_points) return &tbank->points[glowpoint_index]; else return nullptr; } return nullptr; } bool glowpoint_h::isValid() const { if (glowpoint_index < 0) return false; auto gbank = glowpointbankh.Get(); if (gbank) return (glowpoint_index < gbank->num_points); auto tbank = thrusterbankh.Get(); if (tbank) return (glowpoint_index < tbank->num_points); return false; } ADE_VIRTVAR(Position, l_Glowpoint, nullptr, "The (local) vector to the position of the glowpoint", "vector", "The local vector to the glowpoint or nil if invalid") { glowpoint_h *glh = nullptr; if (!ade_get_args(L, "o", l_Glowpoint.GetPtr(&glh))) return ADE_RETURN_NIL; auto point = glh->Get(); if (!point) return ADE_RETURN_NIL; if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "o", l_Vector.Set(point->pnt)); } ADE_VIRTVAR(Normal, l_Glowpoint, nullptr, "The normal of the glowpoint", "vector", "The normal of the glowpoint or nil if invalid") { glowpoint_h *glh = nullptr; if (!ade_get_args(L, "o", l_Glowpoint.GetPtr(&glh))) return ADE_RETURN_NIL; auto point = glh->Get(); if (!point) return ADE_RETURN_NIL; if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "o", l_Vector.Set(point->norm)); } ADE_VIRTVAR(Radius, l_Glowpoint, nullptr, "The radius of the glowpoint", "number", "The radius of the glowpoint or -1 if invalid") { glowpoint_h* glh = nullptr; if (!ade_get_args(L, "o", l_Glowpoint.GetPtr(&glh))) return ade_set_error(L, "f", -1.0f); auto point = glh->Get(); if (!point) return ade_set_error(L, "f", -1.0f); if (ADE_SETTING_VAR) LuaError(L, "This property is read-only"); return ade_set_args(L, "f", point->radius); } //**********HANDLE: dockingbays ADE_OBJ(l_ModelDockingbays, model_h, "dockingbays", "The docking bays of a model"); ADE_INDEXER(l_ModelDockingbays, "dockingbay", "Gets a dockingbay handle from this model. If a string is given then a dockingbay with that name is searched.", "dockingbay", "Handle or invalid handle on error") { model_h *dbhp = nullptr; int index = -1; polymodel *pm = nullptr; if (lua_isnumber(L, 2)) { if (!ade_get_args(L, "oi", l_ModelDockingbays.GetPtr(&dbhp), &index)) return ade_set_error(L, "o", l_Dockingbay.Set(dockingbay_h())); pm = dbhp->Get(); if (!pm) return ade_set_error(L, "o", l_Dockingbay.Set(dockingbay_h())); index--; // Lua --> C/C++ } else { const char* name = nullptr; if (!ade_get_args(L, "os", l_ModelDockingbays.GetPtr(&dbhp), &name)) return ade_set_error(L, "o", l_Dockingbay.Set(dockingbay_h())); pm = dbhp->Get(); if (!pm || !name) return ade_set_error(L, "o", l_Dockingbay.Set(dockingbay_h())); index = model_find_dock_name_index(pm->id, name); } if (index < 0 || index >= pm->n_docks) return ade_set_error(L, "o", l_Dockingbay.Set(dockingbay_h())); if (ADE_SETTING_VAR) LuaError(L, "Assigning docking bays is not supported"); return ade_set_args(L, "o", l_Dockingbay.Set(dockingbay_h(pm, index))); } ADE_FUNC(__len, l_ModelDockingbays, NULL, "Retrieves the number of dockingbays on this model", "number", "number of docking bays or 0 on error") { model_h *dbhp = NULL; if (!ade_get_args(L, "o", l_ModelDockingbays.GetPtr(&dbhp))) return ade_set_error(L, "i", 0); if (!dbhp->isValid()) return ade_set_error(L, "i", 0); // coverity[returned_null:FALSE] - isValid() specifically checks for model_get() returning null return ade_set_args(L, "i", dbhp->Get()->n_docks); } //**********HANDLE: dockingbay ADE_OBJ(l_Dockingbay, dockingbay_h, "dockingbay", "Handle to a model docking bay"); dockingbay_h::dockingbay_h(polymodel* pm, int dock_idx) : modelh(pm), dock_id(dock_idx) {} dockingbay_h::dockingbay_h() : modelh(), dock_id(-1){} bool dockingbay_h::isValid() const { if (!modelh.isValid()) return false; // coverity[returned_null:FALSE] - isValid() specifically checks for model_get() returning null return dock_id >= 0 && dock_id < modelh.Get()->n_docks; } dock_bay* dockingbay_h::getDockingBay() const { if (!isValid()) return nullptr; // coverity[returned_null:FALSE] - isValid() specifically checks for model_get() returning null return &modelh.Get()->docking_bays[dock_id]; } ADE_FUNC(__len, l_Dockingbay, NULL, "Gets the number of docking points in this bay", "number", "The number of docking points or 0 on error") { dockingbay_h* dbh = NULL; if (!ade_get_args(L, "o", l_Dockingbay.GetPtr(&dbh))) { return ade_set_error(L, "i", 0); } if (dbh == NULL || !dbh->isValid()) { return ade_set_error(L, "i", 0); } return ade_set_args(L, "i", dbh->getDockingBay()->num_slots); } ADE_FUNC(getName, l_Dockingbay, NULL, "Gets the name of this docking bay", "string", "The name or an empty string on error") { dockingbay_h* dbh = NULL; if (!ade_get_args(L, "o", l_Dockingbay.GetPtr(&dbh))) { return ade_set_error(L, "s", ""); } if (dbh == NULL || !dbh->isValid()) { return ade_set_error(L, "s", ""); } dock_bay* dbp = dbh->getDockingBay(); return ade_set_args(L, "s", dbp->name); } ADE_FUNC(getPoint, l_Dockingbay, "number index", "Gets the location of a docking point in this bay", "vector", "The local location or empty vector on error") { dockingbay_h* dbh = NULL; int index = -1; if (!ade_get_args(L, "oi", l_Dockingbay.GetPtr(&dbh), &index)) { return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } index--; // Lua --> C/C++ if (dbh == NULL || !dbh->isValid()) { return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } dock_bay* dbp = dbh->getDockingBay(); if (index < 0 || index > dbp->num_slots) { LuaError(L, "Invalid dock bay index %d!", (index + 1)); return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } return ade_set_args(L, "o", l_Vector.Set(dbp->pnt[index])); } ADE_FUNC(getNormal, l_Dockingbay, "number index", "Gets the normal of a docking point in this bay", "vector", "The normal vector or empty vector on error") { dockingbay_h* dbh = NULL; int index = -1; if (!ade_get_args(L, "oi", l_Dockingbay.GetPtr(&dbh), &index)) { return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } index--; // Lua --> C/C++ if (dbh == NULL || !dbh->isValid()) { return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } dock_bay* dbp = dbh->getDockingBay(); if (index < 0 || index > dbp->num_slots) { LuaError(L, "Invalid dock bay index %d!", (index + 1)); return ade_set_error(L, "o", l_Vector.Set(vmd_zero_vector)); } return ade_set_args(L, "o", l_Vector.Set(dbp->norm[index])); } ADE_FUNC(computeDocker, l_Dockingbay, "dockingbay", "Computes the final position and orientation of a docker bay that docks with this bay.", "vector, orientation", "The local location and orientation of the docker vessel in the reference to the vessel of the docking bay " "handle, or a nil value on error") { dockingbay_h *dockee_bay_h = NULL, *docker_bay_h = NULL; vec3d final_pos; matrix final_orient; if (!ade_get_args(L, "oo", l_Dockingbay.GetPtr(&dockee_bay_h), l_Dockingbay.GetPtr(&docker_bay_h))) { return ADE_RETURN_NIL; } if (!dockee_bay_h->isValid() || !docker_bay_h->isValid()) { return ADE_RETURN_NIL; } dock_bay* dockee_bay = dockee_bay_h->getDockingBay(); dock_bay* docker_bay = docker_bay_h->getDockingBay(); // Mostly the same as aicode.cpp: dock_orient_and_approach vec3d dockee_dock_pos, docker_dock_pos_local, docker_dock_pos; vec3d dock_up_dir; // Get the center between the two docking points vm_vec_avg(&dockee_dock_pos, &dockee_bay->pnt[0], &dockee_bay->pnt[1]); vm_vec_avg(&docker_dock_pos_local, &docker_bay->pnt[0], &docker_bay->pnt[1]); // Get the up-vector of the docking bay vm_vec_normalized_dir(&dock_up_dir, &dockee_bay->pnt[1], &dockee_bay->pnt[0]); // Compute the orientation vm_vector_2_matrix_norm(&final_orient, &dockee_bay->norm[0], &dock_up_dir, nullptr); // Rotate the docker position into the right orientation vm_vec_unrotate(&docker_dock_pos, &docker_dock_pos_local, &final_orient); // The docker vector points into the wrong direction, we need to scale it appropriately vm_vec_scale(&docker_dock_pos, -1.0f); // Now get the position of the other vessel vm_vec_add(&final_pos, &dockee_dock_pos, &docker_dock_pos); return ade_set_args(L, "oo", l_Vector.Set(final_pos),l_Matrix.Set(matrix_h(&final_orient))); } } }